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Side by Side Diff: ui/gfx/compositor/layer_animation_sequence.cc

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/compositor/layer_animation_sequence.h"
6
7 #include <algorithm>
8 #include <iterator>
9
10 #include "base/debug/trace_event.h"
11 #include "ui/gfx/compositor/layer_animation_delegate.h"
12 #include "ui/gfx/compositor/layer_animation_element.h"
13 #include "ui/gfx/compositor/layer_animation_observer.h"
14
15 namespace ui {
16
17 LayerAnimationSequence::LayerAnimationSequence()
18 : is_cyclic_(false),
19 last_element_(0) {
20 }
21
22 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element)
23 : is_cyclic_(false),
24 last_element_(0) {
25 AddElement(element);
26 }
27
28 LayerAnimationSequence::~LayerAnimationSequence() {
29 FOR_EACH_OBSERVER(LayerAnimationObserver,
30 observers_,
31 DetachedFromSequence(this, true));
32 }
33
34 bool LayerAnimationSequence::Progress(base::TimeDelta elapsed,
35 LayerAnimationDelegate* delegate) {
36 bool redraw_required = false;
37
38 if (elements_.empty())
39 return redraw_required;
40
41 if (is_cyclic_ && duration_ > base::TimeDelta()) {
42 // If delta = elapsed - last_start_ is huge, we can skip ahead by complete
43 // loops to save time.
44 base::TimeDelta delta = elapsed - last_start_;
45 int64 k = delta.ToInternalValue() / duration_.ToInternalValue() - 1;
46
47 last_start_ += base::TimeDelta::FromInternalValue(
48 k * duration_.ToInternalValue());
49 }
50
51 size_t current_index = last_element_ % elements_.size();
52 while ((is_cyclic_ || last_element_ < elements_.size()) &&
53 (last_start_ + elements_[current_index]->duration() < elapsed)) {
54 // Let the element we're passing finish.
55 if (elements_[current_index]->Progress(1.0, delegate))
56 redraw_required = true;
57 last_start_ += elements_[current_index]->duration();
58 ++last_element_;
59 current_index = last_element_ % elements_.size();
60 }
61
62 if (is_cyclic_ || last_element_ < elements_.size()) {
63 double t = 1.0;
64 if (elements_[current_index]->duration() > base::TimeDelta()) {
65 t = (elapsed - last_start_).InMillisecondsF() /
66 elements_[current_index]->duration().InMillisecondsF();
67 }
68 if (elements_[current_index]->Progress(t, delegate))
69 redraw_required = true;
70 }
71
72 if (!is_cyclic_ && elapsed == duration_) {
73 last_element_ = 0;
74 last_start_ = base::TimeDelta::FromMilliseconds(0);
75 NotifyEnded();
76 }
77
78 return redraw_required;
79 }
80
81 void LayerAnimationSequence::GetTargetValue(
82 LayerAnimationElement::TargetValue* target) const {
83 if (is_cyclic_)
84 return;
85
86 for (size_t i = last_element_; i < elements_.size(); ++i)
87 elements_[i]->GetTargetValue(target);
88 }
89
90 void LayerAnimationSequence::Abort() {
91 size_t current_index = last_element_ % elements_.size();
92 while (current_index < elements_.size()) {
93 elements_[current_index]->Abort();
94 ++current_index;
95 }
96 last_element_ = 0;
97 last_start_ = base::TimeDelta::FromMilliseconds(0);
98 NotifyAborted();
99 }
100
101 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) {
102 // Update duration and properties.
103 duration_ += element->duration();
104 properties_.insert(element->properties().begin(),
105 element->properties().end());
106 elements_.push_back(make_linked_ptr(element));
107 }
108
109 bool LayerAnimationSequence::HasCommonProperty(
110 const LayerAnimationElement::AnimatableProperties& other) const {
111 LayerAnimationElement::AnimatableProperties intersection;
112 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii(
113 intersection, intersection.begin());
114 std::set_intersection(properties_.begin(), properties_.end(),
115 other.begin(), other.end(),
116 ii);
117 return intersection.size() > 0;
118 }
119
120 void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) {
121 if (!observers_.HasObserver(observer)) {
122 observers_.AddObserver(observer);
123 observer->AttachedToSequence(this);
124 }
125 }
126
127 void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) {
128 observers_.RemoveObserver(observer);
129 observer->DetachedFromSequence(this, true);
130 }
131
132 void LayerAnimationSequence::OnScheduled() {
133 NotifyScheduled();
134 }
135
136 void LayerAnimationSequence::OnAnimatorDestroyed() {
137 if (observers_.might_have_observers()) {
138 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_);
139 LayerAnimationObserver* obs;
140 while ((obs = it.GetNext()) != NULL) {
141 if (!obs->RequiresNotificationWhenAnimatorDestroyed()) {
142 // Remove the observer, but do not allow notifications to be sent.
143 observers_.RemoveObserver(obs);
144 obs->DetachedFromSequence(this, false);
145 }
146 }
147 }
148 }
149
150 void LayerAnimationSequence::NotifyScheduled() {
151 FOR_EACH_OBSERVER(LayerAnimationObserver,
152 observers_,
153 OnLayerAnimationScheduled(this));
154 }
155
156 void LayerAnimationSequence::NotifyEnded() {
157 FOR_EACH_OBSERVER(LayerAnimationObserver,
158 observers_,
159 OnLayerAnimationEnded(this));
160 }
161
162 void LayerAnimationSequence::NotifyAborted() {
163 FOR_EACH_OBSERVER(LayerAnimationObserver,
164 observers_,
165 OnLayerAnimationAborted(this));
166 }
167
168 } // namespace ui
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