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Side by Side Diff: ash/wm/shadow_controller_unittest.cc

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/shadow_controller.h" 5 #include "ash/wm/shadow_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/test/ash_test_base.h" 11 #include "ash/test/ash_test_base.h"
12 #include "ash/wm/shadow.h" 12 #include "ash/wm/shadow.h"
13 #include "ash/wm/shadow_types.h" 13 #include "ash/wm/shadow_types.h"
14 #include "ash/wm/window_properties.h" 14 #include "ash/wm/window_properties.h"
15 #include "ash/wm/window_util.h" 15 #include "ash/wm/window_util.h"
16 #include "base/memory/scoped_ptr.h" 16 #include "base/memory/scoped_ptr.h"
17 #include "ui/aura/client/activation_client.h" 17 #include "ui/aura/client/activation_client.h"
18 #include "ui/aura/root_window.h" 18 #include "ui/aura/root_window.h"
19 #include "ui/aura/window.h" 19 #include "ui/aura/window.h"
20 #include "ui/gfx/compositor/layer.h" 20 #include "ui/compositor/layer.h"
21 21
22 namespace ash { 22 namespace ash {
23 namespace internal { 23 namespace internal {
24 24
25 typedef ash::test::AshTestBase ShadowControllerTest; 25 typedef ash::test::AshTestBase ShadowControllerTest;
26 26
27 // Tests that various methods in Window update the Shadow object as expected. 27 // Tests that various methods in Window update the Shadow object as expected.
28 TEST_F(ShadowControllerTest, Shadow) { 28 TEST_F(ShadowControllerTest, Shadow) {
29 scoped_ptr<aura::Window> window(new aura::Window(NULL)); 29 scoped_ptr<aura::Window> window(new aura::Window(NULL));
30 window->SetType(aura::client::WINDOW_TYPE_NORMAL); 30 window->SetType(aura::client::WINDOW_TYPE_NORMAL);
(...skipping 151 matching lines...) Expand 10 before | Expand all | Expand 10 after
182 aura::client::SetHideOnDeactivate(window2.get(), true); 182 aura::client::SetHideOnDeactivate(window2.get(), true);
183 window2->Show(); 183 window2->Show();
184 wm::ActivateWindow(window2.get()); 184 wm::ActivateWindow(window2.get());
185 185
186 // window1 is now inactive, but its shadow should still appear active. 186 // window1 is now inactive, but its shadow should still appear active.
187 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); 187 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style());
188 } 188 }
189 189
190 } // namespace internal 190 } // namespace internal
191 } // namespace ash 191 } // namespace ash
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