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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ui/gfx/compositor/layer_animation_element.h" | |
| 6 | |
| 7 #include "base/basictypes.h" | |
| 8 #include "base/compiler_specific.h" | |
| 9 #include "base/memory/scoped_ptr.h" | |
| 10 #include "base/time.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 #include "ui/gfx/rect.h" | |
| 13 #include "ui/gfx/transform.h" | |
| 14 #include "ui/gfx/compositor/layer_animation_delegate.h" | |
| 15 #include "ui/gfx/compositor/test/test_layer_animation_delegate.h" | |
| 16 #include "ui/gfx/compositor/test/test_utils.h" | |
| 17 | |
| 18 namespace ui { | |
| 19 | |
| 20 namespace { | |
| 21 | |
| 22 // Check that the transformation element progresses the delegate as expected and | |
| 23 // that the element can be reused after it completes. | |
| 24 TEST(LayerAnimationElementTest, TransformElement) { | |
| 25 TestLayerAnimationDelegate delegate; | |
| 26 Transform start_transform, target_transform, middle_transform; | |
| 27 start_transform.SetRotate(-90); | |
| 28 target_transform.SetRotate(90); | |
| 29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 30 | |
| 31 scoped_ptr<LayerAnimationElement> element( | |
| 32 LayerAnimationElement::CreateTransformElement(target_transform, delta)); | |
| 33 | |
| 34 for (int i = 0; i < 2; ++i) { | |
| 35 delegate.SetTransformFromAnimation(start_transform); | |
| 36 element->Progress(0.0, &delegate); | |
| 37 CheckApproximatelyEqual(start_transform, | |
| 38 delegate.GetTransformForAnimation()); | |
| 39 element->Progress(0.5, &delegate); | |
| 40 CheckApproximatelyEqual(middle_transform, | |
| 41 delegate.GetTransformForAnimation()); | |
| 42 element->Progress(1.0, &delegate); | |
| 43 CheckApproximatelyEqual(target_transform, | |
| 44 delegate.GetTransformForAnimation()); | |
| 45 } | |
| 46 | |
| 47 LayerAnimationElement::TargetValue target_value(&delegate); | |
| 48 element->GetTargetValue(&target_value); | |
| 49 CheckApproximatelyEqual(target_transform, target_value.transform); | |
| 50 | |
| 51 EXPECT_EQ(delta, element->duration()); | |
| 52 } | |
| 53 | |
| 54 // Check that the bounds element progresses the delegate as expected and | |
| 55 // that the element can be reused after it completes. | |
| 56 TEST(LayerAnimationElementTest, BoundsElement) { | |
| 57 TestLayerAnimationDelegate delegate; | |
| 58 gfx::Rect start, target, middle; | |
| 59 start = target = middle = gfx::Rect(0, 0, 50, 50); | |
| 60 start.set_x(-90); | |
| 61 target.set_x(90); | |
| 62 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 63 | |
| 64 scoped_ptr<LayerAnimationElement> element( | |
| 65 LayerAnimationElement::CreateBoundsElement(target, delta)); | |
| 66 | |
| 67 for (int i = 0; i < 2; ++i) { | |
| 68 delegate.SetBoundsFromAnimation(start); | |
| 69 element->Progress(0.0, &delegate); | |
| 70 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation()); | |
| 71 element->Progress(0.5, &delegate); | |
| 72 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation()); | |
| 73 element->Progress(1.0, &delegate); | |
| 74 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation()); | |
| 75 } | |
| 76 | |
| 77 LayerAnimationElement::TargetValue target_value(&delegate); | |
| 78 element->GetTargetValue(&target_value); | |
| 79 CheckApproximatelyEqual(target, target_value.bounds); | |
| 80 | |
| 81 EXPECT_EQ(delta, element->duration()); | |
| 82 } | |
| 83 | |
| 84 // Check that the opacity element progresses the delegate as expected and | |
| 85 // that the element can be reused after it completes. | |
| 86 TEST(LayerAnimationElementTest, OpacityElement) { | |
