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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 377 const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; | 377 const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
| 378 const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; | 378 const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
| 379 const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; | 379 const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
| 380 const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; | 380 const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
| 381 const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; | 381 const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
| 382 const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; | 382 const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
| 383 const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; | 383 const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
| 384 | 384 |
| 385 /* Shader Source */ | 385 /* Shader Source */ |
| 386 const unsigned int COMPILE_STATUS = 0x8B81; | 386 const unsigned int COMPILE_STATUS = 0x8B81; |
| 387 const unsigned int SHADER_COMPILER = 0x8DFA; | |
| 388 | 387 |
| 389 /* Shader Precision-Specified Types */ | 388 /* Shader Precision-Specified Types */ |
| 390 const unsigned int LOW_FLOAT = 0x8DF0; | 389 const unsigned int LOW_FLOAT = 0x8DF0; |
| 391 const unsigned int MEDIUM_FLOAT = 0x8DF1; | 390 const unsigned int MEDIUM_FLOAT = 0x8DF1; |
| 392 const unsigned int HIGH_FLOAT = 0x8DF2; | 391 const unsigned int HIGH_FLOAT = 0x8DF2; |
| 393 const unsigned int LOW_INT = 0x8DF3; | 392 const unsigned int LOW_INT = 0x8DF3; |
| 394 const unsigned int MEDIUM_INT = 0x8DF4; | 393 const unsigned int MEDIUM_INT = 0x8DF4; |
| 395 const unsigned int HIGH_INT = 0x8DF5; | 394 const unsigned int HIGH_INT = 0x8DF5; |
| 396 | 395 |
| 397 /* Framebuffer Object. */ | 396 /* Framebuffer Object. */ |
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| 693 [StrictTypeChecking, Custom] void vertexAttrib3fv(in unsigned lo
ng indx, in Float32Array values); | 692 [StrictTypeChecking, Custom] void vertexAttrib3fv(in unsigned lo
ng indx, in Float32Array values); |
| 694 [StrictTypeChecking] void vertexAttrib4f(in unsigned long indx,
in float x, in float y, in float z, in float w); | 693 [StrictTypeChecking] void vertexAttrib4f(in unsigned long indx,
in float x, in float y, in float z, in float w); |
| 695 [StrictTypeChecking, Custom] void vertexAttrib4fv(in unsigned lo
ng indx, in Float32Array values); | 694 [StrictTypeChecking, Custom] void vertexAttrib4fv(in unsigned lo
ng indx, in Float32Array values); |
| 696 [StrictTypeChecking] void vertexAttribPointer(in unsigned long i
ndx, in long size, in unsigned long type, in boolean normalized, | 695 [StrictTypeChecking] void vertexAttribPointer(in unsigned long i
ndx, in long size, in unsigned long type, in boolean normalized, |
| 697 in long stride, in
long offset) raises(DOMException); | 696 in long stride, in
long offset) raises(DOMException); |
| 698 | 697 |
| 699 [StrictTypeChecking] void viewport(in long x, in long y, in long
width, in long height); | 698 [StrictTypeChecking] void viewport(in long x, in long y, in long
width, in long height); |
| 700 }; | 699 }; |
| 701 } | 700 } |
| 702 | 701 |
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