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Unified Diff: tests/standalone/src/io/EchoServerTest.dart

Issue 10252020: test rename overhaul: step 12 - standalone (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 8 years, 8 months ago
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Index: tests/standalone/src/io/EchoServerTest.dart
diff --git a/tests/standalone/src/io/EchoServerTest.dart b/tests/standalone/src/io/EchoServerTest.dart
deleted file mode 100644
index 5317967483fed3c26339f0c6ac54920273434f14..0000000000000000000000000000000000000000
--- a/tests/standalone/src/io/EchoServerTest.dart
+++ /dev/null
@@ -1,199 +0,0 @@
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-//
-// Echo server test program for testing sockets.
-//
-// VMOptions=
-// VMOptions=--short_socket_read
-// VMOptions=--short_socket_write
-// VMOptions=--short_socket_read --short_socket_write
-
-#library("EchoServerTest.dart");
-#import("dart:io");
-#import("dart:isolate");
-#source("TestingServer.dart");
-
-class EchoServerTest {
-
- static void testMain() {
- EchoServerGame echoServerGame = new EchoServerGame.start();
- }
-}
-
-class EchoServerGame {
-
- static final MSGSIZE = 10;
- static final MESSAGES = 100;
- static final FIRSTCHAR = 65;
-
- EchoServerGame.start()
- : _receivePort = new ReceivePort(),
- _sendPort = null,
- _buffer = new List<int>(MSGSIZE),
- _messages = 0 {
- for (int i = 0; i < MSGSIZE; i++) {
- _buffer[i] = FIRSTCHAR + i;
- }
- new EchoServer().spawn().then((SendPort port) {
- _sendPort = port;
- start();
- });
- }
-
- void sendData() {
- Socket _socket;
-
- void messageHandler() {
-
- List<int> bufferReceived = new List<int>(MSGSIZE);
- int bytesRead = 0;
-
- void handleRead() {
- bytesRead += _socket.readList(
- bufferReceived, bytesRead, MSGSIZE - bytesRead);
- if (bytesRead < MSGSIZE) {
- // We check every time the whole buffer to verify data integrity.
- for (int i = 0; i < bytesRead; i++) {
- Expect.equals(FIRSTCHAR + i, bufferReceived[i]);
- }
- _socket.onData = handleRead;
- } else {
- // We check every time the whole buffer to verify data integrity.
- for (int i = 0; i < MSGSIZE; i++) {
- Expect.equals(FIRSTCHAR + i, bufferReceived[i]);
- }
- _messages++;
- _socket.close();
- if (_messages < MESSAGES) {
- sendData();
- } else {
- shutdown();
- }
- }
- }
-
- handleRead();
- }
-
- void errorHandler(Exception e) {
- Expect.fail("Socket error $e");
- }
-
- void connectHandler() {
-
- void writeMessage() {
- int bytesWritten = 0;
-
- void handleWrite() {
- bytesWritten += _socket.writeList(
- _buffer, bytesWritten, MSGSIZE - bytesWritten);
- if (bytesWritten < MSGSIZE) {
- _socket.onWrite = handleWrite;
- }
- }
-
- handleWrite();
- }
-
- _socket.onData = messageHandler;
- _socket.onError = errorHandler;
- writeMessage();
- }
-
- _socket = new Socket(TestingServer.HOST, _port);
- if (_socket !== null) {
- _socket.onConnect = connectHandler;
- } else {
- Expect.fail("Socket creation failed");
- }
- }
-
- void start() {
- _receivePort.receive((var message, SendPort replyTo) {
- _port = message;
- sendData();
- });
- _sendPort.send(TestingServer.INIT, _receivePort.toSendPort());
- }
-
- void shutdown() {
- _sendPort.send(TestingServer.SHUTDOWN, _receivePort.toSendPort());
- _receivePort.close();
- }
-
- int _port;
- ReceivePort _receivePort;
- SendPort _sendPort;
- List<int> _buffer;
- int _messages;
-}
-
-class EchoServer extends TestingServer {
-
- static final msgSize = EchoServerGame.MSGSIZE;
-
- void onConnection(Socket connection) {
-
- void messageHandler() {
-
- List<int> buffer = new List<int>(msgSize);
- int bytesRead = 0;
-
- void handleRead() {
- int read = connection.readList(buffer, bytesRead, msgSize - bytesRead);
- if (read > 0) {
- bytesRead += read;
- if (bytesRead < msgSize) {
- // We check every time the whole buffer to verify data integrity.
- for (int i = 0; i < bytesRead; i++) {
- Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]);
- }
- connection.onData = handleRead;
- } else {
- // We check every time the whole buffer to verify data integrity.
- for (int i = 0; i < msgSize; i++) {
- Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]);
- }
-
- void writeMessage() {
-
- int bytesWritten = 0;
-
- void handleWrite() {
- int written = connection.writeList(
- buffer, bytesWritten, msgSize - bytesWritten);
- bytesWritten += written;
- if (bytesWritten < msgSize) {
- connection.onWrite = handleWrite;
- } else {
- connection.close(true);
- }
- }
- handleWrite();
- }
- writeMessage();
- }
- }
- }
-
- handleRead();
- }
-
- void closeHandler() {
- connection.close();
- }
-
- void errorHandler(Exception e) {
- Expect.fail("Socket error $e");
- }
-
- connection.onData = messageHandler;
- connection.onClosed = closeHandler;
- connection.onError = errorHandler;
- }
-}
-
-main() {
- EchoServerTest.testMain();
-}
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