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Side by Side Diff: ui/gfx/compositor/layer_animation_sequence_unittest.cc

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/compositor/layer_animation_sequence.h"
6
7 #include "base/basictypes.h"
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/transform.h"
14 #include "ui/gfx/compositor/layer_animation_delegate.h"
15 #include "ui/gfx/compositor/layer_animation_element.h"
16 #include "ui/gfx/compositor/test/test_layer_animation_delegate.h"
17 #include "ui/gfx/compositor/test/test_layer_animation_observer.h"
18 #include "ui/gfx/compositor/test/test_utils.h"
19
20 namespace ui {
21
22 namespace {
23
24 // Check that the sequence behaves sanely when it contains no elements.
25 TEST(LayerAnimationSequenceTest, NoElement) {
26 LayerAnimationSequence sequence;
27 EXPECT_EQ(sequence.duration(), base::TimeDelta());
28 EXPECT_TRUE(sequence.properties().size() == 0);
29 LayerAnimationElement::AnimatableProperties properties;
30 EXPECT_FALSE(sequence.HasCommonProperty(properties));
31 }
32
33 // Check that the sequences progresses the delegate as expected when it contains
34 // a single element.
35 TEST(LayerAnimationSequenceTest, SingleElement) {
36 LayerAnimationSequence sequence;
37 TestLayerAnimationDelegate delegate;
38 float start = 0.0f;
39 float middle = 0.5f;
40 float target = 1.0f;
41 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
42 sequence.AddElement(
43 LayerAnimationElement::CreateOpacityElement(target, delta));
44
45 for (int i = 0; i < 2; ++i) {
46 delegate.SetOpacityFromAnimation(start);
47 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate);
48 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
49 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate);
50 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation());
51 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate);
52 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
53 }
54
55 EXPECT_TRUE(sequence.properties().size() == 1);
56 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) !=
57 sequence.properties().end());
58 EXPECT_EQ(delta, sequence.duration());
59 }
60
61 // Check that the sequences progresses the delegate as expected when it contains
62 // multiple elements. Note, see the layer animator tests for cyclic sequences.
63 TEST(LayerAnimationSequenceTest, MultipleElement) {
64 LayerAnimationSequence sequence;
65 TestLayerAnimationDelegate delegate;
66 float start_opacity = 0.0f;
67 float middle_opacity = 0.5f;
68 float target_opacity = 1.0f;
69 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
70 sequence.AddElement(
71 LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
72
73 // Pause bounds for a second.
74 LayerAnimationElement::AnimatableProperties properties;
75 properties.insert(LayerAnimationElement::BOUNDS);
76
77 sequence.AddElement(
78 LayerAnimationElement::CreatePauseElement(properties, delta));
79
80 Transform start_transform, target_transform, middle_transform;
81 start_transform.SetRotate(-90);
82 target_transform.SetRotate(90);
83
84 sequence.AddElement(
85 LayerAnimationElement::CreateTransformElement(target_transform, delta));
86
87 for (int i = 0; i < 2; ++i) {
88 delegate.SetOpacityFromAnimation(start_opacity);
89 delegate.SetTransformFromAnimation(start_transform);
90
91 sequence.Progress(base::TimeDelta::FromMilliseconds(0), &delegate);
92 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation());
93 sequence.Progress(base::TimeDelta::FromMilliseconds(500), &delegate);
94 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation());
95 sequence.Progress(base::TimeDelta::FromMilliseconds(1000), &delegate);
96 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
97 TestLayerAnimationDelegate copy = delegate;
98
99 // In the middle of the pause -- nothing should have changed.
100 sequence.Progress(base::TimeDelta::FromMilliseconds(1500), &delegate);
101 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
102 copy.GetBoundsForAnimation());
103 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
104 copy.GetTransformForAnimation());
105 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
106 copy.GetOpacityForAnimation());
107
108
109 sequence.Progress(base::TimeDelta::FromMilliseconds(2000), &delegate);
110 CheckApproximatelyEqual(start_transform,
111 delegate.GetTransformForAnimation());
112 sequence.Progress(base::TimeDelta::FromMilliseconds(2500), &delegate);
113 CheckApproximatelyEqual(middle_transform,
114 delegate.GetTransformForAnimation());
115 sequence.Progress(base::TimeDelta::FromMilliseconds(3000), &delegate);
116 CheckApproximatelyEqual(target_transform,
117 delegate.GetTransformForAnimation());
118 }
119
120 EXPECT_TRUE(sequence.properties().size() == 3);
121 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) !=
122 sequence.properties().end());
123 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) !=
124 sequence.properties().end());
125 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) !=
126 sequence.properties().end());
127 EXPECT_EQ(delta + delta + delta, sequence.duration());
128 }
129
130 // Check that a sequence can still be aborted if it has cycled many times.
131 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) {
132 LayerAnimationSequence sequence;
133 TestLayerAnimationDelegate delegate;
134 float start_opacity = 0.0f;
135 float target_opacity = 1.0f;
136 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
137 sequence.AddElement(
138 LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
139
140 sequence.AddElement(
141 LayerAnimationElement::CreateOpacityElement(start_opacity, delta));
142
143 sequence.set_is_cyclic(true);
144
145 delegate.SetOpacityFromAnimation(start_opacity);
146
147 sequence.Progress(base::TimeDelta::FromMilliseconds(101000), &delegate);
148 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
149 sequence.Abort();
150
151 // Should be able to reuse the sequence after aborting.
152 delegate.SetOpacityFromAnimation(start_opacity);
153 sequence.Progress(base::TimeDelta::FromMilliseconds(100000), &delegate);
154 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation());
155 }
156
157 // Check that a sequence can be 'fast-forwarded' to the end and the target set.
158 // Also check that this has no effect if the sequence is cyclic.
159 TEST(LayerAnimationSequenceTest, SetTarget) {
160 LayerAnimationSequence sequence;
161 TestLayerAnimationDelegate delegate;
162 float start_opacity = 0.0f;
163 float target_opacity = 1.0f;
164 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
165 sequence.AddElement(
166 LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
167
168 LayerAnimationElement::TargetValue target_value(&delegate);
169 target_value.opacity = start_opacity;
170 sequence.GetTargetValue(&target_value);
171 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity);
172
173 sequence.set_is_cyclic(true);
174 target_value.opacity = start_opacity;
175 sequence.GetTargetValue(&target_value);
176 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity);
177 }
178
179 TEST(LayerAnimationSequenceTest, AddObserver) {
180 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
181 LayerAnimationSequence sequence;
182 sequence.AddElement(
183 LayerAnimationElement::CreateOpacityElement(1.0f, delta));
184 for (int i = 0; i < 2; ++i) {
185 TestLayerAnimationObserver observer;
186 TestLayerAnimationDelegate delegate;
187 sequence.AddObserver(&observer);
188 EXPECT_TRUE(!observer.last_ended_sequence());
189 sequence.Progress(delta, &delegate);
190 EXPECT_EQ(observer.last_ended_sequence(), &sequence);
191 sequence.RemoveObserver(&observer);
192 }
193 }
194
195 } // namespace
196
197 } // namespace ui
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