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Side by Side Diff: ui/resources/ui_resources_touch.grd

Issue 10332254: Reorganize image files in ui/resources (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: sync Created 8 years, 7 months ago
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1 <?xml version="1.0" encoding="UTF-8"?> 1 <?xml version="1.0" encoding="UTF-8"?>
2 <grit latest_public_release="0" current_release="1"> 2 <grit latest_public_release="0" current_release="1">
3 <outputs> 3 <outputs>
4 <output filename="grit/ui_resources_touch.h" type="rc_header"> 4 <output filename="grit/ui_resources_touch.h" type="rc_header">
5 <emit emit_type='prepend'></emit> 5 <emit emit_type='prepend'></emit>
6 </output> 6 </output>
7 <output filename="grit/ui_resources_touch_map.cc" type="resource_map_source" /> 7 <output filename="grit/ui_resources_touch_map.cc" type="resource_map_source" />
8 <output filename="grit/ui_resources_touch_map.h" type="resource_map_header" /> 8 <output filename="grit/ui_resources_touch_map.h" type="resource_map_header" />
9 <output filename="ui_resources_touch.pak" type="data_package" /> 9 <output filename="ui_resources_touch.pak" type="data_package" />
10 <output filename="ui_resources_touch.rc" type="rc_all" /> 10 <output filename="ui_resources_touch.rc" type="rc_all" />
11 </outputs> 11 </outputs>
12 <release seq="1"> 12 <release seq="1">
13 <includes> 13 <includes>
14 <!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH 14 <!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH
15 ui_resources_standard.grd and ui_resources_2x.grd. THIS MEANS THAT 15 ui_resources_standard.grd and ui_resources_2x.grd. THIS MEANS THAT
16 EACH ICON IN THIS FILE MUST HAVE AN EQUIVALENT ICON IN THE OTHER 16 EACH ICON IN THIS FILE MUST HAVE AN EQUIVALENT ICON IN THE OTHER
17 FILES. --> 17 FILES. -->
18 <include name="IDR_BUBBLE_B" file="bubble_b.png" type="BINDATA" /> 18 <include name="IDR_BUBBLE_B" file="default_100_percent/bubble_b.png" type= "BINDATA" />
19 <include name="IDR_BUBBLE_BL" file="bubble_bl.png" type="BINDATA" /> 19 <include name="IDR_BUBBLE_BL" file="default_100_percent/bubble_bl.png" typ e="BINDATA" />
20 <include name="IDR_BUBBLE_BR" file="bubble_br.png" type="BINDATA" /> 20 <include name="IDR_BUBBLE_BR" file="default_100_percent/bubble_br.png" typ e="BINDATA" />
21 <include name="IDR_BUBBLE_B_ARROW" file="bubble_pointer_b.png" type="BINDA TA" /> 21 <include name="IDR_BUBBLE_B_ARROW" file="default_100_percent/bubble_pointe r_b.png" type="BINDATA" />
22 <include name="IDR_BUBBLE_L" file="bubble_l.png" type="BINDATA" /> 22 <include name="IDR_BUBBLE_L" file="default_100_percent/bubble_l.png" type= "BINDATA" />
23 <include name="IDR_BUBBLE_L_ARROW" file="bubble_pointer_l.png" type="BINDA TA" /> 23 <include name="IDR_BUBBLE_L_ARROW" file="default_100_percent/bubble_pointe r_l.png" type="BINDATA" />
24 <include name="IDR_BUBBLE_R" file="bubble_r.png" type="BINDATA" /> 24 <include name="IDR_BUBBLE_R" file="default_100_percent/bubble_r.png" type= "BINDATA" />
25 <include name="IDR_BUBBLE_R_ARROW" file="bubble_pointer_r.png" type="BINDA TA" /> 25 <include name="IDR_BUBBLE_R_ARROW" file="default_100_percent/bubble_pointe r_r.png" type="BINDATA" />
26 <include name="IDR_BUBBLE_T" file="bubble_t.png" type="BINDATA" /> 26 <include name="IDR_BUBBLE_T" file="default_100_percent/bubble_t.png" type= "BINDATA" />
27 <include name="IDR_BUBBLE_TL" file="bubble_tl.png" type="BINDATA" /> 27 <include name="IDR_BUBBLE_TL" file="default_100_percent/bubble_tl.png" typ e="BINDATA" />
