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Issue 10378027: Fix presubmit js style nits. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Reverted gpu_internals.js Created 8 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 var commandLineFlags = ['--flag-switches-begin',
5 '--show-composited-layer-borders',
6 '--show-fps-counter',
7 '--flag-switches-end'];
8 var commandLineStr = './out/Debug/chrome ' + commandLineFlags.join(' ');
9
10 var glValueArray = ['GL_ARB_compatibility',
11 'GL_ARB_copy_buffer',
12 'GL_ARB_depth_buffer_float',
13 'GL_ARB_depth_clamp',
14 'GL_ARB_depth_texture',
15 'GL_ARB_draw_buffers',
16 'GL_ARB_draw_elements_base_vertex',
17 'GL_ARB_draw_instanced',
18 'GL_ARB_fragment_coord_conventions',
19 'GL_ARB_fragment_program',
20 'GL_ARB_fragment_program_shadow',
21 'GL_ARB_fragment_shader',
22 'GL_ARB_framebuffer_object',
23 'GL_ARB_framebuffer_sRGB',
24 'GL_ARB_geometry_shader4',
25 'GL_ARB_half_float_pixel',
26 'GL_ARB_half_float_vertex',
27 'GL_ARB_imaging',
28 'GL_ARB_map_buffer_range',
29 'GL_ARB_multisample',
30 'GL_ARB_multitexture',
31 'GL_ARB_occlusion_query',
32 'GL_ARB_pixel_buffer_object',
33 'GL_ARB_point_parameters',
34 'GL_ARB_point_sprite',
35 'GL_ARB_provoking_vertex',
36 'GL_ARB_seamless_cube_map',
37 'GL_ARB_shader_objects',
38 'GL_ARB_shading_language_100',
39 'GL_ARB_shadow',
40 'GL_ARB_sync',
41 'GL_ARB_texture_border_clamp',
42 'GL_ARB_texture_buffer_object',
43 'GL_ARB_texture_compression',
44 'GL_ARB_texture_compression_rgtc',
45 'GL_ARB_texture_cube_map',
46 'GL_ARB_texture_env_add',
47 'GL_ARB_texture_env_combine',
48 'GL_ARB_texture_env_crossbar',
49 'GL_ARB_texture_env_dot3',
50 'GL_ARB_texture_float',
51 'GL_ARB_texture_mirrored_repeat',
52 'GL_ARB_texture_multisample',
53 'GL_ARB_texture_non_power_of_two',
54 'GL_ARB_texture_rectangle',
55 'GL_ARB_texture_rg',
56 'GL_ARB_transpose_matrix',
57 'GL_ARB_uniform_buffer_object',
58 'GL_ARB_vertex_array_bgra',
59 'GL_ARB_vertex_array_object',
60 'GL_ARB_vertex_buffer_object',
61 'GL_ARB_vertex_program',
62 'GL_ARB_vertex_shader',
63 'GL_ARB_window_pos',
64 'GL_ATI_draw_buffers',
65 'GL_ATI_texture_float',
66 'GL_ATI_texture_mirror_once',
67 'GL_S3_s3tc',
68 'GL_EXT_texture_env_add',
69 'GL_EXT_abgr',
70 'GL_EXT_bgra',
71 'GL_EXT_bindable_uniform',
72 'GL_EXT_blend_color',
73 'GL_EXT_blend_equation_separate',
74 'GL_EXT_blend_func_separate',
75 'GL_EXT_blend_minmax',
76 'GL_EXT_blend_subtract',
77 'GL_EXT_compiled_vertex_array',
78 'GL_EXT_Cg_shader',
79 'GL_EXT_depth_bounds_test',
80 'GL_EXT_direct_state_access',
81 'GL_EXT_draw_buffers2',
82 'GL_EXT_draw_instanced',
83 'GL_EXT_draw_range_elements',
84 'GL_EXT_fog_coord',
85 'GL_EXT_framebuffer_blit',
86 'GL_EXT_framebuffer_multisample',
87 'GL_EXTX_framebuffer_mixed_formats',
88 'GL_EXT_framebuffer_object',
89 'GL_EXT_framebuffer_sRGB',
90 'GL_EXT_geometry_shader4',
91 'GL_EXT_gpu_program_parameters',
92 'GL_EXT_gpu_shader4',
93 'GL_EXT_multi_draw_arrays',
94 'GL_EXT_packed_depth_stencil',
95 'GL_EXT_packed_float',
96 'GL_EXT_packed_pixels',
97 'GL_EXT_pixel_buffer_object',
98 'GL_EXT_point_parameters',
99 'GL_EXT_provoking_vertex',
100 'GL_EXT_rescale_normal',
101 'GL_EXT_secondary_color',
102 'GL_EXT_separate_shader_objects',
103 'GL_EXT_separate_specular_color',
104 'GL_EXT_shadow_funcs',
105 'GL_EXT_stencil_two_side',
106 'GL_EXT_stencil_wrap',
107 'GL_EXT_texture3D',
108 'GL_EXT_texture_array',
109 'GL_EXT_texture_buffer_object',
110 'GL_EXT_texture_compression_latc',
111 'GL_EXT_texture_compression_rgtc',
112 'GL_EXT_texture_compression_s3tc',
113 'GL_EXT_texture_cube_map',
114 'GL_EXT_texture_edge_clamp',
115 'GL_EXT_texture_env_combine',
116 'GL_EXT_texture_env_dot3',
117 'GL_EXT_texture_filter_anisotropic',
118 'GL_EXT_texture_integer',
119 'GL_EXT_texture_lod',
120 'GL_EXT_texture_lod_bias',
121 'GL_EXT_texture_mirror_clamp',
122 'GL_EXT_texture_object',
123 'GL_EXT_texture_shared_exponent',
