| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/compositor/layer_animation_sequence.h" | |
| 6 | |
| 7 #include "base/basictypes.h" | |
| 8 #include "base/compiler_specific.h" | |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "base/time.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 #include "ui/gfx/rect.h" | |
| 13 #include "ui/gfx/transform.h" | |
| 14 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
| 15 #include "ui/gfx/compositor/layer_animation_element.h" | |
| 16 #include "ui/gfx/compositor/test/test_layer_animation_delegate.h" | |
| 17 #include "ui/gfx/compositor/test/test_layer_animation_observer.h" | |
| 18 #include "ui/gfx/compositor/test/test_utils.h" | |
| 19 | |
| 20 namespace ui { | |
| 21 | |
| 22 namespace { | |
| 23 | |
| 24 // Check that the sequence behaves sanely when it contains no elements. | |
| 25 TEST(LayerAnimationSequenceTest, NoElement) { | |
| 26 LayerAnimationSequence sequence; | |
| 27 EXPECT_EQ(sequence.duration(), base::TimeDelta()); | |
| 28 EXPECT_TRUE(sequence.properties().size() == 0); | |
| 29 LayerAnimationElement::AnimatableProperties properties; | |
| 30 EXPECT_FALSE(sequence.HasCommonProperty(properties)); | |
| 31 } | |
| 32 | |
| 33 // Check that the sequences progresses the delegate as expected when it contains | |
| 34 // a single element. | |
| 35 TEST(LayerAnimationSequenceTest, SingleElement) { | |
| 36 LayerAnimationSequence sequence; | |
| 37 TestLayerAnimationDelegate delegate; | |
| 38 float start = 0.0f; | |
| 39 float middle = 0.5f; | |
| 40 float target = 1.0f; | |
| 41 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 42 sequence.AddElement( | |
| 43 LayerAnimationElement::CreateOpacityElement(target, delta)); | |
| 44 | |
| 45 for (int i = 0; i < 2; ++i) { | |
| 46 delegate.SetOpacityFromAnimation(start); | |
| 47 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); | |
| 48 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); | |
| 49 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | |
| 50 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); | |
| 51 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | |
| 52 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | |
| 53 } | |
| 54 | |
| 55 EXPECT_TRUE(sequence.properties().size() == 1); | |
| 56 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | |
| 57 sequence.properties().end()); | |
| 58 EXPECT_EQ(delta, sequence.duration()); | |
| 59 } | |
| 60 | |
| 61 // Check that the sequences progresses the delegate as expected when it contains | |
| 62 // multiple elements. Note, see the layer animator tests for cyclic sequences. | |
| 63 TEST(LayerAnimationSequenceTest, MultipleElement) { | |
| 64 LayerAnimationSequence sequence; | |
| 65 TestLayerAnimationDelegate delegate; | |
| 66 float start_opacity = 0.0f; | |
| 67 float middle_opacity = 0.5f; | |
| 68 float target_opacity = 1.0f; | |
| 69 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 70 sequence.AddElement( | |
| 71 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | |
| 72 | |
| 73 // Pause bounds for a second. | |
| 74 LayerAnimationElement::AnimatableProperties properties; | |
| 75 properties.insert(LayerAnimationElement::BOUNDS); | |
| 76 | |
| 77 sequence.AddElement( | |
| 78 LayerAnimationElement::CreatePauseElement(properties, delta)); | |
| 79 | |
| 80 Transform start_transform, target_transform, middle_transform; | |
| 81 start_transform.SetRotate(-90); | |
| 82 target_transform.SetRotate(90); | |
| 83 | |
| 84 sequence.AddElement( | |
| 85 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | |
| 86 | |
| 87 for (int i = 0; i < 2; ++i) { | |
| 88 delegate.SetOpacityFromAnimation(start_opacity); | |
| 89 delegate.SetTransformFromAnimation(start_transform); | |
| 90 | |
| 91 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate); | |
| 92 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); | |
| 93 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate); | |
| 94 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); | |
| 95 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate); | |
| 96 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | |
| 97 TestLayerAnimationDelegate copy = delegate; | |
| 98 | |
| 99 // In the middle of the pause -- nothing should have changed. | |
| 100 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate); | |
