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Side by Side Diff: third_party/WebCore/html/canvas/WebGLRenderingContext.idl

Issue 10358016: Roll IDL to multivm@477 (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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377 const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; 377 const unsigned int VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
378 const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; 378 const unsigned int VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
379 const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; 379 const unsigned int VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
380 const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; 380 const unsigned int VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
381 const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; 381 const unsigned int VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
382 const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; 382 const unsigned int VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
383 const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; 383 const unsigned int VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
384 384
385 /* Shader Source */ 385 /* Shader Source */
386 const unsigned int COMPILE_STATUS = 0x8B81; 386 const unsigned int COMPILE_STATUS = 0x8B81;
387 const unsigned int SHADER_COMPILER = 0x8DFA;
388 387
389 /* Shader Precision-Specified Types */ 388 /* Shader Precision-Specified Types */
390 const unsigned int LOW_FLOAT = 0x8DF0; 389 const unsigned int LOW_FLOAT = 0x8DF0;
391 const unsigned int MEDIUM_FLOAT = 0x8DF1; 390 const unsigned int MEDIUM_FLOAT = 0x8DF1;
392 const unsigned int HIGH_FLOAT = 0x8DF2; 391 const unsigned int HIGH_FLOAT = 0x8DF2;
393 const unsigned int LOW_INT = 0x8DF3; 392 const unsigned int LOW_INT = 0x8DF3;
394 const unsigned int MEDIUM_INT = 0x8DF4; 393 const unsigned int MEDIUM_INT = 0x8DF4;
395 const unsigned int HIGH_INT = 0x8DF5; 394 const unsigned int HIGH_INT = 0x8DF5;
396 395
397 /* Framebuffer Object. */ 396 /* Framebuffer Object. */
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693 [StrictTypeChecking, Custom] void vertexAttrib3fv(in unsigned lo ng indx, in Float32Array values); 692 [StrictTypeChecking, Custom] void vertexAttrib3fv(in unsigned lo ng indx, in Float32Array values);
694 [StrictTypeChecking] void vertexAttrib4f(in unsigned long indx, in float x, in float y, in float z, in float w); 693 [StrictTypeChecking] void vertexAttrib4f(in unsigned long indx, in float x, in float y, in float z, in float w);
695 [StrictTypeChecking, Custom] void vertexAttrib4fv(in unsigned lo ng indx, in Float32Array values); 694 [StrictTypeChecking, Custom] void vertexAttrib4fv(in unsigned lo ng indx, in Float32Array values);
696 [StrictTypeChecking] void vertexAttribPointer(in unsigned long i ndx, in long size, in unsigned long type, in boolean normalized, 695 [StrictTypeChecking] void vertexAttribPointer(in unsigned long i ndx, in long size, in unsigned long type, in boolean normalized,
697 in long stride, in long offset) raises(DOMException); 696 in long stride, in long offset) raises(DOMException);
698 697
699 [StrictTypeChecking] void viewport(in long x, in long y, in long width, in long height); 698 [StrictTypeChecking] void viewport(in long x, in long y, in long width, in long height);
700 }; 699 };
701 } 700 }
702 701
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