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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is | 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is |
6 // Chrome's message-loop based Thread abstraction, and if you are a | 6 // Chrome's message-loop based Thread abstraction, and if you are a |
7 // thread running in the browser, there will likely be assumptions | 7 // thread running in the browser, there will likely be assumptions |
8 // that your thread will have an associated message loop. | 8 // that your thread will have an associated message loop. |
9 // | 9 // |
10 // This is a simple thread interface that backs to a native operating system | 10 // This is a simple thread interface that backs to a native operating system |
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90 // Return the thread name prefix, or "unnamed" if none was supplied. | 90 // Return the thread name prefix, or "unnamed" if none was supplied. |
91 std::string name_prefix() { return name_prefix_; } | 91 std::string name_prefix() { return name_prefix_; } |
92 | 92 |
93 // Return the completed name including TID, only valid after Start(). | 93 // Return the completed name including TID, only valid after Start(). |
94 std::string name() { return name_; } | 94 std::string name() { return name_; } |
95 | 95 |
96 // Return the thread id, only valid after Start(). | 96 // Return the thread id, only valid after Start(). |
97 PlatformThreadId tid() { return tid_; } | 97 PlatformThreadId tid() { return tid_; } |
98 | 98 |
99 // Return True if Start() has ever been called. | 99 // Return True if Start() has ever been called. |
100 bool HasBeenStarted() { return event_.IsSignaled(); } | 100 bool HasBeenStarted(); |
101 | 101 |
102 // Return True if Join() has evern been called. | 102 // Return True if Join() has evern been called. |
103 bool HasBeenJoined() { return joined_; } | 103 bool HasBeenJoined() { return joined_; } |
104 | 104 |
105 // Overridden from PlatformThread::Delegate: | 105 // Overridden from PlatformThread::Delegate: |
106 virtual void ThreadMain() OVERRIDE; | 106 virtual void ThreadMain() OVERRIDE; |
107 | 107 |
108 // Only set priorities with a careful understanding of the consequences. | 108 // Only set priorities with a careful understanding of the consequences. |
109 // This is meant for very limited use cases. | 109 // This is meant for very limited use cases. |
110 void SetThreadPriority(ThreadPriority priority) { | 110 void SetThreadPriority(ThreadPriority priority) { |
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182 int num_threads_; | 182 int num_threads_; |
183 std::vector<DelegateSimpleThread*> threads_; | 183 std::vector<DelegateSimpleThread*> threads_; |
184 std::queue<Delegate*> delegates_; | 184 std::queue<Delegate*> delegates_; |
185 base::Lock lock_; // Locks delegates_ | 185 base::Lock lock_; // Locks delegates_ |
186 WaitableEvent dry_; // Not signaled when there is no work to do. | 186 WaitableEvent dry_; // Not signaled when there is no work to do. |
187 }; | 187 }; |
188 | 188 |
189 } // namespace base | 189 } // namespace base |
190 | 190 |
191 #endif // BASE_THREADING_SIMPLE_THREAD_H_ | 191 #endif // BASE_THREADING_SIMPLE_THREAD_H_ |
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