28 <include name="IDR_BUBBLE_TR" file="bubble_tr.png" type="BINDATA" /> 28 <include name="IDR_BUBBLE_TR" file="default_100_percent/bubble_tr.png" typ e="BINDATA" />
29 <include name="IDR_BUBBLE_T_ARROW" file="bubble_pointer_t.png" type="BINDA TA" /> 29 <include name="IDR_BUBBLE_T_ARROW" file="default_100_percent/bubble_pointe r_t.png" type="BINDATA" />
30 30
31 <include name="IDR_BUBBLE_SHADOW_B" file="bubble_shadow_b.png" type="BINDA TA" /> 31 <include name="IDR_BUBBLE_SHADOW_B" file="default_100_percent/bubble_shado w_b.png" type="BINDATA" />
32 <include name="IDR_BUBBLE_SHADOW_BL" file="bubble_shadow_bl.png" type="BIN DATA" /> 32 <include name="IDR_BUBBLE_SHADOW_BL" file="default_100_percent/bubble_shad ow_bl.png" type="BINDATA" />
33 <include name="IDR_BUBBLE_SHADOW_BR" file="bubble_shadow_br.png" type="BIN DATA" /> 33 <include name="IDR_BUBBLE_SHADOW_BR" file="default_100_percent/bubble_shad ow_br.png" type="BINDATA" />
34 <include name="IDR_BUBBLE_SHADOW_L" file="bubble_shadow_l.png" type="BINDA TA" /> 34 <include name="IDR_BUBBLE_SHADOW_L" file="default_100_percent/bubble_shado w_l.png" type="BINDATA" />
35 <include name="IDR_BUBBLE_SHADOW_R" file="bubble_shadow_r.png" type="BINDA TA" /> 35 <include name="IDR_BUBBLE_SHADOW_R" file="default_100_percent/bubble_shado w_r.png" type="BINDATA" />
36 <include name="IDR_BUBBLE_SHADOW_T" file="bubble_shadow_t.png" type="BINDA TA" /> 36 <include name="IDR_BUBBLE_SHADOW_T" file="default_100_percent/bubble_shado w_t.png" type="BINDATA" />
37 <include name="IDR_BUBBLE_SHADOW_TL" file="bubble_shadow_tl.png" type="BIN DATA" /> 37 <include name="IDR_BUBBLE_SHADOW_TL" file="default_100_percent/bubble_shad ow_tl.png" type="BINDATA" />
38 <include name="IDR_BUBBLE_SHADOW_TR" file="bubble_shadow_tr.png" type="BIN DATA" /> 38 <include name="IDR_BUBBLE_SHADOW_TR" file="default_100_percent/bubble_shad ow_tr.png" type="BINDATA" />
39 39
40 <include name="IDR_CLOSE_BAR" file="close_bar.png" type="BINDATA" /> 40 <include name="IDR_CLOSE_BAR" file="close_bar.png" type="BINDATA" />
41 <include name="IDR_CLOSE_BAR_H" file="close_bar_h.png" type="BINDATA" /> 41 <include name="IDR_CLOSE_BAR_H" file="close_bar_h.png" type="BINDATA" />
42 <include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask.png" type="BINDATA " /> 42 <include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask.png" type="BINDATA " />
43 <include name="IDR_CLOSE_BAR_P" file="close_bar_p.png" type="BINDATA" /> 43 <include name="IDR_CLOSE_BAR_P" file="close_bar_p.png" type="BINDATA" />
44 44
45 <!-- Remaining images only used by Aura. --> 45 <!-- Remaining images only used by Aura. -->
46 <if expr="pp_ifdef('use_aura')"> 46 <if expr="pp_ifdef('use_aura')">
47 <include name="IDR_AURA_WINDOW_BUTTON_SEPARATOR" file="touch_100/window_ button_separator.png" type="BINDATA" /> 47 <include name="IDR_AURA_WINDOW_BUTTON_SEPARATOR" file="touch_100_percent /window_button_separator.png" type="BINDATA" />
48 <include name="IDR_AURA_WINDOW_CLOSE" file="touch_100/window_close_norma l.png" type="BINDATA" /> 48 <include name="IDR_AURA_WINDOW_CLOSE" file="touch_100_percent/window_clo se_normal.png" type="BINDATA" />
49 <include name="IDR_AURA_WINDOW_CLOSE_H" file="touch_100/window_close_hov er.png" type="BINDATA" /> 49 <include name="IDR_AURA_WINDOW_CLOSE_H" file="touch_100_percent/window_c lose_hover.png" type="BINDATA" />
50 <include name="IDR_AURA_WINDOW_CLOSE_P" file="touch_100/window_close_pre ssed.png" type="BINDATA" /> 50 <include name="IDR_AURA_WINDOW_CLOSE_P" file="touch_100_percent/window_c lose_pressed.png" type="BINDATA" />