124 'GL_EXT_texture_sRGB',
125 'GL_EXT_texture_swizzle',
126 'GL_EXT_timer_query',
127 'GL_EXT_vertex_array',
128 'GL_EXT_vertex_array_bgra',
129 'GL_IBM_rasterpos_clip',
130 'GL_IBM_texture_mirrored_repeat',
131 'GL_KTX_buffer_region',
132 'GL_NV_blend_square',
133 'GL_NV_conditional_render',
134 'GL_NV_copy_depth_to_color',
135 'GL_NV_copy_image',
136 'GL_NV_depth_buffer_float',
137 'GL_NV_depth_clamp',
138 'GL_NV_explicit_multisample',
139 'GL_NV_fence',
140 'GL_NV_float_buffer',
141 'GL_NV_fog_distance',
142 'GL_NV_fragment_program',
143 'GL_NV_fragment_program_option',
144 'GL_NV_fragment_program2',
145 'GL_NV_framebuffer_multisample_coverage',
146 'GL_NV_geometry_shader4',
147 'GL_NV_gpu_program4',
148 'GL_NV_half_float',
149 'GL_NV_light_max_exponent',
150 'GL_NV_multisample_coverage',
151 'GL_NV_multisample_filter_hint',
152 'GL_NV_occlusion_query',
153 'GL_NV_packed_depth_stencil',
154 'GL_NV_parameter_buffer_object',
155 'GL_NV_parameter_buffer_object2',
156 'GL_NV_pixel_data_range',
157 'GL_NV_point_sprite',
158 'GL_NV_primitive_restart',
159 'GL_NV_register_combiners',
160 'GL_NV_register_combiners2',
161 'GL_NV_shader_buffer_load',
162 'GL_NV_texgen_reflection',
163 'GL_NV_texture_barrier',
164 'GL_NV_texture_compression_vtc',
165 'GL_NV_texture_env_combine4',
166 'GL_NV_texture_expand_normal',
167 'GL_NV_texture_rectangle',
168 'GL_NV_texture_shader',
169 'GL_NV_texture_shader2',
170 'GL_NV_texture_shader3',
171 'GL_NV_transform_feedback',
172 'GL_NV_vertex_array_range',
173 'GL_NV_vertex_array_range2',
174 'GL_NV_vertex_buffer_unified_memory',
175 'GL_NV_vertex_program',
176 'GL_NV_vertex_program1_1',
177 'GL_NV_vertex_program2',
178 'GL_NV_vertex_program2_option',
179 'GL_NV_vertex_program3',
180 'GL_NVX_conditional_render',
181 'GL_NVX_gpu_memory_info',
182 'GL_SGIS_generate_mipmap',
183 'GL_SGIS_texture_lod',
184 'GL_SGIX_depth_texture',
185 'GL_SGIX_shadow',
186 'GL_SUN_slice_accum'];
4 (function() { 187 (function() {
5 var dataSets = [ 188 var dataSets = [
6 { 189 {
7 name: "full_data_linux", 190 name: 'full_data_linux',
8 gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111 "},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","valu e":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Dr iver version","value":"195.36.24"},{"description":"Driver date","value":""},{"de scription":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"descriptio n":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"GL_RENDERER","value ":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 19 5.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_A RB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_AR B_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_AR B_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_AR B_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_f loat_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_mul titexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_paramet ers GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_ shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_text ure_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_ texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_t exture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_te xture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_tex ture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpos e_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_arr ay_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirro r_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable _uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_sep arate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_ EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_bu ffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_ framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_format s GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_E XT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_pac ked_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_o bject GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_E XT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3 D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_l atc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_textu re_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_ env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture _lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object G L_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_ timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip G L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_cond itional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_flo at GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer G L_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fra gment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_ NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_cove rage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_sten cil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_dat a_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_N V_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_tex ture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_text ure_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_sha der2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_ NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program G L_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_ vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generat e_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_a ccum "}], 191 gpuInfo: {
9 "featureStatus": { 192 basic_info: [
10 "featureStatus": 193 {
11 [ 194 description: 'Initialization time',
12 {"status":"enabled","name":"2d_canvas"}, 195 value: '111'
13 {"status":"enabled","name":"3d_css"}, 196 },
14 {"status":"enabled","name":"compositing"}, 197 {
15 {"status":"enabled","name":"webgl"}, 198 description: 'Vendor Id',
16 {"status":"enabled","name":"multisampling"} 199 value: '0x10de'
17 ], 200 },
18 "problems":[] 201 {
19 } 202 description: 'Device Id',
20 }, 203 value: '0x0658'
21 clientInfo: {"blacklist_version":"1.10","cl":"80750-dirty","command_line" :"./out/Debug/chrome --flag-switches-begin --show-composited-layer-borders --sho w-fps-counter --flag-switches-end","official":"Developer Build","version":"12.0. 729.0","version_mod":""}, 204 },
22 logMessages: [ ] 205 {
206 description: 'Driver vendor',
207 value: 'NVIDIA'
208 },
209 {
210 description: 'Driver version',
211 value: '195.36.24'
212 },
213 {
214 description: 'Driver date',
215 value: ''
216 },
217 {
218 description: 'Pixel shader version',
219 value: '1.50'
220 },
221 {
222 description: 'Vertex shader version',
223 value: '1.50'
224 },
225 {
226 description: 'GL version',
227 value: '3.2'
228 },
229 {
230 description: 'GL_VENDOR',
231 value: 'NVIDIA Corporation'
232 },
233 {
234 description: 'GL_RENDERER',
235 value: 'Quadro FX 380/PCI/SSE2'
236 },
237 {
238 description: 'GL_VERSION',
239 value: '3.2.0 NVIDIA 195.36.24'
240 },
241 {
242 description: 'GL_EXTENSIONS',
243 value: glValueArray.join(' '),
244 }
245 ],
246 featureStatus: {
247 featureStatus:
248 [
249 {'status': 'enabled', name: '2d_canvas'},
250 {'status': 'enabled', name: '3d_css'},
251 {'status': 'enabled', name: 'compositing'},
252 {'status': 'enabled', name: 'webgl'},
253 {'status': 'enabled', name: 'multisampling'}
254 ],
255 problems: []
256 }
257 },
258 clientInfo: {
259 blacklist_version: '1.10',
260 cl: '80750-dirty',
261 command_line: commandLineStr,
262 official: 'Developer Build',
263 version: '12.0.729.0',
264 version_mod: ''
265 },
266 logMessages: []
23 }, 267 },
24 { 268 {
25 name: "no_data", 269 name: 'no_data',
26 gpuInfo: undefined, 270 gpuInfo: undefined,
