Index: ui/gfx/render_text.cc |
diff --git a/ui/gfx/render_text.cc b/ui/gfx/render_text.cc |
index 1dc111d474bc1cfa16b82821da62e8578d429870..f145debe2aa9c85ef4776e2249a784d92340b41a 100644 |
--- a/ui/gfx/render_text.cc |
+++ b/ui/gfx/render_text.cc |
@@ -484,6 +484,14 @@ void RenderText::SetHorizontalAlignment(HorizontalAlignment alignment) { |
} |
} |
+void RenderText::SetVerticalAlignment(VerticalAlignment alignment) { |
+ if (vertical_alignment_ != alignment) { |
+ vertical_alignment_ = alignment; |
+ display_offset_ = Vector2d(); |
+ cached_bounds_and_offset_valid_ = false; |
+ } |
+} |
+ |
void RenderText::SetFontList(const FontList& font_list) { |
font_list_ = font_list; |
const int font_style = font_list.GetFontStyle(); |
@@ -962,6 +970,7 @@ Vector2d RenderText::GetLineOffset(size_t line_number) { |
RenderText::RenderText() |
: horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT), |
+ vertical_alignment_(VALIGN_MIDDLE), |
directionality_mode_(DIRECTIONALITY_FROM_TEXT), |
text_direction_(base::i18n::UNKNOWN_DIRECTION), |
cursor_enabled_(true), |
@@ -1163,15 +1172,28 @@ Vector2d RenderText::GetAlignmentOffset(size_t line_number) { |
offset.set_x((offset.x() + 1) / 2); |
} |
- // Vertically center the text. |
+ // Vertically align the text. |
if (multiline_) { |
const int text_height = lines_.back().preceding_heights + |
- lines_.back().size.height(); |
- offset.set_y((display_rect_.height() - text_height) / 2); |
+ std::ceil(lines_.back().size.height()); |
+ if (vertical_alignment_ == VALIGN_TOP) { |
+ offset.set_y(0); |
+ } else if (vertical_alignment_ == VALIGN_BOTTOM) { |
+ offset.set_y(display_rect_.height() - text_height); |
+ } else { |
+ DCHECK_EQ(VALIGN_MIDDLE, vertical_alignment_); |
+ offset.set_y((display_rect_.height() - text_height) / 2); |
+ } |
} else { |
- offset.set_y(GetBaseline() - GetDisplayTextBaseline()); |
+ if (vertical_alignment_ == VALIGN_TOP) { |
+ offset.set_y(0); |
+ } else if (vertical_alignment_ == VALIGN_BOTTOM) { |
+ offset.set_y(display_rect_.height() - font_list_.GetHeight()); |
+ } else { |
+ DCHECK_EQ(VALIGN_MIDDLE, vertical_alignment_); |
+ offset.set_y(GetBaseline() - GetDisplayTextBaseline()); |
+ } |
} |
- |
return offset; |
} |
@@ -1200,7 +1222,7 @@ void RenderText::ApplyFadeEffects(internal::SkiaTextRenderer* renderer) { |
} |
Rect text_rect = display_rect(); |
- text_rect.Inset(GetAlignmentOffset(0).x(), 0, 0, 0); |
+ text_rect.Inset(GetAlignmentOffset(0).x(), GetAlignmentOffset(0).y(), 0, 0); |
msw
2015/04/01 15:07:17
nit: cache the alignment offset instead of calling
|
// TODO(msw): Use the actual text colors corresponding to each faded part. |
skia::RefPtr<SkShader> shader = CreateFadeShader( |