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1 <?xml version="1.0" encoding="UTF-8"?> | 1 <?xml version="1.0" encoding="UTF-8"?> |
2 <grit latest_public_release="0" current_release="1"> | 2 <grit latest_public_release="0" current_release="1"> |
3 <outputs> | 3 <outputs> |
4 <output filename="grit/ui_resources_touch.h" type="rc_header"> | 4 <output filename="grit/ui_resources_touch.h" type="rc_header"> |
5 <emit emit_type='prepend'></emit> | 5 <emit emit_type='prepend'></emit> |
6 </output> | 6 </output> |
7 <output filename="grit/ui_resources_touch_map.cc" type="resource_map_source"
/> | 7 <output filename="grit/ui_resources_touch_map.cc" type="resource_map_source"
/> |
8 <output filename="grit/ui_resources_touch_map.h" type="resource_map_header"
/> | 8 <output filename="grit/ui_resources_touch_map.h" type="resource_map_header"
/> |
9 <output filename="ui_resources_touch.pak" type="data_package" /> | 9 <output filename="ui_resources_touch.pak" type="data_package" /> |
10 <output filename="ui_resources_touch.rc" type="rc_all" /> | 10 <output filename="ui_resources_touch.rc" type="rc_all" /> |
11 </outputs> | 11 </outputs> |
12 <release seq="1"> | 12 <release seq="1"> |
13 <includes> | 13 <includes> |
14 <!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH | 14 <!-- KEEP THESE IN ALPHABETICAL ORDER AND SYNCHRONIZED WITH |
15 ui_resources_standard.grd and ui_resources_2x.grd. THIS MEANS THAT | 15 ui_resources_standard.grd and ui_resources_2x.grd. THIS MEANS THAT |
16 EACH ICON IN THIS FILE MUST HAVE AN EQUIVALENT ICON IN THE OTHER | 16 EACH ICON IN THIS FILE MUST HAVE AN EQUIVALENT ICON IN THE OTHER |
17 FILES. --> | 17 FILES. --> |
18 <include name="IDR_BUBBLE_B" file="bubble_b.png" type="BINDATA" /> | 18 <include name="IDR_BUBBLE_B" file="default_100_percent/bubble_b.png" type=
"BINDATA" /> |
19 <include name="IDR_BUBBLE_BL" file="bubble_bl.png" type="BINDATA" /> | 19 <include name="IDR_BUBBLE_BL" file="default_100_percent/bubble_bl.png" typ
e="BINDATA" /> |
20 <include name="IDR_BUBBLE_BR" file="bubble_br.png" type="BINDATA" /> | 20 <include name="IDR_BUBBLE_BR" file="default_100_percent/bubble_br.png" typ
e="BINDATA" /> |
21 <include name="IDR_BUBBLE_B_ARROW" file="bubble_pointer_b.png" type="BINDA
TA" /> | 21 <include name="IDR_BUBBLE_B_ARROW" file="default_100_percent/bubble_pointe
r_b.png" type="BINDATA" /> |
22 <include name="IDR_BUBBLE_L" file="bubble_l.png" type="BINDATA" /> | 22 <include name="IDR_BUBBLE_L" file="default_100_percent/bubble_l.png" type=
"BINDATA" /> |
23 <include name="IDR_BUBBLE_L_ARROW" file="bubble_pointer_l.png" type="BINDA
TA" /> | 23 <include name="IDR_BUBBLE_L_ARROW" file="default_100_percent/bubble_pointe
r_l.png" type="BINDATA" /> |
24 <include name="IDR_BUBBLE_R" file="bubble_r.png" type="BINDATA" /> | 24 <include name="IDR_BUBBLE_R" file="default_100_percent/bubble_r.png" type=
"BINDATA" /> |
25 <include name="IDR_BUBBLE_R_ARROW" file="bubble_pointer_r.png" type="BINDA
TA" /> | 25 <include name="IDR_BUBBLE_R_ARROW" file="default_100_percent/bubble_pointe
r_r.png" type="BINDATA" /> |
26 <include name="IDR_BUBBLE_T" file="bubble_t.png" type="BINDATA" /> | 26 <include name="IDR_BUBBLE_T" file="default_100_percent/bubble_t.png" type=
"BINDATA" /> |
27 <include name="IDR_BUBBLE_TL" file="bubble_tl.png" type="BINDATA" /> | 27 <include name="IDR_BUBBLE_TL" file="default_100_percent/bubble_tl.png" typ
e="BINDATA" /> |
28 <include name="IDR_BUBBLE_TR" file="bubble_tr.png" type="BINDATA" /> | 28 <include name="IDR_BUBBLE_TR" file="default_100_percent/bubble_tr.png" typ
e="BINDATA" /> |
