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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gfx/compositor/layer_animator.h" | 5 #include "ui/compositor/layer_animator.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/logging.h" | 8 #include "base/logging.h" |
| 9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "ui/base/animation/animation_container.h" | 10 #include "ui/base/animation/animation_container.h" |
| 11 #include "ui/gfx/compositor/compositor.h" | 11 #include "ui/compositor/compositor.h" |
| 12 #include "ui/gfx/compositor/layer.h" | 12 #include "ui/compositor/layer.h" |
| 13 #include "ui/gfx/compositor/layer_animation_delegate.h" | 13 #include "ui/compositor/layer_animation_delegate.h" |
| 14 #include "ui/gfx/compositor/layer_animation_observer.h" | 14 #include "ui/compositor/layer_animation_observer.h" |
| 15 #include "ui/gfx/compositor/layer_animation_sequence.h" | 15 #include "ui/compositor/layer_animation_sequence.h" |
| 16 | 16 |
| 17 namespace ui { | 17 namespace ui { |
| 18 | 18 |
| 19 class LayerAnimator; | 19 class LayerAnimator; |
| 20 | 20 |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 static const base::TimeDelta kDefaultTransitionDuration = | 23 static const base::TimeDelta kDefaultTransitionDuration = |
| 24 base::TimeDelta::FromMilliseconds(120); | 24 base::TimeDelta::FromMilliseconds(120); |
| 25 | 25 |
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| 575 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_); | 575 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_); |
| 576 LayerAnimationObserver* obs; | 576 LayerAnimationObserver* obs; |
| 577 while ((obs = it.GetNext()) != NULL) { | 577 while ((obs = it.GetNext()) != NULL) { |
| 578 sequence->AddObserver(obs); | 578 sequence->AddObserver(obs); |
| 579 } | 579 } |
| 580 } | 580 } |
| 581 sequence->OnScheduled(); | 581 sequence->OnScheduled(); |
| 582 } | 582 } |
| 583 | 583 |
| 584 } // namespace ui | 584 } // namespace ui |
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