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|    1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |    1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #include "ash/wm/window_animations.h" |    5 #include "ash/wm/window_animations.h" | 
|    6  |    6  | 
|    7 #include "ash/ash_switches.h" |    7 #include "ash/ash_switches.h" | 
|    8 #include "ash/launcher/launcher.h" |    8 #include "ash/launcher/launcher.h" | 
|    9 #include "ash/shell.h" |    9 #include "ash/shell.h" | 
|   10 #include "base/command_line.h" |   10 #include "base/command_line.h" | 
|   11 #include "base/compiler_specific.h" |   11 #include "base/compiler_specific.h" | 
|   12 #include "base/logging.h" |   12 #include "base/logging.h" | 
|   13 #include "base/message_loop.h" |   13 #include "base/message_loop.h" | 
|   14 #include "base/stl_util.h" |   14 #include "base/stl_util.h" | 
|   15 #include "base/time.h" |   15 #include "base/time.h" | 
|   16 #include "ui/aura/client/aura_constants.h" |   16 #include "ui/aura/client/aura_constants.h" | 
|   17 #include "ui/aura/dip_util.h" |   17 #include "ui/aura/dip_util.h" | 
|   18 #include "ui/aura/window.h" |   18 #include "ui/aura/window.h" | 
|   19 #include "ui/aura/window_observer.h" |   19 #include "ui/aura/window_observer.h" | 
|   20 #include "ui/aura/window_property.h" |   20 #include "ui/aura/window_property.h" | 
|   21 #include "ui/gfx/compositor/layer.h" |   21 #include "ui/compositor/layer.h" | 
|   22 #include "ui/gfx/compositor/layer_animation_observer.h" |   22 #include "ui/compositor/layer_animation_observer.h" | 
|   23 #include "ui/gfx/compositor/layer_animation_sequence.h" |   23 #include "ui/compositor/layer_animation_sequence.h" | 
|   24 #include "ui/gfx/compositor/layer_animator.h" |   24 #include "ui/compositor/layer_animator.h" | 
|   25 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" |   25 #include "ui/compositor/scoped_layer_animation_settings.h" | 
|   26 #include "ui/gfx/interpolated_transform.h" |   26 #include "ui/gfx/interpolated_transform.h" | 
|   27 #include "ui/gfx/screen.h" |   27 #include "ui/gfx/screen.h" | 
|   28  |   28  | 
|   29 DECLARE_WINDOW_PROPERTY_TYPE(int) |   29 DECLARE_WINDOW_PROPERTY_TYPE(int) | 
|   30 DECLARE_WINDOW_PROPERTY_TYPE(ash::WindowVisibilityAnimationType) |   30 DECLARE_WINDOW_PROPERTY_TYPE(ash::WindowVisibilityAnimationType) | 
|   31 DECLARE_WINDOW_PROPERTY_TYPE(ash::WindowVisibilityAnimationTransition) |   31 DECLARE_WINDOW_PROPERTY_TYPE(ash::WindowVisibilityAnimationTransition) | 
|   32  |   32  | 
|   33 using base::TimeDelta; |   33 using base::TimeDelta; | 
|   34  |   34  | 
|   35 namespace ash { |   35 namespace ash { | 
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|  508 } |  508 } | 
|  509  |  509  | 
|  510 }  // namespace internal |  510 }  // namespace internal | 
|  511  |  511  | 
|  512 ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( |  512 ui::ImplicitAnimationObserver* CreateHidingWindowAnimationObserver( | 
|  513     aura::Window* window) { |  513     aura::Window* window) { | 
|  514   return new internal::HidingWindowAnimationObserver(window); |  514   return new internal::HidingWindowAnimationObserver(window); | 
|  515 } |  515 } | 
|  516  |  516  | 
|  517 }  // namespace ash |  517 }  // namespace ash | 
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