| Index: ash/dip_unittest.cc
|
| diff --git a/ash/dip_unittest.cc b/ash/dip_unittest.cc
|
| index 7d57a0ed494bffbf3928c758d4b6abf4fb3a4515..16335b304b5e227b5e72f2afb2bb94b567f36990 100644
|
| --- a/ash/dip_unittest.cc
|
| +++ b/ash/dip_unittest.cc
|
| @@ -17,80 +17,55 @@
|
| #include "ui/aura/client/activation_client.h"
|
| #include "ui/aura/root_window.h"
|
| #include "ui/aura/window.h"
|
| +#include "ui/compositor/dip_util.h"
|
| #include "ui/compositor/layer.h"
|
| #include "ui/gfx/insets.h"
|
| #include "ui/gfx/monitor.h"
|
| #include "ui/gfx/screen.h"
|
| #include "ui/views/widget/widget.h"
|
|
|
| -#if defined(ENABLE_DIP)
|
| -#define MAYBE_Shadow FAILS_Shadow
|
| -#define MAYBE_WorkArea FAILS_WorkArea
|
| -#else
|
| -#define MAYBE_Shadow DISABLED_Shadow
|
| -#define MAYBE_WorkArea DISABLED_WorkArea
|
| -#endif
|
| -
|
| namespace ash {
|
|
|
| typedef ash::test::AshTestBase DIPTest;
|
|
|
| -// Test if the shadow works correctly under different density
|
| -TEST_F(DIPTest, MAYBE_Shadow) {
|
| - const gfx::Rect kBoundsInDIP(20, 30, 400, 300);
|
| -
|
| - scoped_ptr<aura::Window> window(new aura::Window(NULL));
|
| - window->SetType(aura::client::WINDOW_TYPE_NORMAL);
|
| - window->Init(ui::LAYER_TEXTURED);
|
| - window->SetParent(NULL);
|
| - window->SetBounds(kBoundsInDIP);
|
| -
|
| - internal::ShadowController::TestApi api(
|
| - Shell::GetInstance()->shadow_controller());
|
| - const internal::Shadow* shadow = api.GetShadowForWindow(window.get());
|
| - window->Show();
|
| -
|
| - const gfx::Rect layer_bounds_copy = shadow->layer()->bounds();
|
| - window.reset();
|
| -
|
| - ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 1000, 1000));
|
| -
|
| - window.reset(new aura::Window(NULL));
|
| - window->SetType(aura::client::WINDOW_TYPE_NORMAL);
|
| - window->Init(ui::LAYER_TEXTURED);
|
| - window->SetParent(NULL);
|
| - window->SetBounds(kBoundsInDIP);
|
| - shadow = api.GetShadowForWindow(window.get());
|
| - window->Show();
|
| - EXPECT_EQ("40,60 800x600", window->GetBoundsInPixel().ToString());
|
| - EXPECT_EQ(layer_bounds_copy.Scale(2.0f).ToString(),
|
| - shadow->layer()->bounds().ToString());
|
| -}
|
| +#if defined(OS_WIN)
|
| +// Windows/Aura doesn't have DIP support in monitor yet.
|
| +#define MAYBE_WorkArea DISABLED_WorkArea
|
| +#else
|
| +#define MAYBE_WorkArea WorkArea
|
| +#endif
|
|
|
| // Test if the WM sets correct work area under different density.
|
| TEST_F(DIPTest, MAYBE_WorkArea) {
|
| + ui::test::ScopedDIPEnablerForTest enable;
|
| ChangeMonitorConfig(1.0f, gfx::Rect(0, 0, 1000, 900));
|
|
|
| aura::RootWindow* root = Shell::GetRootWindow();
|
| const gfx::Monitor monitor = gfx::Screen::GetMonitorNearestWindow(root);
|
|
|
| EXPECT_EQ("0,0 1000x900", monitor.bounds().ToString());
|
| - const gfx::Rect work_area = monitor.work_area();
|
| - const gfx::Insets insets = monitor.bounds().InsetsFrom(work_area);
|
| - EXPECT_EQ("0,0,48,0", insets.ToString());
|
| + gfx::Rect work_area = monitor.work_area();
|
| + EXPECT_EQ("0,0 1000x852", work_area.ToString());
|
| + EXPECT_EQ("0,0,48,0", monitor.bounds().InsetsFrom(work_area).ToString());
|
|
|
| ChangeMonitorConfig(2.0f, gfx::Rect(0, 0, 2000, 1800));
|
|
|
| const gfx::Monitor monitor_2x = gfx::Screen::GetMonitorNearestWindow(root);
|
|
|
| + // The |bounds_in_pixel()| should report bounds in pixel coordinate.
|
| EXPECT_EQ("0,0 2000x1800", monitor_2x.bounds_in_pixel().ToString());
|
| - EXPECT_EQ("0,0 1000x900", monitor_2x.bounds().ToString());
|
|
|
| - EXPECT_EQ(work_area.ToString(), monitor_2x.work_area().ToString());
|
| + // Aura and views coordinates are in DIP, so they their bounds do not change.
|
| + EXPECT_EQ("0,0 1000x900", monitor_2x.bounds().ToString());
|
| + work_area = monitor_2x.work_area();
|
| + EXPECT_EQ("0,0 1000x852", work_area.ToString());
|
| + EXPECT_EQ("0,0,48,0", monitor_2x.bounds().InsetsFrom(work_area).ToString());
|
|
|
| + // Sanity check if the workarea's inset hight is same as
|
| + // the launcher's height.
|
| Launcher* launcher = Shell::GetInstance()->launcher();
|
| EXPECT_EQ(
|
| - monitor_2x.bounds().InsetsFrom(work_area).height() * 2,
|
| + monitor_2x.bounds().InsetsFrom(work_area).height(),
|
| launcher->widget()->GetNativeView()->layer()->bounds().height());
|
| }
|
|
|
|
|