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Unified Diff: lib/math/random.dart

Issue 10389150: - Add a math library. Currently it mostly matches the Math class in dart:core. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 8 years, 7 months ago
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Index: lib/math/random.dart
===================================================================
--- lib/math/random.dart (revision 0)
+++ lib/math/random.dart (revision 0)
@@ -0,0 +1,122 @@
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+// A part of the dart:math library.
+
+/**
+ * A random number generator. The default implementation supplies a stream of
+ * pseudo-random bits which is not suitable for cryptographic purposes.
+ */
+interface Random default _Random {
+ /**
+ * Creates a random-number generator. The optional parameter [seed] is used
+ * to initialize the internal state of the generator. The implementation of
+ * the random stream can change between releases of the library.
+ *
+ * Implementation note: The default implementation uses up to 64-bits of seed.
+ */
+ Random([int seed]);
+
+ // TODO(iposva): Do we really need this?
jjb 2012/05/16 21:50:10 No; when in doubt, leave it out. Upon reflection,
Ivan Posva 2012/05/16 22:54:34 Removed.
+ /**
+ * Creates a random-number generator which does not change between releases.
+ * This random-number generator is potentially not as fast as the default
+ * implementation, but it allows creating repeatable random-number sequences.
+ *
+ * We anticipate that this random-number generator will be primarily used in
+ * testing.
+ */
+ Random.stable([int seed]);
+
+ /**
+ * Generates a positive random integer uniformly distributed on the range
+ * from 0, inclusive, to [max], exclusive.
+ *
+ * Implementation note: The default implementation supports [max] values
+ * between 1 and ((1<<32) - 1) inclusive.
+ */
+ int nextInt(int max);
+
+ /**
+ * Generates a positive random floating point value uniformly distributed on
+ * the range from 0.0, inclusive, to 1.0, exclusive.
+ */
+ double nextDouble();
+
+ /**
+ * Generates a random boolean value.
+ */
+ bool nextBool();
+}
+
+class _Random implements Random {
+
+ _Random([int seed = null]) {
+ if (seed == null) {
+ seed = _nextSeed();
+ }
+ do {
+ seed = (seed + 0x5A17) & _MASK_64;
+ } while (seed == 0);
+ _seed = seed;
+ }
+
+ factory _Random.stable([int seed = null]) {
+ if (seed == null) {
+ // Nothing up my sleeve: Default seed value is the code review id.
+ seed = 10389150;
+ }
+ return new _Random(seed);
+ }
+
jjb 2012/05/16 21:50:10 As per previous comment, I'd really like to see a
Ivan Posva 2012/05/16 22:54:34 Done.
+ int _nextInt32() {
+ _seed = ((_A * (_seed & _MASK_32)) + (_seed >> 32)) & _MASK_64;
+ return _seed & _MASK_32;
+ }
+
+ int nextInt(int max) {
+ // TODO(iposva): Check incoming arguments.
jjb 2012/05/16 21:50:10 For now, wouldn't it be sufficient to say: if
Ivan Posva 2012/05/16 22:54:34 Added the check. Adding bits together eventually m
+ if ((max & -max) == max) {
jjb 2012/05/16 21:50:10 Might want to put in a comment saying that this sp
Ivan Posva 2012/05/16 22:54:34 Done.
+ return _nextInt32() & (max - 1);
+ }
+
+ var rnd32;
+ var result;
+ do {
+ rnd32 = _nextInt32();
+ result = rnd32 % max;
+ } while (rnd32 - result + max >= _POW2_32);
+ return result;
+ }
+
+ double nextDouble() {
+ // TODO(iposva): Handle 53-bits of value.
jjb 2012/05/16 21:50:10 Can remove TODO, right? You are handling 53 bits.
Ivan Posva 2012/05/16 22:54:34 Done.
+ return ((nextInt(1 << (26)) << 27) + nextInt(1 << 27)) / _POW2_53;
floitsch 2012/05/16 20:40:22 _POW2_53_D
Ivan Posva 2012/05/16 22:54:34 That's what I get for not rerunning tests before u
+ }
+
+ bool nextBool() {
+ return nextInt(1) == 0;
+ }
+
+ static final _MASK_32 = (1 << 32) - 1;
+ static final _MASK_64 = (1 << 64) - 1;
+ static final _POW2_32 = 1 << 32;
+ static final _POW2_53_D = 1.0 * (1 << 53);
+
+ static final _A = 0xffffda61;
+
+ var _seed;
jjb 2012/05/16 21:50:10 This field should be called _state rather than see
Ivan Posva 2012/05/16 22:54:34 Done.
+
+ int _nextSeed() {
+ if (_prng == null) {
+ // TODO(iposva): Use system to get a random seed.
+ _prng = new _Random(new Date.now().value);
+ }
+ // Trigger the PRNG once to change the internal state.
+ _prng._nextInt32();
+ return _prng._seed;
jjb 2012/05/16 21:50:10 Presumably the space between prng. and seed should
Ivan Posva 2012/05/16 22:54:34 Looks like an underscore to me.
+ }
+
+ static var _prng = null;
+}

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