Index: lib/math/random.dart |
=================================================================== |
--- lib/math/random.dart (revision 0) |
+++ lib/math/random.dart (revision 0) |
@@ -0,0 +1,122 @@ |
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
+// for details. All rights reserved. Use of this source code is governed by a |
+// BSD-style license that can be found in the LICENSE file. |
+ |
+// A part of the dart:math library. |
+ |
+/** |
+ * A random number generator. The default implementation supplies a stream of |
+ * pseudo-random bits which is not suitable for cryptographic purposes. |
+ */ |
+interface Random default _Random { |
+ /** |
+ * Creates a random-number generator. The optional parameter [seed] is used |
+ * to initialize the internal state of the generator. The implementation of |
+ * the random stream can change between releases of the library. |
+ * |
+ * Implementation note: The default implementation uses up to 64-bits of seed. |
+ */ |
+ Random([int seed]); |
+ |
+ // TODO(iposva): Do we really need this? |
jjb
2012/05/16 21:50:10
No; when in doubt, leave it out. Upon reflection,
Ivan Posva
2012/05/16 22:54:34
Removed.
|
+ /** |
+ * Creates a random-number generator which does not change between releases. |
+ * This random-number generator is potentially not as fast as the default |
+ * implementation, but it allows creating repeatable random-number sequences. |
+ * |
+ * We anticipate that this random-number generator will be primarily used in |
+ * testing. |
+ */ |
+ Random.stable([int seed]); |
+ |
+ /** |
+ * Generates a positive random integer uniformly distributed on the range |
+ * from 0, inclusive, to [max], exclusive. |
+ * |
+ * Implementation note: The default implementation supports [max] values |
+ * between 1 and ((1<<32) - 1) inclusive. |
+ */ |
+ int nextInt(int max); |
+ |
+ /** |
+ * Generates a positive random floating point value uniformly distributed on |
+ * the range from 0.0, inclusive, to 1.0, exclusive. |
+ */ |
+ double nextDouble(); |
+ |
+ /** |
+ * Generates a random boolean value. |
+ */ |
+ bool nextBool(); |
+} |
+ |
+class _Random implements Random { |
+ |
+ _Random([int seed = null]) { |
+ if (seed == null) { |
+ seed = _nextSeed(); |
+ } |
+ do { |
+ seed = (seed + 0x5A17) & _MASK_64; |
+ } while (seed == 0); |
+ _seed = seed; |
+ } |
+ |
+ factory _Random.stable([int seed = null]) { |
+ if (seed == null) { |
+ // Nothing up my sleeve: Default seed value is the code review id. |
+ seed = 10389150; |
+ } |
+ return new _Random(seed); |
+ } |
+ |
jjb
2012/05/16 21:50:10
As per previous comment, I'd really like to see a
Ivan Posva
2012/05/16 22:54:34
Done.
|
+ int _nextInt32() { |
+ _seed = ((_A * (_seed & _MASK_32)) + (_seed >> 32)) & _MASK_64; |
+ return _seed & _MASK_32; |
+ } |
+ |
+ int nextInt(int max) { |
+ // TODO(iposva): Check incoming arguments. |
jjb
2012/05/16 21:50:10
For now, wouldn't it be sufficient to say:
if
Ivan Posva
2012/05/16 22:54:34
Added the check. Adding bits together eventually m
|
+ if ((max & -max) == max) { |
jjb
2012/05/16 21:50:10
Might want to put in a comment saying that this sp
Ivan Posva
2012/05/16 22:54:34
Done.
|
+ return _nextInt32() & (max - 1); |
+ } |
+ |
+ var rnd32; |
+ var result; |
+ do { |
+ rnd32 = _nextInt32(); |
+ result = rnd32 % max; |
+ } while (rnd32 - result + max >= _POW2_32); |
+ return result; |
+ } |
+ |
+ double nextDouble() { |
+ // TODO(iposva): Handle 53-bits of value. |
jjb
2012/05/16 21:50:10
Can remove TODO, right? You are handling 53 bits.
Ivan Posva
2012/05/16 22:54:34
Done.
|
+ return ((nextInt(1 << (26)) << 27) + nextInt(1 << 27)) / _POW2_53; |
floitsch
2012/05/16 20:40:22
_POW2_53_D
Ivan Posva
2012/05/16 22:54:34
That's what I get for not rerunning tests before u
|
+ } |
+ |
+ bool nextBool() { |
+ return nextInt(1) == 0; |
+ } |
+ |
+ static final _MASK_32 = (1 << 32) - 1; |
+ static final _MASK_64 = (1 << 64) - 1; |
+ static final _POW2_32 = 1 << 32; |
+ static final _POW2_53_D = 1.0 * (1 << 53); |
+ |
+ static final _A = 0xffffda61; |
+ |
+ var _seed; |
jjb
2012/05/16 21:50:10
This field should be called _state rather than see
Ivan Posva
2012/05/16 22:54:34
Done.
|
+ |
+ int _nextSeed() { |
+ if (_prng == null) { |
+ // TODO(iposva): Use system to get a random seed. |
+ _prng = new _Random(new Date.now().value); |
+ } |
+ // Trigger the PRNG once to change the internal state. |
+ _prng._nextInt32(); |
+ return _prng._seed; |
jjb
2012/05/16 21:50:10
Presumably the space between prng. and seed should
Ivan Posva
2012/05/16 22:54:34
Looks like an underscore to me.
|
+ } |
+ |
+ static var _prng = null; |
+} |