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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/gfx/compositor/layer_animation_sequence.h" | |
6 | |
7 #include <algorithm> | |
8 #include <iterator> | |
9 | |
10 #include "base/debug/trace_event.h" | |
11 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
12 #include "ui/gfx/compositor/layer_animation_element.h" | |
13 #include "ui/gfx/compositor/layer_animation_observer.h" | |
14 | |
15 namespace ui { | |
16 | |
17 LayerAnimationSequence::LayerAnimationSequence() | |
18 : is_cyclic_(false), | |
19 last_element_(0) { | |
20 } | |
21 | |
22 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) | |
23 : is_cyclic_(false), | |
24 last_element_(0) { | |
25 AddElement(element); | |
26 } | |
27 | |
28 LayerAnimationSequence::~LayerAnimationSequence() { | |
29 FOR_EACH_OBSERVER(LayerAnimationObserver, | |
30 observers_, | |
31 DetachedFromSequence(this, true)); | |
32 } | |
33 | |
34 bool LayerAnimationSequence::Progress(base::TimeDelta elapsed, | |
35 LayerAnimationDelegate* delegate) { | |
36 bool redraw_required = false; | |
37 | |
38 if (elements_.empty()) | |
39 return redraw_required; | |
40 | |
41 if (is_cyclic_ && duration_ > base::TimeDelta()) { | |
42 // If delta = elapsed - last_start_ is huge, we can skip ahead by complete | |
43 // loops to save time. | |
44 base::TimeDelta delta = elapsed - last_start_; | |
45 int64 k = delta.ToInternalValue() / duration_.ToInternalValue() - 1; | |
46 | |
47 last_start_ += base::TimeDelta::FromInternalValue( | |
48 k * duration_.ToInternalValue()); | |
49 } | |
50 | |
51 size_t current_index = last_element_ % elements_.size(); | |
52 while ((is_cyclic_ || last_element_ < elements_.size()) && | |
53 (last_start_ + elements_[current_index]->duration() < elapsed)) { | |
54 // Let the element we're passing finish. | |
55 if (elements_[current_index]->Progress(1.0, delegate)) | |
56 redraw_required = true; | |
57 last_start_ += elements_[current_index]->duration(); | |
58 ++last_element_; | |
59 current_index = last_element_ % elements_.size(); | |
60 } | |
61 | |
62 if (is_cyclic_ || last_element_ < elements_.size()) { | |
63 double t = 1.0; | |
64 if (elements_[current_index]->duration() > base::TimeDelta()) { | |
65 t = (elapsed - last_start_).InMillisecondsF() / | |
66 elements_[current_index]->duration().InMillisecondsF(); | |
67 } | |
68 if (elements_[current_index]->Progress(t, delegate)) | |
69 redraw_required = true; | |
70 } | |
71 | |
72 if (!is_cyclic_ && elapsed == duration_) { | |
73 last_element_ = 0; | |
74 last_start_ = base::TimeDelta::FromMilliseconds(0); | |
75 NotifyEnded(); | |
76 } | |
77 | |
78 return redraw_required; | |
79 } | |
80 | |
81 void LayerAnimationSequence::GetTargetValue( | |
82 LayerAnimationElement::TargetValue* target) const { | |
83 if (is_cyclic_) | |
84 return; | |
85 | |
86 for (size_t i = last_element_; i < elements_.size(); ++i) | |
87 elements_[i]->GetTargetValue(target); | |
88 } | |
89 | |
90 void LayerAnimationSequence::Abort() { | |
91 size_t current_index = last_element_ % elements_.size(); | |
92 while (current_index < elements_.size()) { | |
93 elements_[current_index]->Abort(); | |
94 ++current_index; | |
95 } | |
96 last_element_ = 0; | |
97 last_start_ = base::TimeDelta::FromMilliseconds(0); | |
98 NotifyAborted(); | |
99 } | |
100 | |
101 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { | |
102 // Update duration and properties. | |
103 duration_ += element->duration(); | |
104 properties_.insert(element->properties().begin(), | |
105 element->properties().end()); | |
106 elements_.push_back(make_linked_ptr(element)); | |
107 } | |
108 | |
109 bool LayerAnimationSequence::HasCommonProperty( | |
110 const LayerAnimationElement::AnimatableProperties& other) const { | |
111 LayerAnimationElement::AnimatableProperties intersection; | |
112 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( | |
113 intersection, intersection.begin()); | |
114 std::set_intersection(properties_.begin(), properties_.end(), | |
115 other.begin(), other.end(), | |
116 ii); | |
117 return intersection.size() > 0; | |
118 } | |
119 | |
120 void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) { | |
121 if (!observers_.HasObserver(observer)) { | |
122 observers_.AddObserver(observer); | |
123 observer->AttachedToSequence(this); | |
124 } | |
125 } | |
126 | |
127 void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) { | |
128 observers_.RemoveObserver(observer); | |
129 observer->DetachedFromSequence(this, true); | |
130 } | |
131 | |
132 void LayerAnimationSequence::OnScheduled() { | |
133 NotifyScheduled(); | |
134 } | |
135 | |
136 void LayerAnimationSequence::OnAnimatorDestroyed() { | |
137 if (observers_.might_have_observers()) { | |
138 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_); | |
139 LayerAnimationObserver* obs; | |
140 while ((obs = it.GetNext()) != NULL) { | |
141 if (!obs->RequiresNotificationWhenAnimatorDestroyed()) { | |
142 // Remove the observer, but do not allow notifications to be sent. | |
143 observers_.RemoveObserver(obs); | |
144 obs->DetachedFromSequence(this, false); | |
145 } | |
146 } | |
147 } | |
148 } | |
149 | |
150 void LayerAnimationSequence::NotifyScheduled() { | |
151 FOR_EACH_OBSERVER(LayerAnimationObserver, | |
152 observers_, | |
153 OnLayerAnimationScheduled(this)); | |
154 } | |
155 | |
156 void LayerAnimationSequence::NotifyEnded() { | |
157 FOR_EACH_OBSERVER(LayerAnimationObserver, | |
158 observers_, | |
159 OnLayerAnimationEnded(this)); | |
160 } | |
161 | |
162 void LayerAnimationSequence::NotifyAborted() { | |
163 FOR_EACH_OBSERVER(LayerAnimationObserver, | |
164 observers_, | |
165 OnLayerAnimationAborted(this)); | |
166 } | |
167 | |
168 } // namespace ui | |
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