27 clientInfo: undefined, 271 clientInfo: undefined,
28 logMessages: undefined 272 logMessages: undefined
29 }, 273 },
30 { 274 {
31 name: "logs", 275 name: 'logs',
32 gpuInfo: undefined, 276 gpuInfo: undefined,
33 clientInfo: undefined, 277 clientInfo: undefined,
34 logMessages: [ 278 logMessages: [
35 {"header": "foo", "message": "Bar"} 279 {header: 'foo', message: 'Bar'}
36 ] 280 ]
37 }, 281 },
38 282
39 // tests for status 283 // tests for 'status'
40 { 284 {
41 name: "feature_states", 285 name: 'feature_states',
42 gpuInfo: {"basic_info":undefined, 286 gpuInfo: {
43 "featureStatus": { 287 basic_info: undefined,
44 "featureStatus": 288 featureStatus: {
45 [ 289 featureStatus: [
46 {"status":"disabled_off","name":"2d_canvas"}, 290 {'status': 'disabled_off', name: '2d_canvas'},
47 {"status":"unavailable_software","name":"3d_css"}, 291 {'status': 'unavailable_software', name: '3d_css'},
48 {"status":"disabled_software","name":"compositing"}, 292 {'status': 'disabled_software', name: 'compositing'},
49 {"status":"software","name":"compositing"}, 293 {'status': 'software', name: 'compositing'},
50 {"status":"unavailable_off","name":"webgl"}, 294 {'status': 'unavailable_off', name: 'webgl'},
51 {"status":"enabled","name":"multisampling"} 295 {'status': 'enabled', name: 'multisampling'}
52 ], 296 ],
53 "problems":[ 297 problems: [
54 {description: "Something wrong", crBugs: [], webkitBugs: [] }, 298 {
55 {description: "SomethingElse", crBugs: [], webkitBugs: []}, 299 description: 'Something wrong',
56 { 300 crBugs: [],
57 description: "WebKit and Chrome bug", 301 webkitBugs: []
58 crBugs: [23456], 302 },
59 webkitBugs: [789,2123] 303 {
60 } 304 description: 'SomethingElse',
61 ] 305 crBugs: [],
62 } 306 webkitBugs: []
63 }, 307 },
308 {
309 description: 'WebKit and Chrome bug',
310 crBugs: [23456],
311 webkitBugs: [789, 2123]
312 }
313 ]
314 }
315 },
64 clientInfo: undefined, 316 clientInfo: undefined,
65 logMessages: [ ] 317 logMessages: []
66 } 318 }
67 319
68 ]; 320 ];
69 321
70 var selectEl = document.createElement('select'); 322 var selectEl = document.createElement('select');
71 for(var i = 0; i < dataSets.length; ++i) { 323 for (var i = 0; i < dataSets.length; ++i) {
72 var optionEl = document.createElement('option'); 324 var optionEl = document.createElement('option');
73 optionEl.textContent = dataSets[i].name; 325 optionEl.textContent = dataSets[i].name;
74 optionEl.dataSet = dataSets[i]; 326 optionEl.dataSet = dataSets[i];
75 selectEl.add(optionEl); 327 selectEl.add(optionEl);
76 } 328 }
77 selectEl.addEventListener('change', function() { 329 selectEl.addEventListener('change', function() {
78 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]); 330 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
79 }); 331 });
80 selectEl.addEventListener('keydown', function() { 332 selectEl.addEventListener('keydown', function() {
81 window.setTimeout(function() { 333 window.setTimeout(function() {
82 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]); 334 browserBridge.applySimulatedData_(dataSets[selectEl.selectedIndex]);
83 }, 0); 335 }, 0);
84 }); 336 });
85 337
86 var controlEl = document.createElement('div'); 338 var controlEl = document.createElement('div');
87 var textEl = document.createElement('span'); 339 var textEl = document.createElement('span');
88 textEl.textContent = 'GPU Info:'; 340 textEl.textContent = 'GPU Info:';
89 controlEl.appendChild(textEl); 341 controlEl.appendChild(textEl);
90 controlEl.appendChild(selectEl); 342 controlEl.appendChild(selectEl);
91 343
92 document.querySelector('#debug-div').appendChild(controlEl, document.body.fir stChild); 344 document.querySelector('#debug-div').appendChild(controlEl,
345 document.body.firstChild);
93 346
94 browserBridge.applySimulatedData_(dataSets[0]); 347 browserBridge.applySimulatedData_(dataSets[0]);
95 348
96 })(); 349 })();
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