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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/gl_helper.h" | 5 #include "content/common/gpu/client/gl_helper.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebCString.h
" | 8 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebCString.h
" |
9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" | 9 #include "third_party/WebKit/Source/WebKit/chromium/public/platform/WebString.h" |
10 #include "ui/gfx/gl/gl_bindings.h" | 10 #include "ui/gfx/gl/gl_bindings.h" |
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164 class ScopedTextureBinder : ScopedBinder<target> { | 164 class ScopedTextureBinder : ScopedBinder<target> { |
165 public: | 165 public: |
166 ScopedTextureBinder(WebKit::WebGraphicsContext3D* context, | 166 ScopedTextureBinder(WebKit::WebGraphicsContext3D* context, |
167 WebKit::WebGLId id) | 167 WebKit::WebGLId id) |
168 : ScopedBinder<target>( | 168 : ScopedBinder<target>( |
169 context, | 169 context, |
170 id, | 170 id, |
171 &WebKit::WebGraphicsContext3D::bindTexture) {} | 171 &WebKit::WebGraphicsContext3D::bindTexture) {} |
172 }; | 172 }; |
173 | 173 |
| 174 class ScopedFlush { |
| 175 public: |
| 176 ScopedFlush(WebKit::WebGraphicsContext3D* context) |
| 177 : context_(context) { |
| 178 } |
| 179 |
| 180 virtual ~ScopedFlush() { |
| 181 context_->flush(); |
| 182 } |
| 183 |
| 184 private: |
| 185 WebKit::WebGraphicsContext3D* context_; |
| 186 |
| 187 DISALLOW_COPY_AND_ASSIGN(ScopedFlush); |
| 188 }; |
| 189 |
174 } // namespace | 190 } // namespace |
175 | 191 |
176 namespace content { | 192 namespace content { |
177 | 193 |
178 // Implements GLHelper::CopyTextureTo and encapsulates the data needed for it. | 194 // Implements GLHelper::CopyTextureTo and encapsulates the data needed for it. |
179 class GLHelper::CopyTextureToImpl { | 195 class GLHelper::CopyTextureToImpl { |
180 public: | 196 public: |
181 CopyTextureToImpl(WebKit::WebGraphicsContext3D* context, | 197 CopyTextureToImpl(WebKit::WebGraphicsContext3D* context, |
182 GLHelper* helper) | 198 GLHelper* helper) |
183 : context_(context), | 199 : context_(context), |
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280 | 296 |
281 void GLHelper::CopyTextureToImpl::Detach() { | 297 void GLHelper::CopyTextureToImpl::Detach() { |
282 program_.Detach(); | 298 program_.Detach(); |
283 vertex_attributes_buffer_.Detach(); | 299 vertex_attributes_buffer_.Detach(); |
284 } | 300 } |
285 | 301 |
286 bool GLHelper::CopyTextureToImpl::CopyTextureTo(WebKit::WebGLId src_texture, | 302 bool GLHelper::CopyTextureToImpl::CopyTextureTo(WebKit::WebGLId src_texture, |
287 const gfx::Size& src_size, | 303 const gfx::Size& src_size, |
288 const gfx::Size& dst_size, | 304 const gfx::Size& dst_size, |
289 unsigned char* out) { | 305 unsigned char* out) { |
| 306 ScopedFlush flush(context_); |
290 ScopedFramebuffer dst_framebuffer(context_, context_->createFramebuffer()); | 307 ScopedFramebuffer dst_framebuffer(context_, context_->createFramebuffer()); |
291 ScopedTexture dst_texture(context_, context_->createTexture()); | 308 ScopedTexture dst_texture(context_, context_->createTexture()); |
292 { | 309 { |
293 ScopedFramebufferBinder<GL_DRAW_FRAMEBUFFER> framebuffer_binder( | 310 ScopedFramebufferBinder<GL_DRAW_FRAMEBUFFER> framebuffer_binder( |
294 context_, dst_framebuffer); | 311 context_, dst_framebuffer); |
295 { | 312 { |
296 ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(context_, dst_texture); | 313 ScopedTextureBinder<GL_TEXTURE_2D> texture_binder(context_, dst_texture); |
297 context_->texImage2D(GL_TEXTURE_2D, | 314 context_->texImage2D(GL_TEXTURE_2D, |
298 0, | 315 0, |
299 GL_RGBA, | 316 GL_RGBA, |
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391 WebKit::WGC3Dint compile_status = 0; | 408 WebKit::WGC3Dint compile_status = 0; |
392 context_->getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); | 409 context_->getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); |
393 if (!compile_status) { | 410 if (!compile_status) { |
394 LOG(ERROR) << std::string(context_->getShaderInfoLog(shader).utf8()); | 411 LOG(ERROR) << std::string(context_->getShaderInfoLog(shader).utf8()); |
395 return 0; | 412 return 0; |
396 } | 413 } |
397 return shader.Detach(); | 414 return shader.Detach(); |
398 } | 415 } |
399 | 416 |
400 } // namespace content | 417 } // namespace content |
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