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Side by Side Diff: ui/gfx/text_constants.h

Issue 1013543006: [RenderText] Adding vertical alignment options (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed pixel tests on vertical alignment Created 5 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_TEXT_CONSTANTS_H_ 5 #ifndef UI_GFX_TEXT_CONSTANTS_H_
6 #define UI_GFX_TEXT_CONSTANTS_H_ 6 #define UI_GFX_TEXT_CONSTANTS_H_
7 7
8 namespace gfx { 8 namespace gfx {
9 9
10 // TODO(msw): Distinguish between logical character stops and glyph stops? 10 // TODO(msw): Distinguish between logical character stops and glyph stops?
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26 }; 26 };
27 27
28 // Horizontal text alignment modes. 28 // Horizontal text alignment modes.
29 enum HorizontalAlignment { 29 enum HorizontalAlignment {
30 ALIGN_LEFT = 0, // Align the text's left edge with that of its display area. 30 ALIGN_LEFT = 0, // Align the text's left edge with that of its display area.
31 ALIGN_CENTER, // Align the text's center with that of its display area. 31 ALIGN_CENTER, // Align the text's center with that of its display area.
32 ALIGN_RIGHT, // Align the text's right edge with that of its display area. 32 ALIGN_RIGHT, // Align the text's right edge with that of its display area.
33 ALIGN_TO_HEAD, // Align the text to its first strong character's direction. 33 ALIGN_TO_HEAD, // Align the text to its first strong character's direction.
34 }; 34 };
35 35
36 // Vertical text alignment modes.
37 enum VerticalAlignment {
38 VALIGN_TOP = 0, // Align the text's top edge with that of its display area.
39 VALIGN_MIDDLE, // Align the text's middle with that of its display area.
40 VALIGN_BOTTOM, // Align the text's bottom edge with that of its display area.
41 };
42
36 // The directionality modes used to determine the base text direction. 43 // The directionality modes used to determine the base text direction.
37 enum DirectionalityMode { 44 enum DirectionalityMode {
38 DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction. 45 DIRECTIONALITY_FROM_TEXT = 0, // Use the first strong character's direction.
39 DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction. 46 DIRECTIONALITY_FROM_UI, // Use the UI locale's text reading direction.
40 DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale. 47 DIRECTIONALITY_FORCE_LTR, // Use LTR regardless of content or UI locale.
41 DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale. 48 DIRECTIONALITY_FORCE_RTL, // Use RTL regardless of content or UI locale.
42 }; 49 };
43 50
44 // Text styles and adornments. 51 // Text styles and adornments.
45 // TODO(msw): Merge with gfx::Font::FontStyle. 52 // TODO(msw): Merge with gfx::Font::FontStyle.
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78 ELIDE_HEAD, // Add an ellipsis at the start of the string. 85 ELIDE_HEAD, // Add an ellipsis at the start of the string.
79 ELIDE_MIDDLE, // Add an ellipsis in the middle of the string. 86 ELIDE_MIDDLE, // Add an ellipsis in the middle of the string.
80 ELIDE_TAIL, // Add an ellipsis at the end of the string. 87 ELIDE_TAIL, // Add an ellipsis at the end of the string.
81 ELIDE_EMAIL, // Add ellipses to username and domain substrings. 88 ELIDE_EMAIL, // Add ellipses to username and domain substrings.
82 FADE_TAIL, // Fade the string's end opposite of its horizontal alignment. 89 FADE_TAIL, // Fade the string's end opposite of its horizontal alignment.
83 }; 90 };
84 91
85 } // namespace gfx 92 } // namespace gfx
86 93
87 #endif // UI_GFX_TEXT_CONSTANTS_H_ 94 #endif // UI_GFX_TEXT_CONSTANTS_H_
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