| 87 TestLayerAnimationDelegate delegate; | |
| 88 float start = 0.0; | |
| 89 float middle = 0.5; | |
| 90 float target = 1.0; | |
| 91 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 92 scoped_ptr<LayerAnimationElement> element( | |
| 93 LayerAnimationElement::CreateOpacityElement(target, delta)); | |
| 94 | |
| 95 for (int i = 0; i < 2; ++i) { | |
| 96 delegate.SetOpacityFromAnimation(start); | |
| 97 element->Progress(0.0, &delegate); | |
| 98 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); | |
| 99 element->Progress(0.5, &delegate); | |
| 100 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); | |
| 101 element->Progress(1.0, &delegate); | |
| 102 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); | |
| 103 } | |
| 104 | |
| 105 LayerAnimationElement::TargetValue target_value(&delegate); | |
| 106 element->GetTargetValue(&target_value); | |
| 107 EXPECT_FLOAT_EQ(target, target_value.opacity); | |
| 108 | |
| 109 EXPECT_EQ(delta, element->duration()); | |
| 110 } | |
| 111 | |
| 112 // Check that the visibility element progresses the delegate as expected and | |
| 113 // that the element can be reused after it completes. | |
| 114 TEST(LayerAnimationElementTest, VisibilityElement) { | |
| 115 TestLayerAnimationDelegate delegate; | |
| 116 bool start = true; | |
| 117 bool target = false; | |
| 118 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 119 scoped_ptr<LayerAnimationElement> element( | |
| 120 LayerAnimationElement::CreateVisibilityElement(target, delta)); | |
| 121 | |
| 122 for (int i = 0; i < 2; ++i) { | |
| 123 delegate.SetVisibilityFromAnimation(start); | |
| 124 element->Progress(0.0, &delegate); | |
| 125 EXPECT_TRUE(delegate.GetVisibilityForAnimation()); | |
| 126 element->Progress(0.5, &delegate); | |
| 127 EXPECT_TRUE(delegate.GetVisibilityForAnimation()); | |
| 128 element->Progress(1.0, &delegate); | |
| 129 EXPECT_FALSE(delegate.GetVisibilityForAnimation()); | |
| 130 } | |
| 131 | |
| 132 LayerAnimationElement::TargetValue target_value(&delegate); | |
| 133 element->GetTargetValue(&target_value); | |
| 134 EXPECT_FALSE(target_value.visibility); | |
| 135 | |
| 136 EXPECT_EQ(delta, element->duration()); | |
| 137 } | |
| 138 | |
| 139 // Check that the pause element progresses the delegate as expected and | |
| 140 // that the element can be reused after it completes. | |
| 141 TEST(LayerAnimationElementTest, PauseElement) { | |
| 142 LayerAnimationElement::AnimatableProperties properties; | |
| 143 properties.insert(LayerAnimationElement::TRANSFORM); | |
| 144 properties.insert(LayerAnimationElement::BOUNDS); | |
| 145 properties.insert(LayerAnimationElement::OPACITY); | |
| 146 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); | |
| 147 | |
| 148 scoped_ptr<LayerAnimationElement> element( | |
| 149 LayerAnimationElement::CreatePauseElement(properties, delta)); | |
| 150 | |
| 151 TestLayerAnimationDelegate delegate; | |
| 152 TestLayerAnimationDelegate copy = delegate; | |
| 153 | |
| 154 element->Progress(1.0, &delegate); | |
| 155 | |
| 156 // Nothing should have changed. | |
| 157 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), | |
| 158 copy.GetBoundsForAnimation()); | |
| 159 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), | |
| 160 copy.GetTransformForAnimation()); | |
| 161 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), | |
| 162 copy.GetOpacityForAnimation()); | |
| 163 | |
| 164 // Pause should last for |delta|. | |
| 165 EXPECT_EQ(delta, element->duration()); | |
| 166 } | |
| 167 | |
| 168 } // namespace | |
| 169 | |
| 170 } // namespace ui | |
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