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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef UI_GFX_COMPOSITOR_SCOPED_LAYER_ANIMATION_SETTINGS_H_ | |
| 6 #define UI_GFX_COMPOSITOR_SCOPED_LAYER_ANIMATION_SETTINGS_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <set> | |
| 10 | |
| 11 #include "base/time.h" | |
| 12 | |
| 13 #include "ui/base/animation/tween.h" | |
| 14 #include "ui/gfx/compositor/compositor_export.h" | |
| 15 #include "ui/gfx/compositor/layer_animator.h" | |
| 16 | |
| 17 namespace ui { | |
| 18 | |
| 19 class ImplicitAnimationObserver; | |
| 20 class LayerAnimationObserver; | |
| 21 | |
| 22 // Scoped settings allow you to temporarily change the animator's settings and | |
| 23 // these changes are reverted when the object is destroyed. NOTE: when the | |
| 24 // settings object is created, it applies the default transition duration | |
| 25 // (200ms). | |
| 26 class COMPOSITOR_EXPORT ScopedLayerAnimationSettings { | |
| 27 public: | |
| 28 explicit ScopedLayerAnimationSettings(LayerAnimator* animator); | |
| 29 virtual ~ScopedLayerAnimationSettings(); | |
| 30 | |
| 31 void AddObserver(ImplicitAnimationObserver* observer); | |
| 32 | |
| 33 void SetTransitionDuration(base::TimeDelta duration); | |
| 34 base::TimeDelta GetTransitionDuration() const; | |
| 35 | |
| 36 void SetTweenType(Tween::Type tween_type); | |
| 37 Tween::Type GetTweenType() const; | |
| 38 | |
| 39 void SetPreemptionStrategy(LayerAnimator::PreemptionStrategy strategy); | |
| 40 LayerAnimator::PreemptionStrategy GetPreemptionStrategy() const; | |
| 41 | |
| 42 private: | |
| 43 LayerAnimator* animator_; | |
| 44 base::TimeDelta old_transition_duration_; | |
| 45 Tween::Type old_tween_type_; | |
| 46 LayerAnimator::PreemptionStrategy old_preemption_strategy_; | |
| 47 std::set<ImplicitAnimationObserver*> observers_; | |
| 48 | |
| 49 DISALLOW_COPY_AND_ASSIGN(ScopedLayerAnimationSettings); | |
| 50 }; | |
| 51 | |
| 52 } // namespace ui | |
| 53 | |
| 54 #endif // UI_GFX_COMPOSITOR_SCOPED_LAYER_ANIMATION_SETTINGS_H_ | |
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