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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/compositor/test/test_utils.h" | |
| 6 | |
| 7 #include "testing/gtest/include/gtest/gtest.h" | |
| 8 #include "ui/gfx/rect.h" | |
| 9 #include "ui/gfx/transform.h" | |
| 10 | |
| 11 namespace ui { | |
| 12 | |
| 13 void CheckApproximatelyEqual(const Transform& lhs, const Transform& rhs) { | |
| 14 for (int i = 0; i < 4; ++i) { | |
| 15 for (int j = 0; j < 4; ++j) { | |
| 16 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); | |
| 17 } | |
| 18 } | |
| 19 } | |
| 20 | |
| 21 void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs) { | |
| 22 EXPECT_FLOAT_EQ(lhs.x(), rhs.x()); | |
| 23 EXPECT_FLOAT_EQ(lhs.y(), rhs.y()); | |
| 24 EXPECT_FLOAT_EQ(lhs.width(), rhs.width()); | |
| 25 EXPECT_FLOAT_EQ(lhs.height(), rhs.height()); | |
| 26 } | |
| 27 | |
| 28 } // namespace ui | |
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