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Side by Side Diff: net/base/default_listen_socket.h

Issue 10161005: Add DefaultListenSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix year in license header Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // TCP/IP server that handles IO asynchronously in the specified MessageLoop. 5 // Default (abstract) listen socket implementation that can be used by clients
mmenke 2012/04/25 17:25:31 Default isn't really an accurate description, or a
Philippe 2012/04/30 06:55:21 Indeed.
6 // These objects are NOT thread safe. They use WSAEVENT handles to monitor 6 // to implement more specific classes like TCPListenSocket and UnixDomainSocket.
7 // activity in a given MessageLoop. This means that callbacks will
8 // happen in that loop's thread always and that all other methods (including
9 // constructors and destructors) should also be called from the same thread.
10 7
11 #ifndef NET_BASE_TCP_LISTEN_SOCKET_H_ 8 // Server that handles IO asynchronously in the specified MessageLoop. These
12 #define NET_BASE_TCP_LISTEN_SOCKET_H_ 9 // objects are NOT thread safe. They use WSAEVENT handles to monitor activity
10 // in a given MessageLoop. This means that callbacks will happen in that loop's
11 // thread always and that all other methods (including constructors and
12 // destructors) should also be called from the same thread.
13
14 #ifndef NET_BASE_DEFAULT_LISTEN_SOCKET_H_
15 #define NET_BASE_DEFAULT_LISTEN_SOCKET_H_
13 #pragma once 16 #pragma once
14 17
15 #include "build/build_config.h" 18 #include "build/build_config.h"
16 19
17 #if defined(OS_WIN) 20 #if defined(OS_WIN)
18 #include <winsock2.h> 21 #include <winsock2.h>
19 #endif 22 #endif
20 #include <string> 23 #include <string>
21 #if defined(OS_WIN) 24 #if defined(OS_WIN)
22 #include "base/win/object_watcher.h" 25 #include "base/win/object_watcher.h"
23 #elif defined(OS_POSIX) 26 #elif defined(OS_POSIX)
24 #include "base/message_loop.h" 27 #include "base/message_loop.h"
25 #endif 28 #endif
26 29
27 #include "base/basictypes.h" 30 #include "base/basictypes.h"
28 #include "base/compiler_specific.h" 31 #include "base/compiler_specific.h"
29 #include "net/base/listen_socket.h" 32 #include "net/base/listen_socket.h"
30 #include "net/base/net_export.h" 33 #include "net/base/net_export.h"
31 34
32 #if defined(OS_POSIX) 35 #if defined(OS_POSIX)
33 typedef int SOCKET; 36 typedef int SOCKET;
34 #endif 37 #endif
35 38
36 namespace net { 39 namespace net {
37 40
38 // Implements a TCP socket interface. Note that this is ref counted. 41 class NET_EXPORT DefaultListenSocket
mmenke 2012/04/25 17:25:31 Suggest you call this ListenSocketBase. It has tw
mmenke 2012/04/25 17:25:31 Are there any plans to make any other direct subcl
Philippe 2012/04/30 06:55:21 I liked StreamListenSocket.
Philippe 2012/04/30 06:55:21 I don't think so. I guess that your underlying sug
mmenke 2012/04/30 19:11:44 Yea, I was wondering if there was any need for it.
39 class NET_EXPORT TCPListenSocket : public ListenSocket, 42 : public ListenSocket,
40 #if defined(OS_WIN) 43 #if defined(OS_WIN)
41 public base::win::ObjectWatcher::Delegate { 44 public base::win::ObjectWatcher::Delegate {
42 #elif defined(OS_POSIX) 45 #elif defined(OS_POSIX)
43 public MessageLoopForIO::Watcher { 46 public MessageLoopForIO::Watcher {
44 #endif 47 #endif
45 public:
46 // Listen on port for the specified IP address. Use 127.0.0.1 to only
47 // accept local connections.
48 static TCPListenSocket* CreateAndListen(std::string ip, int port,
49 ListenSocketDelegate* del);
50
51 // NOTE: This is for unit test use only!
52 // Pause/Resume calling Read(). Note that ResumeReads() will also call
53 // Read() if there is anything to read.
54 void PauseReads();
55 void ResumeReads();
56
57 protected: 48 protected:
mmenke 2012/04/25 17:25:31 nit: Please add a blank line above the "protected
Philippe 2012/04/30 06:55:21 Done.
