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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <list> | 10 #include <list> |
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40 #include "gpu/command_buffer/service/program_manager.h" | 40 #include "gpu/command_buffer/service/program_manager.h" |
41 #include "gpu/command_buffer/service/query_manager.h" | 41 #include "gpu/command_buffer/service/query_manager.h" |
42 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 42 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
43 #include "gpu/command_buffer/service/shader_manager.h" | 43 #include "gpu/command_buffer/service/shader_manager.h" |
44 #include "gpu/command_buffer/service/shader_translator.h" | 44 #include "gpu/command_buffer/service/shader_translator.h" |
45 #include "gpu/command_buffer/service/stream_texture.h" | 45 #include "gpu/command_buffer/service/stream_texture.h" |
46 #include "gpu/command_buffer/service/stream_texture_manager.h" | 46 #include "gpu/command_buffer/service/stream_texture_manager.h" |
47 #include "gpu/command_buffer/service/texture_definition.h" | 47 #include "gpu/command_buffer/service/texture_definition.h" |
48 #include "gpu/command_buffer/service/texture_manager.h" | 48 #include "gpu/command_buffer/service/texture_manager.h" |
49 #include "gpu/command_buffer/service/vertex_attrib_manager.h" | 49 #include "gpu/command_buffer/service/vertex_attrib_manager.h" |
50 #include "ui/gfx/gl/gl_context.h" | 50 #include "ui/gl/gl_context.h" |
51 #include "ui/gfx/gl/gl_implementation.h" | 51 #include "ui/gl/gl_implementation.h" |
52 #include "ui/gfx/gl/gl_surface.h" | 52 #include "ui/gl/gl_surface.h" |
53 #if defined(OS_MACOSX) | 53 #if defined(OS_MACOSX) |
54 #include "ui/surface/io_surface_support_mac.h" | 54 #include "ui/surface/io_surface_support_mac.h" |
55 #endif | 55 #endif |
56 | 56 |
57 #if !defined(GL_DEPTH24_STENCIL8) | 57 #if !defined(GL_DEPTH24_STENCIL8) |
58 #define GL_DEPTH24_STENCIL8 0x88F0 | 58 #define GL_DEPTH24_STENCIL8 0x88F0 |
59 #endif | 59 #endif |
60 | 60 |
61 namespace gpu { | 61 namespace gpu { |
62 namespace gles2 { | 62 namespace gles2 { |
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8687 BindAndApplyTextureParameters(info); | 8687 BindAndApplyTextureParameters(info); |
8688 } | 8688 } |
8689 | 8689 |
8690 // Include the auto-generated part of this file. We split this because it means | 8690 // Include the auto-generated part of this file. We split this because it means |
8691 // we can easily edit the non-auto generated parts right here in this file | 8691 // we can easily edit the non-auto generated parts right here in this file |
8692 // instead of having to edit some template or the code generator. | 8692 // instead of having to edit some template or the code generator. |
8693 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 8693 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
8694 | 8694 |
8695 } // namespace gles2 | 8695 } // namespace gles2 |
8696 } // namespace gpu | 8696 } // namespace gpu |
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