51 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE" file="touch_100/window_ close_normal.png" type="BINDATA" /> 51 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE" file="touch_100_percent /window_close_normal.png" type="BINDATA" />
52 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_H" file="touch_100/windo w_close_hover.png" type="BINDATA" /> 52 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_H" file="touch_100_perce nt/window_close_hover.png" type="BINDATA" />
53 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_P" file="touch_100/windo w_close_pressed.png" type="BINDATA" /> 53 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_P" file="touch_100_perce nt/window_close_pressed.png" type="BINDATA" />
54 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE" file="touch_100/windo w_restore_normal.png" type="BINDATA" /> 54 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE" file="touch_100_perce nt/window_restore_normal.png" type="BINDATA" />
55 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_H" file="touch_100/win dow_restore_hover.png" type="BINDATA" /> 55 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_H" file="touch_100_per cent/window_restore_hover.png" type="BINDATA" />
56 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_P" file="touch_100/win dow_restore_pressed.png" type="BINDATA" /> 56 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_P" file="touch_100_per cent/window_restore_pressed.png" type="BINDATA" />
57 <include name="IDR_AURA_WINDOW_FULLSCREEN_SEPARATOR" file="touch_100/win dow_button_separator.png" type="BINDATA" /> 57 <include name="IDR_AURA_WINDOW_FULLSCREEN_SEPARATOR" file="touch_100_per cent/window_button_separator.png" type="BINDATA" />
58 <include name="IDR_AURA_WINDOW_MAXIMIZE" file="touch_100/window_maximize _normal.png" type="BINDATA" /> 58 <include name="IDR_AURA_WINDOW_MAXIMIZE" file="touch_100_percent/window_ maximize_normal.png" type="BINDATA" />
59 <include name="IDR_AURA_WINDOW_MAXIMIZE_H" file="touch_100/window_maximi ze_hover.png" type="BINDATA" /> 59 <include name="IDR_AURA_WINDOW_MAXIMIZE_H" file="touch_100_percent/windo w_maximize_hover.png" type="BINDATA" />
60 <include name="IDR_AURA_WINDOW_MAXIMIZE_P" file="touch_100/window_maximi ze_pressed.png" type="BINDATA" /> 60 <include name="IDR_AURA_WINDOW_MAXIMIZE_P" file="touch_100_percent/windo w_maximize_pressed.png" type="BINDATA" />
61 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE" file="touch_100/window_c lose_normal.png" type="BINDATA" /> 61 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE" file="touch_100_percent/ window_close_normal.png" type="BINDATA" />
62 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H" file="touch_100/window _close_hover.png" type="BINDATA" /> 62 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H" file="touch_100_percen t/window_close_hover.png" type="BINDATA" />
63 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P" file="touch_100/window _close_pressed.png" type="BINDATA" /> 63 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P" file="touch_100_percen t/window_close_pressed.png" type="BINDATA" />
64 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE" file="touch_100/windo w_maximized_minimize_normal.png" type="BINDATA" /> 64 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE" file="touch_100_perce nt/window_maximized_minimize_normal.png" type="BINDATA" />
65 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_H" file="touch_100/win dow_maximized_minimize_hover.png" type="BINDATA" /> 65 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_H" file="touch_100_per cent/window_maximized_minimize_hover.png" type="BINDATA" />