29 <include name="IDR_BUBBLE_T_ARROW" file="bubble_pointer_t.png" type="BINDA
TA" /> | 29 <include name="IDR_BUBBLE_T_ARROW" file="default_100_percent/bubble_pointe
r_t.png" type="BINDATA" /> |
30 | 30 |
31 <include name="IDR_BUBBLE_SHADOW_B" file="bubble_shadow_b.png" type="BINDA
TA" /> | 31 <include name="IDR_BUBBLE_SHADOW_B" file="default_100_percent/bubble_shado
w_b.png" type="BINDATA" /> |
32 <include name="IDR_BUBBLE_SHADOW_BL" file="bubble_shadow_bl.png" type="BIN
DATA" /> | 32 <include name="IDR_BUBBLE_SHADOW_BL" file="default_100_percent/bubble_shad
ow_bl.png" type="BINDATA" /> |
33 <include name="IDR_BUBBLE_SHADOW_BR" file="bubble_shadow_br.png" type="BIN
DATA" /> | 33 <include name="IDR_BUBBLE_SHADOW_BR" file="default_100_percent/bubble_shad
ow_br.png" type="BINDATA" /> |
34 <include name="IDR_BUBBLE_SHADOW_L" file="bubble_shadow_l.png" type="BINDA
TA" /> | 34 <include name="IDR_BUBBLE_SHADOW_L" file="default_100_percent/bubble_shado
w_l.png" type="BINDATA" /> |
35 <include name="IDR_BUBBLE_SHADOW_R" file="bubble_shadow_r.png" type="BINDA
TA" /> | 35 <include name="IDR_BUBBLE_SHADOW_R" file="default_100_percent/bubble_shado
w_r.png" type="BINDATA" /> |
36 <include name="IDR_BUBBLE_SHADOW_T" file="bubble_shadow_t.png" type="BINDA
TA" /> | 36 <include name="IDR_BUBBLE_SHADOW_T" file="default_100_percent/bubble_shado
w_t.png" type="BINDATA" /> |
37 <include name="IDR_BUBBLE_SHADOW_TL" file="bubble_shadow_tl.png" type="BIN
DATA" /> | 37 <include name="IDR_BUBBLE_SHADOW_TL" file="default_100_percent/bubble_shad
ow_tl.png" type="BINDATA" /> |
38 <include name="IDR_BUBBLE_SHADOW_TR" file="bubble_shadow_tr.png" type="BIN
DATA" /> | 38 <include name="IDR_BUBBLE_SHADOW_TR" file="default_100_percent/bubble_shad
ow_tr.png" type="BINDATA" /> |
39 | 39 |
40 <include name="IDR_CLOSE_BAR" file="close_bar.png" type="BINDATA" /> | 40 <include name="IDR_CLOSE_BAR" file="close_bar.png" type="BINDATA" /> |
41 <include name="IDR_CLOSE_BAR_H" file="close_bar_h.png" type="BINDATA" /> | 41 <include name="IDR_CLOSE_BAR_H" file="close_bar_h.png" type="BINDATA" /> |
42 <include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask.png" type="BINDATA
" /> | 42 <include name="IDR_CLOSE_BAR_MASK" file="close_bar_mask.png" type="BINDATA
" /> |
43 <include name="IDR_CLOSE_BAR_P" file="close_bar_p.png" type="BINDATA" /> | 43 <include name="IDR_CLOSE_BAR_P" file="close_bar_p.png" type="BINDATA" /> |
44 | 44 |
45 <!-- Remaining images only used by Aura. --> | 45 <!-- Remaining images only used by Aura. --> |
46 <if expr="pp_ifdef('use_aura')"> | 46 <if expr="pp_ifdef('use_aura')"> |
47 <include name="IDR_AURA_WINDOW_BUTTON_SEPARATOR" file="touch_100/window_
button_separator.png" type="BINDATA" /> | 47 <include name="IDR_AURA_WINDOW_BUTTON_SEPARATOR" file="touch_100_percent
/window_button_separator.png" type="BINDATA" /> |
48 <include name="IDR_AURA_WINDOW_CLOSE" file="touch_100/window_close_norma
l.png" type="BINDATA" /> | 48 <include name="IDR_AURA_WINDOW_CLOSE" file="touch_100_percent/window_clo
se_normal.png" type="BINDATA" /> |
49 <include name="IDR_AURA_WINDOW_CLOSE_H" file="touch_100/window_close_hov
er.png" type="BINDATA" /> | 49 <include name="IDR_AURA_WINDOW_CLOSE_H" file="touch_100_percent/window_c
lose_hover.png" type="BINDATA" /> |
50 <include name="IDR_AURA_WINDOW_CLOSE_P" file="touch_100/window_close_pre
ssed.png" type="BINDATA" /> | 50 <include name="IDR_AURA_WINDOW_CLOSE_P" file="touch_100_percent/window_c
lose_pressed.png" type="BINDATA" /> |
51 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE" file="touch_100/window_
close_normal.png" type="BINDATA" /> | 51 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE" file="touch_100_percent
