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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/interpolated_transform.h" | 5 #include "ui/gfx/interpolated_transform.h" |
6 | 6 |
7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 #include "ui/gfx/rect.h" |
9 | 10 |
10 namespace { | 11 namespace { |
11 | 12 |
12 void CheckApproximatelyEqual(const ui::Transform& lhs, | 13 void CheckApproximatelyEqual(const ui::Transform& lhs, |
13 const ui::Transform& rhs) { | 14 const ui::Transform& rhs) { |
14 for (int i = 0; i < 4; ++i) { | 15 for (int i = 0; i < 4; ++i) { |
15 for (int j = 0; j < 4; ++j) { | 16 for (int j = 0; j < 4; ++j) { |
16 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); | 17 EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); |
17 } | 18 } |
18 } | 19 } |
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
130 &rotation, | 131 &rotation, |
131 &scale); | 132 &scale); |
132 EXPECT_TRUE(success); | 133 EXPECT_TRUE(success); |
133 EXPECT_FLOAT_EQ(translation.x(), degrees * 2); | 134 EXPECT_FLOAT_EQ(translation.x(), degrees * 2); |
134 EXPECT_FLOAT_EQ(translation.y(), -degrees * 3); | 135 EXPECT_FLOAT_EQ(translation.y(), -degrees * 3); |
135 EXPECT_FLOAT_EQ(NormalizeAngle(rotation), degrees); | 136 EXPECT_FLOAT_EQ(NormalizeAngle(rotation), degrees); |
136 EXPECT_FLOAT_EQ(scale.x(), degrees + 1); | 137 EXPECT_FLOAT_EQ(scale.x(), degrees + 1); |
137 EXPECT_FLOAT_EQ(scale.y(), 2 * degrees + 1); | 138 EXPECT_FLOAT_EQ(scale.y(), 2 * degrees + 1); |
138 } | 139 } |
139 } | 140 } |
| 141 |
| 142 ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { |
| 143 gfx::Point old_pivot; |
| 144 gfx::Point new_pivot; |
| 145 |
| 146 int width = 1920; |
| 147 int height = 180; |
| 148 |
| 149 switch (degrees) { |
| 150 case 90: |
| 151 new_pivot = gfx::Point(width, 0); |
| 152 break; |
| 153 case -90: |
| 154 new_pivot = gfx::Point(0, height); |
| 155 break; |
| 156 case 180: |
| 157 case 360: |
| 158 new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
| 159 break; |
| 160 } |
| 161 |
| 162 scoped_ptr<ui::InterpolatedTransform> rotation( |
| 163 new ui::InterpolatedTransformAboutPivot( |
| 164 old_pivot, |
| 165 new ui::InterpolatedRotation(reversed ? degrees : 0, |
| 166 reversed ? 0 : degrees))); |
| 167 |
| 168 scoped_ptr<ui::InterpolatedTransform> translation( |
| 169 new ui::InterpolatedTranslation( |
| 170 gfx::Point(0, 0), |
| 171 gfx::Point(new_pivot.x() - old_pivot.x(), |
| 172 new_pivot.y() - old_pivot.y()))); |
| 173 |
| 174 float scale_factor = 0.9f; |
| 175 scoped_ptr<ui::InterpolatedTransform> scale_down( |
| 176 new ui::InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
| 177 |
| 178 scoped_ptr<ui::InterpolatedTransform> scale_up( |
| 179 new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
| 180 |
| 181 scoped_ptr<ui::InterpolatedTransform> to_return( |
| 182 new ui::InterpolatedConstantTransform(ui::Transform())); |
| 183 |
| 184 scale_up->SetChild(scale_down.release()); |
| 185 translation->SetChild(scale_up.release()); |
| 186 rotation->SetChild(translation.release()); |
| 187 to_return->SetChild(rotation.release()); |
| 188 to_return->SetReversed(reversed); |
| 189 |
| 190 return to_return.release(); |
| 191 } |
| 192 |
| 193 TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { |
| 194 for (int i = 0; i < 2; ++i) { |
| 195 for (int degrees = -360; degrees <= 360; degrees += 90) { |
| 196 const bool reversed = i == 1; |
| 197 scoped_ptr<ui::InterpolatedTransform> screen_rotation( |
| 198 GetScreenRotation(degrees, reversed)); |
| 199 ui::Transform interpolated = screen_rotation->Interpolate(1.0f); |
| 200 SkMatrix44& m = interpolated.matrix(); |
| 201 // Upper-left 3x3 matrix should all be 0, 1 or -1. |
| 202 for (int row = 0; row < 3; ++row) { |
| 203 for (int col = 0; col < 3; ++col) { |
| 204 float entry = m.get(row, col); |
| 205 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
| 206 } |
| 207 } |
| 208 } |
| 209 } |
| 210 } |
| 211 |
| 212 ui::InterpolatedTransform* GetMaximize() { |
| 213 gfx::Rect target_bounds(0, 0, 1920, 1080); |
| 214 gfx::Rect initial_bounds(30, 1000, 192, 108); |
| 215 |
| 216 float scale_x = static_cast<float>( |
| 217 target_bounds.height()) / initial_bounds.width(); |
| 218 float scale_y = static_cast<float>( |
| 219 target_bounds.width()) / initial_bounds.height(); |
| 220 |
| 221 scoped_ptr<ui::InterpolatedTransform> scale( |
| 222 new ui::InterpolatedScale(gfx::Point3f(1, 1, 1), |
| 223 gfx::Point3f(scale_x, scale_y, 1))); |
| 224 |
| 225 scoped_ptr<ui::InterpolatedTransform> translation( |
| 226 new ui::InterpolatedTranslation( |
| 227 gfx::Point(), |
| 228 gfx::Point(target_bounds.x() - initial_bounds.x(), |
| 229 target_bounds.y() - initial_bounds.y()))); |
| 230 |
| 231 scoped_ptr<ui::InterpolatedTransform> rotation( |
| 232 new ui::InterpolatedRotation(0, 4.0f)); |
| 233 |
| 234 scoped_ptr<ui::InterpolatedTransform> rotation_about_pivot( |
| 235 new ui::InterpolatedTransformAboutPivot( |
| 236 gfx::Point(initial_bounds.width() * 0.5, |
| 237 initial_bounds.height() * 0.5), |
| 238 rotation.release())); |
| 239 |
| 240 scale->SetChild(translation.release()); |
| 241 rotation_about_pivot->SetChild(scale.release()); |
| 242 |
| 243 rotation_about_pivot->SetReversed(true); |
| 244 |
| 245 return rotation_about_pivot.release(); |
| 246 } |
| 247 |
| 248 TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { |
| 249 scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); |
| 250 ui::Transform interpolated = maximize->Interpolate(1.0f); |
| 251 SkMatrix44& m = interpolated.matrix(); |
| 252 // Upper-left 3x3 matrix should all be 0, 1 or -1. |
| 253 for (int row = 0; row < 3; ++row) { |
| 254 for (int col = 0; col < 3; ++col) { |
| 255 float entry = m.get(row, col); |
| 256 EXPECT_TRUE(entry == 0 || entry == 1 || entry == -1); |
| 257 } |
| 258 } |
| 259 } |
| 260 |
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