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Side by Side Diff: gpu/command_buffer/service/gl_utils.h

Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file includes all the necessary GL headers and implements some useful 5 // This file includes all the necessary GL headers and implements some useful
6 // utilities. 6 // utilities.
7 7
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
10 10
11 #include "build/build_config.h" 11 #include "build/build_config.h"
12 #include "ui/gfx/gl/gl_bindings.h" 12 #include "ui/gl/gl_bindings.h"
13 13
14 // GLES2 defines not part of Desktop GL 14 // GLES2 defines not part of Desktop GL
15 // Shader Precision-Specified Types 15 // Shader Precision-Specified Types
16 #define GL_LOW_FLOAT 0x8DF0 16 #define GL_LOW_FLOAT 0x8DF0
17 #define GL_MEDIUM_FLOAT 0x8DF1 17 #define GL_MEDIUM_FLOAT 0x8DF1
18 #define GL_HIGH_FLOAT 0x8DF2 18 #define GL_HIGH_FLOAT 0x8DF2
19 #define GL_LOW_INT 0x8DF3 19 #define GL_LOW_INT 0x8DF3
20 #define GL_MEDIUM_INT 0x8DF4 20 #define GL_MEDIUM_INT 0x8DF4
21 #define GL_HIGH_INT 0x8DF5 21 #define GL_HIGH_INT 0x8DF5
22 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 22 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
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95 #ifdef GL_ERROR_DEBUGGING 95 #ifdef GL_ERROR_DEBUGGING
96 #define CHECK_GL_ERROR() do { \ 96 #define CHECK_GL_ERROR() do { \
97 GLenum gl_error = glGetError(); \ 97 GLenum gl_error = glGetError(); \
98 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ 98 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \
99 } while (0) 99 } while (0)
100 #else // GL_ERROR_DEBUGGING 100 #else // GL_ERROR_DEBUGGING
101 #define CHECK_GL_ERROR() void(0) 101 #define CHECK_GL_ERROR() void(0)
102 #endif // GL_ERROR_DEBUGGING 102 #endif // GL_ERROR_DEBUGGING
103 103
104 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ 104 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_
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