/window_close_normal.png" type="BINDATA" /> |
52 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_H" file="touch_100/windo
w_close_hover.png" type="BINDATA" /> | 52 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_H" file="touch_100_perce
nt/window_close_hover.png" type="BINDATA" /> |
53 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_P" file="touch_100/windo
w_close_pressed.png" type="BINDATA" /> | 53 <include name="IDR_AURA_WINDOW_FULLSCREEN_CLOSE_P" file="touch_100_perce
nt/window_close_pressed.png" type="BINDATA" /> |
54 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE" file="touch_100/windo
w_restore_normal.png" type="BINDATA" /> | 54 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE" file="touch_100_perce
nt/window_restore_normal.png" type="BINDATA" /> |
55 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_H" file="touch_100/win
dow_restore_hover.png" type="BINDATA" /> | 55 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_H" file="touch_100_per
cent/window_restore_hover.png" type="BINDATA" /> |
56 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_P" file="touch_100/win
dow_restore_pressed.png" type="BINDATA" /> | 56 <include name="IDR_AURA_WINDOW_FULLSCREEN_RESTORE_P" file="touch_100_per
cent/window_restore_pressed.png" type="BINDATA" /> |
57 <include name="IDR_AURA_WINDOW_FULLSCREEN_SEPARATOR" file="touch_100/win
dow_button_separator.png" type="BINDATA" /> | 57 <include name="IDR_AURA_WINDOW_FULLSCREEN_SEPARATOR" file="touch_100_per
cent/window_button_separator.png" type="BINDATA" /> |
58 <include name="IDR_AURA_WINDOW_MAXIMIZE" file="touch_100/window_maximize
_normal.png" type="BINDATA" /> | 58 <include name="IDR_AURA_WINDOW_MAXIMIZE" file="touch_100_percent/window_
maximize_normal.png" type="BINDATA" /> |
59 <include name="IDR_AURA_WINDOW_MAXIMIZE_H" file="touch_100/window_maximi
ze_hover.png" type="BINDATA" /> | 59 <include name="IDR_AURA_WINDOW_MAXIMIZE_H" file="touch_100_percent/windo
w_maximize_hover.png" type="BINDATA" /> |
60 <include name="IDR_AURA_WINDOW_MAXIMIZE_P" file="touch_100/window_maximi
ze_pressed.png" type="BINDATA" /> | 60 <include name="IDR_AURA_WINDOW_MAXIMIZE_P" file="touch_100_percent/windo
w_maximize_pressed.png" type="BINDATA" /> |
61 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE" file="touch_100/window_c
lose_normal.png" type="BINDATA" /> | 61 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE" file="touch_100_percent/
window_close_normal.png" type="BINDATA" /> |
62 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H" file="touch_100/window
_close_hover.png" type="BINDATA" /> | 62 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_H" file="touch_100_percen
t/window_close_hover.png" type="BINDATA" /> |
63 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P" file="touch_100/window
_close_pressed.png" type="BINDATA" /> | 63 <include name="IDR_AURA_WINDOW_MAXIMIZED_CLOSE_P" file="touch_100_percen
t/window_close_pressed.png" type="BINDATA" /> |
64 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE" file="touch_100/windo
w_maximized_minimize_normal.png" type="BINDATA" /> | 64 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE" file="touch_100_perce
nt/window_maximized_minimize_normal.png" type="BINDATA" /> |
65 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_H" file="touch_100/win
dow_maximized_minimize_hover.png" type="BINDATA" /> | 65 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_H" file="touch_100_per
cent/window_maximized_minimize_hover.png" type="BINDATA" /> |
