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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_ | 5 #ifndef UI_COMPOSITOR_SCREEN_ROTATION_H_ |
6 #define UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_ | 6 #define UI_COMPOSITOR_SCREEN_ROTATION_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "ui/base/animation/animation_delegate.h" | 11 #include "ui/base/animation/animation_delegate.h" |
12 #include "ui/gfx/compositor/compositor_export.h" | 12 #include "ui/compositor/compositor_export.h" |
13 #include "ui/gfx/compositor/layer_animation_element.h" | 13 #include "ui/compositor/layer_animation_element.h" |
14 #include "ui/gfx/point.h" | 14 #include "ui/gfx/point.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 class InterpolatedTransform; | 17 class InterpolatedTransform; |
18 class LayerAnimationDelegate; | 18 class LayerAnimationDelegate; |
19 | 19 |
20 // A screen rotation represents a single transition from one screen orientation | 20 // A screen rotation represents a single transition from one screen orientation |
21 // to another. The intended usage is that a new instance of the class is | 21 // to another. The intended usage is that a new instance of the class is |
22 // created for every transition. It is possible to update the target orientation | 22 // created for every transition. It is possible to update the target orientation |
23 // in the middle of a transition. | 23 // in the middle of a transition. |
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46 int degrees_; | 46 int degrees_; |
47 | 47 |
48 // The target origin | 48 // The target origin |
49 gfx::Point new_origin_; | 49 gfx::Point new_origin_; |
50 | 50 |
51 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); | 51 DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
52 }; | 52 }; |
53 | 53 |
54 } // namespace ui | 54 } // namespace ui |
55 | 55 |
56 #endif // UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_ | 56 #endif // UI_COMPOSITOR_SCREEN_ROTATION_H_ |
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