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Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/root_window.h" 5 #include "ui/aura/root_window.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/bind.h" 9 #include "base/bind.h"
10 #include "base/command_line.h" 10 #include "base/command_line.h"
11 #include "base/debug/trace_event.h" 11 #include "base/debug/trace_event.h"
12 #include "base/logging.h" 12 #include "base/logging.h"
13 #include "base/message_loop.h" 13 #include "base/message_loop.h"
14 #include "ui/aura/aura_switches.h" 14 #include "ui/aura/aura_switches.h"
15 #include "ui/aura/client/activation_client.h" 15 #include "ui/aura/client/activation_client.h"
16 #include "ui/aura/client/event_client.h" 16 #include "ui/aura/client/event_client.h"
17 #include "ui/aura/env.h" 17 #include "ui/aura/env.h"
18 #include "ui/aura/event.h" 18 #include "ui/aura/event.h"
19 #include "ui/aura/event_filter.h" 19 #include "ui/aura/event_filter.h"
20 #include "ui/aura/focus_manager.h" 20 #include "ui/aura/focus_manager.h"
21 #include "ui/aura/root_window_host.h" 21 #include "ui/aura/root_window_host.h"
22 #include "ui/aura/root_window_observer.h" 22 #include "ui/aura/root_window_observer.h"
23 #include "ui/aura/window.h" 23 #include "ui/aura/window.h"
24 #include "ui/aura/window_delegate.h" 24 #include "ui/aura/window_delegate.h"
25 #include "ui/base/gestures/gesture_recognizer.h" 25 #include "ui/base/gestures/gesture_recognizer.h"
26 #include "ui/base/gestures/gesture_types.h" 26 #include "ui/base/gestures/gesture_types.h"
27 #include "ui/base/hit_test.h" 27 #include "ui/base/hit_test.h"
28 #include "ui/gfx/compositor/compositor.h" 28 #include "ui/compositor/compositor.h"
29 #include "ui/gfx/compositor/layer.h" 29 #include "ui/compositor/layer.h"
30 #include "ui/gfx/compositor/layer_animator.h" 30 #include "ui/compositor/layer_animator.h"
31 31
32 using std::vector; 32 using std::vector;
33 33
34 namespace aura { 34 namespace aura {
35 35
36 namespace { 36 namespace {
37 37
38 // Returns true if |target| has a non-client (frame) component at |location|, 38 // Returns true if |target| has a non-client (frame) component at |location|,
39 // in window coordinates. 39 // in window coordinates.
40 bool IsNonClientLocation(Window* target, const gfx::Point& location) { 40 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
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986 void RootWindow::UnlockCompositor() { 986 void RootWindow::UnlockCompositor() {
987 DCHECK(compositor_lock_); 987 DCHECK(compositor_lock_);
988 compositor_lock_ = NULL; 988 compositor_lock_ = NULL;
989 if (draw_on_compositor_unlock_) { 989 if (draw_on_compositor_unlock_) {
990 draw_on_compositor_unlock_ = false; 990 draw_on_compositor_unlock_ = false;
991 ScheduleDraw(); 991 ScheduleDraw();
992 } 992 }
993 } 993 }
994 994
995 } // namespace aura 995 } // namespace aura
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