66 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_P" file="touch_100/win
dow_maximized_minimize_pressed.png" type="BINDATA" /> | 66 <include name="IDR_AURA_WINDOW_MAXIMIZED_MINIMIZE_P" file="touch_100_per
cent/window_maximized_minimize_pressed.png" type="BINDATA" /> |
67 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_LEFT_P" file="touch_100/wi
ndow_snap_left_pressed.png" type="BINDATA" /> | 67 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_LEFT_P" file="touch_100_pe
rcent/window_snap_left_pressed.png" type="BINDATA" /> |
68 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_MINIMIZE_P" file="touch_10
0/window_snap_minimize_pressed.png" type="BINDATA" /> | 68 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_MINIMIZE_P" file="touch_10
0_percent/window_snap_minimize_pressed.png" type="BINDATA" /> |
69 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_P" file="touch_100/window_
snap_pressed.png" type="BINDATA" /> | 69 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_P" file="touch_100_percent
/window_snap_pressed.png" type="BINDATA" /> |
70 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_RIGHT_P" file="touch_100/w
indow_snap_right_pressed.png" type="BINDATA" /> | 70 <include name="IDR_AURA_WINDOW_MAXIMIZED_SNAP_RIGHT_P" file="touch_100_p
ercent/window_snap_right_pressed.png" type="BINDATA" /> |
71 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE" file="touch_100/window
_restore_normal.png" type="BINDATA" /> | 71 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE" file="touch_100_percen
t/window_restore_normal.png" type="BINDATA" /> |
72 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H" file="touch_100/wind
ow_restore_hover.png" type="BINDATA" /> | 72 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_H" file="touch_100_perc
ent/window_restore_hover.png" type="BINDATA" /> |
73 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P" file="touch_100/wind
ow_restore_pressed.png" type="BINDATA" /> | 73 <include name="IDR_AURA_WINDOW_MAXIMIZED_RESTORE_P" file="touch_100_perc
ent/window_restore_pressed.png" type="BINDATA" /> |
74 <include name="IDR_AURA_WINDOW_SNAP_LEFT_P" file="touch_100/window_snap_
left_pressed.png" type="BINDATA" /> | 74 <include name="IDR_AURA_WINDOW_SNAP_LEFT_P" file="touch_100_percent/wind
ow_snap_left_pressed.png" type="BINDATA" /> |
75 <include name="IDR_AURA_WINDOW_SNAP_MINIMIZE_P" file="touch_100/window_s
nap_minimize_pressed.png" type="BINDATA" /> | 75 <include name="IDR_AURA_WINDOW_SNAP_MINIMIZE_P" file="touch_100_percent/
window_snap_minimize_pressed.png" type="BINDATA" /> |
76 <include name="IDR_AURA_WINDOW_SNAP_P" file="touch_100/window_snap_press
ed.png" type="BINDATA" /> | 76 <include name="IDR_AURA_WINDOW_SNAP_P" file="touch_100_percent/window_sn
ap_pressed.png" type="BINDATA" /> |
77 <include name="IDR_AURA_WINDOW_SNAP_RIGHT_P" file="touch_100/window_snap
_right_pressed.png" type="BINDATA" /> | 77 <include name="IDR_AURA_WINDOW_SNAP_RIGHT_P" file="touch_100_percent/win
dow_snap_right_pressed.png" type="BINDATA" /> |
78 <include name="IDR_AURA_CURSOR_NO_DROP" file="default_100/aura/left_ptr_
nodrop.png" type="BINDATA" /> | 78 <include name="IDR_AURA_CURSOR_NO_DROP" file="default_100_percent/aura/l
eft_ptr_nodrop.png" type="BINDATA" /> |
79 <include name="IDR_AURA_CURSOR_COPY" file="default_100/aura/left_ptr_cop
y.png" type="BINDATA" /> | 79 <include name="IDR_AURA_CURSOR_COPY" file="default_100_percent/aura/left
_ptr_copy.png" type="BINDATA" /> |
80 </if> | 80 </if> |
81 </includes> | 81 </includes> |
82 </release> | 82 </release> |
83 </grit> | 83 </grit> |
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