66 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_P" file="touch_100/win dow_maximized_minimize_pressed.png" type="BINDATA" /> 66 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_P" file="touch_100_per cent/window_maximized_minimize_pressed.png" type="BINDATA" />
67 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_LEFT_P" file="touch_100/wi ndow_snap_left_pressed.png" type="BINDATA" /> 67 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_LEFT_P" file="touch_100_pe rcent/window_snap_left_pressed.png" type="BINDATA" />
68 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_MINIMIZE_P" file="touch_10 0/window_snap_minimize_pressed.png" type="BINDATA" /> 68 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_MINIMIZE_P" file="touch_10 0_percent/window_snap_minimize_pressed.png" type="BINDATA" />
69 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_P" file="touch_100/window_ snap_pressed.png" type="BINDATA" /> 69 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_P" file="touch_100_percent /window_snap_pressed.png" type="BINDATA" />
70 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_RIGHT_P" file="touch_100/w indow_snap_right_pressed.png" type="BINDATA" /> 70 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_RIGHT_P" file="touch_100_p ercent/window_snap_right_pressed.png" type="BINDATA" />
71 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE" file="touch_100/window _restore_normal.png" type="BINDATA" /> 71 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE" file="touch_100_percen t/window_restore_normal.png" type="BINDATA" />
72 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H" file="touch_100/wind ow_restore_hover.png" type="BINDATA" /> 72 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H" file="touch_100_perc ent/window_restore_hover.png" type="BINDATA" />
73 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P" file="touch_100/wind ow_restore_pressed.png" type="BINDATA" /> 73 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P" file="touch_100_perc ent/window_restore_pressed.png" type="BINDATA" />
74 <include name="IDR_AURA_WINDOW_SNAP_LEFT_P" file="touch_100/window_snap_ left_pressed.png" type="BINDATA" /> 74 <include name="IDR_AURA_WINDOW_SNAP_LEFT_P" file="touch_100_percent/wind ow_snap_left_pressed.png" type="BINDATA" />
75 <include name="IDR_AURA_WINDOW_SNAP_MINIMIZE_P" file="touch_100/window_s nap_minimize_pressed.png" type="BINDATA" /> 75 <include name="IDR_AURA_WINDOW_SNAP_MINIMIZE_P" file="touch_100_percent/ window_snap_minimize_pressed.png" type="BINDATA" />
76 <include name="IDR_AURA_WINDOW_SNAP_P" file="touch_100/window_snap_press ed.png" type="BINDATA" /> 76 <include name="IDR_AURA_WINDOW_SNAP_P" file="touch_100_percent/window_sn ap_pressed.png" type="BINDATA" />
77 <include name="IDR_AURA_WINDOW_SNAP_RIGHT_P" file="touch_100/window_snap _right_pressed.png" type="BINDATA" /> 77 <include name="IDR_AURA_WINDOW_SNAP_RIGHT_P" file="touch_100_percent/win dow_snap_right_pressed.png" type="BINDATA" />
78 <include name="IDR_AURA_CURSOR_NO_DROP" file="default_100/aura/left_ptr_ nodrop.png" type="BINDATA" /> 78 <include name="IDR_AURA_CURSOR_NO_DROP" file="default_100_percent/aura/l eft_ptr_nodrop.png" type="BINDATA" />
79 <include name="IDR_AURA_CURSOR_COPY" file="default_100/aura/left_ptr_cop y.png" type="BINDATA" /> 79 <include name="IDR_AURA_CURSOR_COPY" file="default_100_percent/aura/left _ptr_copy.png" type="BINDATA" />
80 </if> 80 </if>
81 </includes> 81 </includes>
82 </release> 82 </release>
83 </grit> 83 </grit>
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