Index: chrome/browser/resources/file_manager/js/directory_model.js |
diff --git a/chrome/browser/resources/file_manager/js/directory_model.js b/chrome/browser/resources/file_manager/js/directory_model.js |
index 0cc59331dc9f9b8719b390d0b09362e8b5c02c60..5f7f56db78b6588b97152d4def0b5c34acb080f8 100644 |
--- a/chrome/browser/resources/file_manager/js/directory_model.js |
+++ b/chrome/browser/resources/file_manager/js/directory_model.js |
@@ -57,6 +57,14 @@ function DirectoryModel(root, singleSelection, showGData, metadataCache) { |
* @type {Object.<string, boolean>} |
*/ |
this.volumeReadOnlyStatus_ = {}; |
+ |
+ /** |
+ * File path of the last directory that is not under virtual search directory. |
+ * This is the path to go to when the search box content clears on GData. |
+ * @private |
+ * @type {string} |
+ */ |
+ this.lastNonGDataSearchDir_ = null; |
} |
/** |
@@ -497,6 +505,18 @@ DirectoryModel.prototype.prefetchCacheForSorting_ = function(entries, |
}; |
/** |
+ * Gets name that should be dispalyed in the UI for the entry. |
+ * @param {string} path Full path of the entry whose display name we are |
+ * getting. |
+ * @param {string} defaultName Default name to use if no name is calculated. |
+ * @return {string} Name to be used for display. |
+ */ |
+DirectoryModel.prototype.getDisplayName = function(path, defaultName) { |
+ var searchResultName = util.getFileAndDisplayNameForGDataSearchResult(path); |
+ return searchResultName ? searchResultName.displayName : defaultName; |
+}; |
+ |
+/** |
* Delete the list of files and directories from filesystem and |
* update the file list. |
* @param {Array.<Entry>} entries Entries to delete. |
@@ -597,25 +617,30 @@ DirectoryModel.prototype.renameEntry = function(entry, newName, errorCallback, |
var index = fileList.indexOf(entry); |
if (index >= 0) |
fileList.splice(index, 1, newEntry); |
- self.selectEntry(newName); |
+ self.selectEntry(newEntry.name); |
// If the entry doesn't exist in the list it mean that it updated from |
// outside (probably by directory rescan). |
if (opt_successCallback) |
opt_successCallback(); |
}); |
} |
- entry.moveTo(this.currentDirEntry_, newName, onSuccess, errorCallback); |
+ |
+ var newNameToUse = this.getNameToUseInRenaming_(entry, newName); |
+ entry.moveTo(this.currentDirEntry_, newNameToUse, onSuccess, errorCallback); |
}; |
/** |
* Checks if current directory contains a file or directory with this name. |
+ * @param {string} entry Entry to which newName will be given. |
* @param {string} newName Name to check. |
* @param {function(boolean, boolean?)} callback Called when the result's |
* available. First parameter is true if the entry exists and second |
* is true if it's a file. |
*/ |
-DirectoryModel.prototype.doesExist = function(newName, callback) { |
- util.resolvePath(this.currentDirEntry_, newName, |
+DirectoryModel.prototype.doesExist = function(entry, newName, callback) { |
SeRya
2012/05/10 08:44:16
May be rename newName to newDisplayName (here and
tbarzic
2012/05/10 23:28:02
Done.
|
+ var newNameToUse = this.getNameToUseInRenaming_(entry, newName); |
+ |
+ util.resolvePath(this.currentDirEntry_, newNameToUse, |
function(entry) { |
callback(true, entry.isFile); |
}, |
@@ -623,6 +648,26 @@ DirectoryModel.prototype.doesExist = function(newName, callback) { |
}; |
/** |
+ * Creates file name that should be used as a new file name in filesystem |
+ * operations while renaming. It the given entry is not a gdata search result |
+ * entry, |newName| will be used. |
+ * |
+ * @private |
+ * @param {Entry} entry Entry which is being renamed. |
+ * @param {string} newName The new file name provided by user. |
+ * @return {string} File name that should be used in renaming filesystem |
+ * operations. |
+ */ |
+DirectoryModel.prototype.getNameToUseInRenaming_ = function(entry, newName) { |
SeRya
2012/05/10 08:44:16
This method effectively is opposite to getDisplayN
tbarzic
2012/05/10 23:28:02
Done.
