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Unified Diff: chrome/test/data/third_party/spaceport/js/sprites/renderers/README.md

Issue 10134041: Add test data for spaceport benchmark. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 8 months ago
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Index: chrome/test/data/third_party/spaceport/js/sprites/renderers/README.md
diff --git a/chrome/test/data/third_party/spaceport/js/sprites/renderers/README.md b/chrome/test/data/third_party/spaceport/js/sprites/renderers/README.md
new file mode 100644
index 0000000000000000000000000000000000000000..c2606a3dc6db72381557fa741a2993547dab958c
--- /dev/null
+++ b/chrome/test/data/third_party/spaceport/js/sprites/renderers/README.md
@@ -0,0 +1,114 @@
+# Renderers
+
+#### css2dImg
+
+Renders images using the HTML `<img>` element, and transforms them using the
+CSS3 2D `transform` property.
+
+ for (var i = 0; i < sprites.length; ++i) {
+ var element = elements[i];
+ var sprite = sprites[i];
+
+ element.src = sprite.img.src;
+ element.style.transform = sprite.cssTransform2d;
+ }
+
+#### css3dImg
+
+Renders images using the HTML `<img>` element, and transforms them using the
+CSS3 3D `transform` property.
+
+ for (var i = 0; i < sprites.length; ++i) {
+ var element = elements[i];
+ var sprite = sprites[i];
+
+ element.src = sprite.img.src;
+ element.style.transform = sprite.cssTransform3d;
+ }
+
+#### css2dBackground
+
+Renders images using the CSS2 `background-image` property, and transforms them
+using the CSS3 2D `transform` property.
+
+ for (var i = 0; i < sprites.length; ++i) {
+ var element = elements[i];
+ var sprite = sprites[i];
+
+ element.style.backgroundImage = 'url(' + sprite.img.src + ')';
+ element.style.transform = sprite.cssTransform2d;
+ element.style.width = sprite.width + 'px';
+ element.style.height = sprite.height + 'px';
+ }
+
+#### css3dBackground
+
+Renders images using the CSS2 `background-image` property, and transforms them
+using the CSS3 3D `transform` property.
+
+ for (var i = 0; i < sprites.length; ++i) {
+ var element = elements[i];
+ var sprite = sprites[i];
+
+ element.style.backgroundImage = 'url(' + sprite.img.src + ')';
+ element.style.transform = sprite.cssTransform3d;
+ element.style.width = sprite.width + 'px';
+ element.style.height = sprite.height + 'px';
+ }
+
+#### canvasDrawImageFullClear
+
+Clears the entire canvas, then calls drawImage for every sprite.
+
+ canvas.width = canvas.width;
+ for (var i = 0; i < sprites.length; ++i) {
+ var m = sprites[i].matrix;
+ context.setTransform(m[0], m[1], m[3], m[4], m[2], m[5]);
+ context.drawImage(sprites[i].img, 0, 0);
+ }
+
+#### canvasDrawImageFullClearAlign
+
+Clears the entire canvas, then calls drawImage for every sprite. Pixel
+alignment is enforced when blitting.
+
+ canvas.width = canvas.width;
+ for (var i = 0; i < sprites.length; ++i) {
+ var transform = sprites[i].transform;
+ context.setTransform(1, 0, 0, 1, Math.floor(transform.x), Math.floor(transform.y));
+ context.drawImage(sprites[i].img, 0, 0);
+ }
+
+#### canvasDrawImagePartialClear
+
+Clears the parts of the canvas rendered to on the previous frame, then calls
+drawImage for every sprite.
+
+ for (var i = 0; i < lastSprites.length; ++i) {
+ var m = lastSprites[i].matrix;
+ context.setTransform(m[0], m[1], m[3], m[4], m[2], m[5]);
+ context.clearRect(-1, -1, lastSprites[i].width + 2, lastSprites[i].height + 2);
+ }
+
+ for (var i = 0; i < sprites.length; ++i) {
+ var m = sprites[i].transform;
+ context.setTransform(m[0], m[1], m[3], m[4], m[2], m[5]);
+ context.drawImage(sprite[i].img, 0, 0);
+ }
+
+#### canvasDrawImagePartialClearAlign
+
+Clears the parts of the canvas rendered to on the previous frame, then calls
+drawImage for every sprite. Pixel alignment is enforced when blitting.
+
+ for (var i = 0; i < lastSprites.length; ++i) {
+ var transform = lastSprites[i].transform;
+ context.setTransform(1, 0, 0, 1, Math.floor(transform.x), Math.floor(transform.y));
+ context.clearRect(-1, -1, lastSprites[i].width + 2, lastSprites[i].height + 2);
+ }
+
+ for (var i = 0; i < sprites.length; ++i) {
+ var transform = sprite[i].transform;
+ context.setTransform(1, 0, 0, 1, Math.floor(transform.x), Math.floor(transform.y));
+ context.drawImage(sprite[i].img, 0, 0);
+ }

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