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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/gl_helper.h" | 5 #include "content/common/gpu/client/gl_helper.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebCString.h
" | 8 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebCString.h
" |
| 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" | 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" |
| 10 #include "ui/gfx/gl/gl_bindings.h" | 10 #include "ui/gfx/gl/gl_bindings.h" |
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| 164 class ScopedTextureBinder : ScopedBinder<target> { | 164 class ScopedTextureBinder : ScopedBinder<target> { |
| 165 public: | 165 public: |
| 166 ScopedTextureBinder(WebKit::WebGraphicsContext3D* context, | 166 ScopedTextureBinder(WebKit::WebGraphicsContext3D* context, |
| 167 WebKit::WebGLId id) | 167 WebKit::WebGLId id) |
| 168 : ScopedBinder<target>( | 168 : ScopedBinder<target>( |
| 169 context, | 169 context, |
| 170 id, | 170 id, |
| 171 &WebKit::WebGraphicsContext3D::bindTexture) {} | 171 &WebKit::WebGraphicsContext3D::bindTexture) {} |
| 172 }; | 172 }; |
| 173 | 173 |
| 174 class ScopedFlush { |
| 175 public: |
| 176 ScopedFlush(WebKit::WebGraphicsContext3D* context) |
| 177 : context_(context) { |
| 178 } |
| 179 |
| 180 virtual ~ScopedFlush() { |
| 181 context_->flush(); |
| 182 } |
| 183 |
| 184 private: |
| 185 WebKit::WebGraphicsContext3D* context_; |
| 186 |
| 187 DISALLOW_COPY_AND_ASSIGN(ScopedFlush); |
| 188 }; |
| 189 |
| 174 } // namespace | 190 } // namespace |
| 175 | 191 |
| 176 namespace content { | 192 namespace content { |
| 177 | 193 |
| 178 // Implements GLHelper::CopyTextureTo and encapsulates the data needed for it. | 194 // Implements GLHelper::CopyTextureTo and encapsulates the data needed for it. |
| 179 class GLHelper::CopyTextureToImpl { | 195 class GLHelper::CopyTextureToImpl { |
| 180 public: | 196 public: |
| 181 CopyTextureToImpl(WebKit::WebGraphicsContext3D* context, | 197 CopyTextureToImpl(WebKit::WebGraphicsContext3D* context, |
| 182 GLHelper* helper) | 198 GLHelper* helper) |
| 183 : context_(context), | 199 : context_(context), |
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| 280 | 296 |
| 281 void GLHelper::CopyTextureToImpl::Detach() { | 297 void GLHelper::CopyTextureToImpl::Detach() { |
| 282 program_.Detach(); | 298 program_.Detach(); |
| 283 vertex_attributes_buffer_.Detach(); | 299 vertex_attributes_buffer_.Detach(); |
| 284 } | 300 } |
| 285 | 301 |
| 286 bool GLHelper::CopyTextureToImpl::CopyTextureTo(WebKit::WebGLId src_texture, | 302 bool GLHelper::CopyTextureToImpl::CopyTextureTo(WebKit::WebGLId src_texture, |
| 287 const gfx::Size& src_size, | 303 const gfx::Size& src_size, |
| 288 const gfx::Size& dst_size, | 304 const gfx::Size& dst_size, |
| 289 unsigned char* out) { | 305 unsigned char* out) { |
| 306 ScopedFlush flush(context_); |
| 290 ScopedFramebuffer dst_framebuffer(context_, context_->createFramebuffer()); | 307 ScopedFramebuffer dst_framebuffer(context_, context_->createFramebuffer()); |
| 291 ScopedTexture dst_texture(context_, context_->createTexture()); | 308 ScopedTexture dst_texture(context_, context_->createTexture()); |
| 292 { | 309 { |
| 293 ScopedFramebufferBinder<GL_DRAW_FRAMEBUFFER> framebuffer_binder( | 310 ScopedFramebufferBinder<GL_DRAW_FRAMEBUFFER> framebuffer_binder( |
| 294 context_, dst_framebuffer); | 311 context_, dst_framebuffer); |
| 295 { | 312 { |
| 296 ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(context_, dst_texture); | 313 ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(context_, dst_texture); |
| 297 context_->texImage2D(GL_TEXTURE_2D, | 314 context_->texImage2D(GL_TEXTURE_2D, |
| 298 0, | 315 0, |
| 299 GL_RGBA, | 316 GL_RGBA, |
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| 391 WebKit::WGC3Dint compile_status = 0; | 408 WebKit::WGC3Dint compile_status = 0; |
| 392 context_->getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); | 409 context_->getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); |
| 393 if (!compile_status) { | 410 if (!compile_status) { |
| 394 LOG(ERROR) << std::string(context_->getShaderInfoLog(shader).utf8()); | 411 LOG(ERROR) << std::string(context_->getShaderInfoLog(shader).utf8()); |
| 395 return 0; | 412 return 0; |
| 396 } | 413 } |
| 397 return shader.Detach(); | 414 return shader.Detach(); |
| 398 } | 415 } |
| 399 | 416 |
| 400 } // namespace content | 417 } // namespace content |
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