|
+ // If we are renaming gdata search result, we'll have to format newName to |
+ // use in file system operation like: <resource_id>.<file_name>. |
+ var searchResultName = |
+ util.getFileAndDisplayNameForGDataSearchResult(entry.fullPath); |
+ return searchResultName ? searchResultName.resourceId + '.' + newName : |
+ newName; |
+}; |
+ |
+/** |
* Creates directory and updates the file list. |
* |
* @param {string} name Directory name. |
@@ -731,6 +776,8 @@ DirectoryModel.prototype.changeDirectoryOrRoot = function(path) { |
*/ |
DirectoryModel.prototype.changeDirectoryEntry_ = function(initial, dirEntry, |
opt_callback) { |
+ if (this.shouldClearSearch(this.currentDirEntry_, dirEntry)) |
+ this.clearSearch(); |
var previous = this.currentDirEntry_; |
this.currentDirEntry_ = dirEntry; |
function onRescanComplete() { |
@@ -1109,6 +1156,84 @@ DirectoryModel.prototype.prepareUnmount = function(rootPath) { |
}; |
/** |
+ * Performs search and displays results. The search type is dependent on the |
+ * current directory. If we are currently on gdata, server side content search |
+ * over gdata mount point. If the current directory is not on the gdata, file |
+ * name search over current directory wil be performed. |
+ * |
+ * @param {string} query Query that will be searched for. |
+ */ |
+DirectoryModel.prototype.search = function(query) { |
+ if (!query) { |
+ this.clearSearch(); |
+ return; |
+ } |
+ |
+ // If we are offline, let's fallback to file name search inside dir. |
+ if (this.getRootType() == DirectoryModel.RootType.GDATA && |
+ !util.isOffline()) { |
+ var self = this; |
+ // Create shadow directory which will contein search results. |
+ this.root_.getDirectory(util.createGDataSearchPath(query), |
+ {create: false}, |
+ function(dir) { |
+ self.updateCurrentDirAndSearch(dir); |
+ }); |
+ } else { |
+ this.addFilter( |
+ 'searchbox', |
+ function(e) { |
+ return e.name.substring(0, query.length) == query; |
+ }); |
+ } |
+}; |
+ |
+/** |
+ * Changed |currentDirEntry_| and triggers rescan for gdata search. |
+ * @param {Entry} searchDir Directory entry that will be used to collect search |
+ * results. |
+ */ |
+DirectoryModel.prototype.updateCurrentDirAndSearch = function(searchDir) { |
+ if (!util.isGDataSearchPath(this.currentDirEntry_.fullPath)) |
+ this.lastNonGDataSearchDir_ = this.currentDirEntry_; |
+ // We have to update currentDirEntry_ so we ignore DirectoryChanged |
+ // notifications. |
+ this.currentDirEntry_ = searchDir; |
SeRya
2012/05/10 08:44:16
It's better but still flawed. You shouldn't change
tbarzic
2012/05/10 23:28:02
Done.
|
+ this.rescanSoon(); |
+}; |
+ |
+/** |
+ * Checks if the search state of the directory should be reset when changing |
+ * directories. |
+ * @param {Entry} oldEntry Dir entry from which directory should be changed. |
+ * @param {Entry} newEntry Dire entry to which directory should be changed. |
+ * @return {boolean} Should search state be cleared. |
+ */ |
+DirectoryModel.prototype.shouldClearSearch = function(oldEntry, newEntry) { |
+ var isOldOnGData = DirectoryModel.getRootType(oldEntry.fullPath) == |
+ DirectoryModel.RootType.GDATA; |
+ var isNewOnGData = DirectoryModel.getRootType(newEntry.fullPath) == |
+ DirectoryModel.RootType.GDATA; |
+ |
+ // Searches on gdata root and non gdata root are different, so let's just undo |
+ // the search if the search type for directories changes. |
+ // Also, if we are changing directory on gdata, We should reset directory |
+ // state if it was changed by a search in progress. |
+ return !util.isOffline() && (isNewOnGData || (isOldOnGData != isNewOnGData)); |
+}; |
+ |
+/** |
+ * Clears any state set by previous searches. |
+ */ |
+DirectoryModel.prototype.clearSearch = function() { |
+ if (this.lastNonGDataSearchDir_) |
+ this.currentDirEntry_ = this.lastNonGDataSearchDir_; |
+ this.lastNonGDataSearchDir_ = null; |
+ // This will trigger rescan. |
+ this.removeFilter('searchbox'); |
+}; |
+ |
+/** |
* @param {string} path Any path. |
* @return {string} The root path. |
*/ |