58 enum WaitState { 49 enum WaitState {
59 NOT_WAITING = 0, 50 NOT_WAITING = 0,
60 WAITING_ACCEPT = 1, 51 WAITING_ACCEPT = 1,
61 WAITING_READ = 2 52 WAITING_READ = 2
62 }; 53 };
63 54
64 static const SOCKET kInvalidSocket; 55 static const SOCKET kInvalidSocket;
65 static const int kSocketError; 56 static const int kSocketError;
66 57
67 TCPListenSocket(SOCKET s, ListenSocketDelegate* del); 58 DefaultListenSocket(SOCKET s, ListenSocketDelegate* del);
68 virtual ~TCPListenSocket(); 59 virtual ~DefaultListenSocket();
69 static SOCKET CreateAndBind(std::string ip, int port); 60
70 // if valid, returned SOCKET is non-blocking
71 static SOCKET Accept(SOCKET s); 61 static SOCKET Accept(SOCKET s);
mmenke 2012/04/25 17:25:31 There doesn't seem to be any reason to make the cu
mmenke 2012/04/25 17:27:20 Just to clarify, as a non-static function, it woul
Philippe 2012/04/30 06:55:21 Good point.
72 62
73 // Implements ListenSocket::SendInternal. 63 // Implements ListenSocket::SendInternal.
74 virtual void SendInternal(const char* bytes, int len) OVERRIDE; 64 virtual void SendInternal(const char* bytes, int len) OVERRIDE;
75 65
76 virtual void Listen(); 66 virtual void Listen();
mmenke 2012/04/25 17:25:31 It looks to me like Listen, Read, Close, and Close
Philippe 2012/04/30 06:55:21 Done.
77 virtual void Accept(); 67 virtual void AcceptInternal() = 0;
mmenke 2012/04/25 17:25:31 This naming seems a little weird. SendInternal is
Philippe 2012/04/30 06:55:21 Done.
78 virtual void Read(); 68 virtual void Read();
79 virtual void Close(); 69 virtual void Close();
80 virtual void CloseSocket(SOCKET s); 70 virtual void CloseSocket(SOCKET s);
81 71
82 // Pass any value in case of Windows, because in Windows 72 // Pass any value in case of Windows, because in Windows
83 // we are not using state. 73 // we are not using state.
84 void WatchSocket(WaitState state); 74 void WatchSocket(WaitState state);
85 void UnwatchSocket(); 75 void UnwatchSocket();
86 76
87 #if defined(OS_WIN) 77 #if defined(OS_WIN)
88 // ObjectWatcher delegate 78 // ObjectWatcher delegate
89 virtual void OnObjectSignaled(HANDLE object); 79 virtual void OnObjectSignaled(HANDLE object);
90 base::win::ObjectWatcher watcher_; 80 base::win::ObjectWatcher watcher_;
91 HANDLE socket_event_; 81 HANDLE socket_event_;
92 #elif defined(OS_POSIX) 82 #elif defined(OS_POSIX)
93 // Called by MessagePumpLibevent when the socket is ready to do I/O 83 // Called by MessagePumpLibevent when the socket is ready to do I/O
94 virtual void OnFileCanReadWithoutBlocking(int fd) OVERRIDE; 84 virtual void OnFileCanReadWithoutBlocking(int fd) OVERRIDE;
95 virtual void OnFileCanWriteWithoutBlocking(int fd) OVERRIDE; 85 virtual void OnFileCanWriteWithoutBlocking(int fd) OVERRIDE;
96 WaitState wait_state_; 86 WaitState wait_state_;
97 // The socket's libevent wrapper 87 // The socket's libevent wrapper
98 MessageLoopForIO::FileDescriptorWatcher watcher_; 88 MessageLoopForIO::FileDescriptorWatcher watcher_;
99 #endif 89 #endif
100 90
101 SOCKET socket_; 91 const SOCKET socket_;
102 92
103 private: 93 private:
94 // NOTE: This is for unit test use only!
95 // Pause/Resume calling Read(). Note that ResumeReads() will also call
96 // Read() if there is anything to read.
97 friend class TransportClientSocketTest;
mmenke 2012/04/25 17:25:31 nit: Please add a linebreak between the friend de
Philippe 2012/04/30 06:55:21 Done.
98 void PauseReads();
99 void ResumeReads();
100
104 bool reads_paused_; 101 bool reads_paused_;
105 bool has_pending_reads_; 102 bool has_pending_reads_;
106 103
107 DISALLOW_COPY_AND_ASSIGN(TCPListenSocket); 104 DISALLOW_COPY_AND_ASSIGN(DefaultListenSocket);
108 }; 105 };
109 106
110 } // namespace net 107 } // namespace net
111 108
112 #endif // NET_BASE_TCP_LISTEN_SOCKET_H_ 109 #endif // NET_BASE_DEFAULT_LISTEN_SOCKET_H_
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