| 101 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | |
| 102 copy.GetBoundsForAnimation()); | |
| 103 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | |
| 104 copy.GetTransformForAnimation()); | |
| 105 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | |
| 106 copy.GetOpacityForAnimation()); | |
| 107 | |
| 108 | |
| 109 sequence.Progress(base::TimeDelta::FromMilliseconds(2000), &delegate); | |
| 110 CheckApproximatelyEqual(start_transform, | |
| 111 delegate.GetTransformForAnimation()); | |
| 112 sequence.Progress(base::TimeDelta::FromMilliseconds(2500), &delegate); | |
| 113 CheckApproximatelyEqual(middle_transform, | |
| 114 delegate.GetTransformForAnimation()); | |
| 115 sequence.Progress(base::TimeDelta::FromMilliseconds(3000), &delegate); | |
| 116 CheckApproximatelyEqual(target_transform, | |
| 117 delegate.GetTransformForAnimation()); | |
| 118 } | |
| 119 | |
| 120 EXPECT_TRUE(sequence.properties().size() == 3); | |
| 121 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != | |
| 122 sequence.properties().end()); | |
| 123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != | |
| 124 sequence.properties().end()); | |
| 125 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != | |
| 126 sequence.properties().end()); | |
| 127 EXPECT_EQ(delta + delta + delta, sequence.duration()); | |
| 128 } | |
| 129 | |
| 130 // Check that a sequence can still be aborted if it has cycled many times. | |
| 131 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { | |
| 132 LayerAnimationSequence sequence; | |
| 133 TestLayerAnimationDelegate delegate; | |
| 134 float start_opacity = 0.0f; | |
| 135 float target_opacity = 1.0f; | |
| 136 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 137 sequence.AddElement( | |
| 138 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | |
| 139 | |
| 140 sequence.AddElement( | |
| 141 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); | |
| 142 | |
| 143 sequence.set_is_cyclic(true); | |
| 144 | |
| 145 delegate.SetOpacityFromAnimation(start_opacity); | |
| 146 | |
| 147 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate); | |
| 148 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); | |
| 149 sequence.Abort(); | |
| 150 | |
| 151 // Should be able to reuse the sequence after aborting. | |
| 152 delegate.SetOpacityFromAnimation(start_opacity); | |
| 153 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate); | |
| 154 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); | |
| 155 } | |
| 156 | |
| 157 // Check that a sequence can be 'fast-forwarded' to the end and the target set. | |
| 158 // Also check that this has no effect if the sequence is cyclic. | |
| 159 TEST(LayerAnimationSequenceTest, SetTarget) { | |
| 160 LayerAnimationSequence sequence; | |
| 161 TestLayerAnimationDelegate delegate; | |
| 162 float start_opacity = 0.0f; | |
| 163 float target_opacity = 1.0f; | |
| 164 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 165 sequence.AddElement( | |
| 166 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); | |
| 167 | |
| 168 LayerAnimationElement::TargetValue target_value(&delegate); | |
| 169 target_value.opacity = start_opacity; | |
| 170 sequence.GetTargetValue(&target_value); | |
| 171 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); | |
| 172 | |
| 173 sequence.set_is_cyclic(true); | |
| 174 target_value.opacity = start_opacity; | |
| 175 sequence.GetTargetValue(&target_value); | |
| 176 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity); | |
| 177 } | |
| 178 | |
| 179 TEST(LayerAnimationSequenceTest, AddObserver) { | |
| 180 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 181 LayerAnimationSequence sequence; | |
| 182 sequence.AddElement( | |
| 183 LayerAnimationElement::CreateOpacityElement(1.0f, delta)); | |
| 184 for (int i = 0; i < 2; ++i) { | |
| 185 TestLayerAnimationObserver observer; | |
| 186 TestLayerAnimationDelegate delegate; | |
| 187 sequence.AddObserver(&observer); | |
| 188 EXPECT_TRUE(!observer.last_ended_sequence()); | |
| 189 sequence.Progress(delta, &delegate); | |
| 190 EXPECT_EQ(observer.last_ended_sequence(), &sequence); | |
| 191 sequence.RemoveObserver(&observer); | |
| 192 } | |
| 193 } | |
| 194 | |
| 195 } // namespace | |
| 196 | |
| 197 } // namespace ui | |
| OLD | NEW |