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Side by Side Diff: ui/gfx/compositor/layer_animation_element_unittest.cc

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/gfx/compositor/layer_animation_element.h"
6
7 #include "base/basictypes.h"
8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time.h"
11 #include "testing/gtest/include/gtest/gtest.h"
12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/transform.h"
14 #include "ui/gfx/compositor/layer_animation_delegate.h"
15 #include "ui/gfx/compositor/test/test_layer_animation_delegate.h"
16 #include "ui/gfx/compositor/test/test_utils.h"
17
18 namespace ui {
19
20 namespace {
21
22 // Check that the transformation element progresses the delegate as expected and
23 // that the element can be reused after it completes.
24 TEST(LayerAnimationElementTest, TransformElement) {
25 TestLayerAnimationDelegate delegate;
26 Transform start_transform, target_transform, middle_transform;
27 start_transform.SetRotate(-90);
28 target_transform.SetRotate(90);
29 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
30
31 scoped_ptr<LayerAnimationElement> element(
32 LayerAnimationElement::CreateTransformElement(target_transform, delta));
33
34 for (int i = 0; i < 2; ++i) {
35 delegate.SetTransformFromAnimation(start_transform);
36 element->Progress(0.0, &delegate);
37 CheckApproximatelyEqual(start_transform,
38 delegate.GetTransformForAnimation());
39 element->Progress(0.5, &delegate);
40 CheckApproximatelyEqual(middle_transform,
41 delegate.GetTransformForAnimation());
42 element->Progress(1.0, &delegate);
43 CheckApproximatelyEqual(target_transform,
44 delegate.GetTransformForAnimation());
45 }
46
47 LayerAnimationElement::TargetValue target_value(&delegate);
48 element->GetTargetValue(&target_value);
49 CheckApproximatelyEqual(target_transform, target_value.transform);
50
51 EXPECT_EQ(delta, element->duration());
52 }
53
54 // Check that the bounds element progresses the delegate as expected and
55 // that the element can be reused after it completes.
56 TEST(LayerAnimationElementTest, BoundsElement) {
57 TestLayerAnimationDelegate delegate;
58 gfx::Rect start, target, middle;
59 start = target = middle = gfx::Rect(0, 0, 50, 50);
60 start.set_x(-90);
61 target.set_x(90);
62 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
63
64 scoped_ptr<LayerAnimationElement> element(
65 LayerAnimationElement::CreateBoundsElement(target, delta));
66
67 for (int i = 0; i < 2; ++i) {
68 delegate.SetBoundsFromAnimation(start);
69 element->Progress(0.0, &delegate);
70 CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
71 element->Progress(0.5, &delegate);
72 CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
73 element->Progress(1.0, &delegate);
74 CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
75 }
76
77 LayerAnimationElement::TargetValue target_value(&delegate);
78 element->GetTargetValue(&target_value);
79 CheckApproximatelyEqual(target, target_value.bounds);
80
81 EXPECT_EQ(delta, element->duration());
82 }
83
84 // Check that the opacity element progresses the delegate as expected and
85 // that the element can be reused after it completes.
86 TEST(LayerAnimationElementTest, OpacityElement) {
87 TestLayerAnimationDelegate delegate;
88 float start = 0.0;
89 float middle = 0.5;
90 float target = 1.0;
91 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
92 scoped_ptr<LayerAnimationElement> element(
93 LayerAnimationElement::CreateOpacityElement(target, delta));
94
95 for (int i = 0; i < 2; ++i) {
96 delegate.SetOpacityFromAnimation(start);
97 element->Progress(0.0, &delegate);
98 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation());
99 element->Progress(0.5, &delegate);
100 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation());
101 element->Progress(1.0, &delegate);
102 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
103 }
104
105 LayerAnimationElement::TargetValue target_value(&delegate);
106 element->GetTargetValue(&target_value);
107 EXPECT_FLOAT_EQ(target, target_value.opacity);
108
109 EXPECT_EQ(delta, element->duration());
110 }
111
112 // Check that the visibility element progresses the delegate as expected and
113 // that the element can be reused after it completes.
114 TEST(LayerAnimationElementTest, VisibilityElement) {
115 TestLayerAnimationDelegate delegate;
116 bool start = true;
117 bool target = false;
118 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
119 scoped_ptr<LayerAnimationElement> element(
120 LayerAnimationElement::CreateVisibilityElement(target, delta));
121
122 for (int i = 0; i < 2; ++i) {
123 delegate.SetVisibilityFromAnimation(start);
124 element->Progress(0.0, &delegate);
125 EXPECT_TRUE(delegate.GetVisibilityForAnimation());
126 element->Progress(0.5, &delegate);
127 EXPECT_TRUE(delegate.GetVisibilityForAnimation());
128 element->Progress(1.0, &delegate);
129 EXPECT_FALSE(delegate.GetVisibilityForAnimation());
130 }
131
132 LayerAnimationElement::TargetValue target_value(&delegate);
133 element->GetTargetValue(&target_value);
134 EXPECT_FALSE(target_value.visibility);
135
136 EXPECT_EQ(delta, element->duration());
137 }
138
139 // Check that the pause element progresses the delegate as expected and
140 // that the element can be reused after it completes.
141 TEST(LayerAnimationElementTest, PauseElement) {
142 LayerAnimationElement::AnimatableProperties properties;
143 properties.insert(LayerAnimationElement::TRANSFORM);
144 properties.insert(LayerAnimationElement::BOUNDS);
145 properties.insert(LayerAnimationElement::OPACITY);
146 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
147
148 scoped_ptr<LayerAnimationElement> element(
149 LayerAnimationElement::CreatePauseElement(properties, delta));
150
151 TestLayerAnimationDelegate delegate;
152 TestLayerAnimationDelegate copy = delegate;
153
154 element->Progress(1.0, &delegate);
155
156 // Nothing should have changed.
157 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
158 copy.GetBoundsForAnimation());
159 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
160 copy.GetTransformForAnimation());
161 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
162 copy.GetOpacityForAnimation());
163
164 // Pause should last for |delta|.
165 EXPECT_EQ(delta, element->duration());
166 }
167
168 } // namespace
169
170 } // namespace ui
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