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Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_resizer.h" 5 #include "ash/wm/window_resizer.h"
6 6
7 #include "ash/shell.h" 7 #include "ash/shell.h"
8 #include "ash/wm/root_window_event_filter.h" 8 #include "ash/wm/root_window_event_filter.h"
9 #include "ui/aura/client/aura_constants.h" 9 #include "ui/aura/client/aura_constants.h"
10 #include "ui/aura/root_window.h" 10 #include "ui/aura/root_window.h"
11 #include "ui/aura/window.h" 11 #include "ui/aura/window.h"
12 #include "ui/aura/window_delegate.h" 12 #include "ui/aura/window_delegate.h"
13 #include "ui/base/hit_test.h" 13 #include "ui/base/hit_test.h"
14 #include "ui/base/ui_base_types.h" 14 #include "ui/base/ui_base_types.h"
15 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" 15 #include "ui/compositor/scoped_layer_animation_settings.h"
16 #include "ui/gfx/screen.h" 16 #include "ui/gfx/screen.h"
17 17
18 namespace ash { 18 namespace ash {
19 19
20 namespace { 20 namespace {
21 21
22 int GetPositionChangeDirectionForWindowComponent(int window_component) { 22 int GetPositionChangeDirectionForWindowComponent(int window_component) {
23 int pos_change_direction = WindowResizer::kBoundsChangeDirection_None; 23 int pos_change_direction = WindowResizer::kBoundsChangeDirection_None;
24 switch (window_component) { 24 switch (window_component) {
25 case HTTOPLEFT: 25 case HTTOPLEFT:
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332 gfx::Screen::GetMonitorNearestWindow(details.window).bounds().height(); 332 gfx::Screen::GetMonitorNearestWindow(details.window).bounds().height();
333 if (height > max_height) { 333 if (height > max_height) {
334 height = max_height; 334 height = max_height;
335 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height); 335 *delta_y = -y_multiplier * (details.initial_bounds.height() - max_height);
336 } 336 }
337 } 337 }
338 return height; 338 return height;
339 } 339 }
340 340
341 } // namespace aura 341 } // namespace aura
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