Index: third_party/libva/dummy_drv_video/object_heap.c |
diff --git a/third_party/libva/dummy_drv_video/object_heap.c b/third_party/libva/dummy_drv_video/object_heap.c |
new file mode 100644 |
index 0000000000000000000000000000000000000000..e867139b79e70dc1f6502334b6a8fe00ef18a464 |
--- /dev/null |
+++ b/third_party/libva/dummy_drv_video/object_heap.c |
@@ -0,0 +1,193 @@ |
+/* |
+ * Copyright (c) 2007 Intel Corporation. All Rights Reserved. |
+ * |
+ * Permission is hereby granted, free of charge, to any person obtaining a |
+ * copy of this software and associated documentation files (the |
+ * "Software"), to deal in the Software without restriction, including |
+ * without limitation the rights to use, copy, modify, merge, publish, |
+ * distribute, sub license, and/or sell copies of the Software, and to |
+ * permit persons to whom the Software is furnished to do so, subject to |
+ * the following conditions: |
+ * |
+ * The above copyright notice and this permission notice (including the |
+ * next paragraph) shall be included in all copies or substantial portions |
+ * of the Software. |
+ * |
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
+ * IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR |
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
+ */ |
+ |
+#include "object_heap.h" |
+ |
+#include "assert.h" |
+#include <stdio.h> |
+#include <string.h> |
+#include <stdlib.h> |
+ |
+#define ASSERT assert |
+ |
+#define LAST_FREE -1 |
+#define ALLOCATED -2 |
+ |
+/* |
+ * Expands the heap |
+ * Return 0 on success, -1 on error |
+ */ |
+static int object_heap_expand( object_heap_p heap ) |
+{ |
+ int i; |
+ void *new_heap_index; |
+ int next_free; |
+ int new_heap_size = heap->heap_size + heap->heap_increment; |
+ |
+ new_heap_index = (void *) realloc( heap->heap_index, new_heap_size * heap->object_size ); |
+ if ( NULL == new_heap_index ) |
+ { |
+ return -1; /* Out of memory */ |
+ } |
+ heap->heap_index = new_heap_index; |
+ next_free = heap->next_free; |
+ for(i = new_heap_size; i-- > heap->heap_size; ) |
+ { |
+ object_base_p obj = (object_base_p) (heap->heap_index + i * heap->object_size); |
+ obj->id = i + heap->id_offset; |
+ obj->next_free = next_free; |
+ next_free = i; |
+ } |
+ heap->next_free = next_free; |
+ heap->heap_size = new_heap_size; |
+ return 0; /* Success */ |
+} |
+ |
+/* |
+ * Return 0 on success, -1 on error |
+ */ |
+int object_heap_init( object_heap_p heap, int object_size, int id_offset) |
+{ |
+ heap->object_size = object_size; |
+ heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK; |
+ heap->heap_size = 0; |
+ heap->heap_increment = 16; |
+ heap->heap_index = NULL; |
+ heap->next_free = LAST_FREE; |
+ return object_heap_expand(heap); |
+} |
+ |
+/* |
+ * Allocates an object |
+ * Returns the object ID on success, returns -1 on error |
+ */ |
+int object_heap_allocate( object_heap_p heap ) |
+{ |
+ object_base_p obj; |
+ if ( LAST_FREE == heap->next_free ) |
+ { |
+ if( -1 == object_heap_expand( heap ) ) |
+ { |
+ return -1; /* Out of memory */ |
+ } |
+ } |
+ ASSERT( heap->next_free >= 0 ); |
+ |
+ obj = (object_base_p) (heap->heap_index + heap->next_free * heap->object_size); |
+ heap->next_free = obj->next_free; |
+ obj->next_free = ALLOCATED; |
+ return obj->id; |
+} |
+ |
+/* |
+ * Lookup an object by object ID |
+ * Returns a pointer to the object on success, returns NULL on error |
+ */ |
+object_base_p object_heap_lookup( object_heap_p heap, int id ) |
+{ |
+ object_base_p obj; |
+ if ( (id < heap->id_offset) || (id > (heap->heap_size+heap->id_offset)) ) |
+ { |
+ return NULL; |
+ } |
+ id &= OBJECT_HEAP_ID_MASK; |
+ obj = (object_base_p) (heap->heap_index + id * heap->object_size); |
+ |
+ /* Check if the object has in fact been allocated */ |
+ if ( obj->next_free != ALLOCATED ) |
+ { |
+ return NULL; |
+ } |
+ return obj; |
+} |
+ |
+/* |
+ * Iterate over all objects in the heap. |
+ * Returns a pointer to the first object on the heap, returns NULL if heap is empty. |
+ */ |
+object_base_p object_heap_first( object_heap_p heap, object_heap_iterator *iter ) |
+{ |
+ *iter = -1; |
+ return object_heap_next( heap, iter ); |
+} |
+ |
+/* |
+ * Iterate over all objects in the heap. |
+ * Returns a pointer to the next object on the heap, returns NULL if heap is empty. |
+ */ |
+object_base_p object_heap_next( object_heap_p heap, object_heap_iterator *iter ) |
+{ |
+ object_base_p obj; |
+ int i = *iter + 1; |
+ while ( i < heap->heap_size) |
+ { |
+ obj = (object_base_p) (heap->heap_index + i * heap->object_size); |
+ if (obj->next_free == ALLOCATED) |
+ { |
+ *iter = i; |
+ return obj; |
+ } |
+ i++; |
+ } |
+ *iter = i; |
+ return NULL; |
+} |
+ |
+ |
+ |
+/* |
+ * Frees an object |
+ */ |
+void object_heap_free( object_heap_p heap, object_base_p obj ) |
+{ |
+ /* Don't complain about NULL pointers */ |
+ if (NULL != obj) |
+ { |
+ /* Check if the object has in fact been allocated */ |
+ ASSERT( obj->next_free == ALLOCATED ); |
+ |
+ obj->next_free = heap->next_free; |
+ heap->next_free = obj->id & OBJECT_HEAP_ID_MASK; |
+ } |
+} |
+ |
+/* |
+ * Destroys a heap, the heap must be empty. |
+ */ |
+void object_heap_destroy( object_heap_p heap ) |
+{ |
+ object_base_p obj; |
+ int i; |
+ /* Check if heap is empty */ |
+ for (i = 0; i < heap->heap_size; i++) |
+ { |
+ /* Check if object is not still allocated */ |
+ obj = (object_base_p) (heap->heap_index + i * heap->object_size); |
+ ASSERT( obj->next_free != ALLOCATED ); |
+ } |
+ free(heap->heap_index); |
+ heap->heap_size = 0; |
+ heap->heap_index = NULL; |
+ heap->next_free = LAST_FREE; |
+} |