Index: ui/compositor/layer.h |
=================================================================== |
--- ui/compositor/layer.h (revision 138418) |
+++ ui/compositor/layer.h (working copy) |
@@ -198,12 +198,10 @@ |
// Notifies the layer that the device scale factor has changed. |
void OnDeviceScaleFactorChanged(float device_scale_factor); |
- // Sets whether the layer should scale its content. If true, the canvas will |
- // be scaled in software rendering mode before it is passed to |
- // |LayerDelegate::OnPaint| and the texture will be scaled in accelerated |
- // mode. Set to false if the delegate handles scaling and the texture is |
- // the correct pixel size. |
- void set_scale_content(bool scale_content) { scale_content_ = scale_content; } |
+ // Sets if the layer should scale the canvas before passing to |
+ // |LayerDelegate::OnLayerPaint|. Set to false if the delegate |
+ // handles scaling. |
+ void set_scale_canvas(bool scale_canvas) { scale_canvas_ = scale_canvas; } |
// Sometimes the Layer is being updated by something other than SetCanvas |
// (e.g. the GPU process on UI_COMPOSITOR_IMAGE_TRANSPORT). |
@@ -301,9 +299,9 @@ |
bool web_layer_is_accelerated_; |
bool show_debug_borders_; |
- // If true, the layer scales the canvas and the texture with the device scale |
- // factor as appropriate. When true, the texture size is in DIP. |
- bool scale_content_; |
+ // If true, the layer scales the canvas using device scale factor |
+ // before passing to LayerDelegate::OnLayerPaint. |
+ bool scale_canvas_; |
// A cached copy of |Compositor::device_scale_factor()|. |
float device_scale_factor_; |