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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_resizer.h" | 5 #include "ash/wm/window_resizer.h" |
6 | 6 |
7 #include "ash/shell.h" | 7 #include "ash/shell.h" |
8 #include "ash/wm/root_window_event_filter.h" | 8 #include "ash/wm/root_window_event_filter.h" |
9 #include "ui/aura/client/aura_constants.h" | 9 #include "ui/aura/client/aura_constants.h" |
10 #include "ui/aura/root_window.h" | 10 #include "ui/aura/root_window.h" |
11 #include "ui/aura/window.h" | 11 #include "ui/aura/window.h" |
12 #include "ui/aura/window_delegate.h" | 12 #include "ui/aura/window_delegate.h" |
13 #include "ui/base/hit_test.h" | 13 #include "ui/base/hit_test.h" |
14 #include "ui/base/ui_base_types.h" | 14 #include "ui/base/ui_base_types.h" |
15 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" | 15 #include "ui/compositor/scoped_layer_animation_settings.h" |
16 #include "ui/gfx/screen.h" | 16 #include "ui/gfx/screen.h" |
17 | 17 |
18 namespace ash { | 18 namespace ash { |
19 | 19 |
20 namespace { | 20 namespace { |
21 | 21 |
22 int GetPositionChangeDirectionForWindowComponent(int window_component) { | 22 int GetPositionChangeDirectionForWindowComponent(int window_component) { |
23 int pos_change_direction = WindowResizer::kBoundsChangeDirection_None; | 23 int pos_change_direction = WindowResizer::kBoundsChangeDirection_None; |
24 switch (window_component) { | 24 switch (window_component) { |
25 case HTTOPLEFT: | 25 case HTTOPLEFT: |
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332 gfx::Screen::GetMonitorNearestWindow(details.window).bounds().height(); | 332 gfx::Screen::GetMonitorNearestWindow(details.window).bounds().height(); |
333 if (height > max_height) { | 333 if (height > max_height) { |
334 height = max_height; | 334 height = max_height; |
335 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); | 335 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); |
336 } | 336 } |
337 } | 337 } |
338 return height; | 338 return height; |
339 } | 339 } |
340 | 340 |
341 } // namespace aura | 341 } // namespace aura |
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