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Unified Diff: gpu/command_buffer/service/texture_manager.h

Issue 10106015: Allow textures to be moved from one GL context group to another. (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 8 years, 8 months ago
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Index: gpu/command_buffer/service/texture_manager.h
===================================================================
--- gpu/command_buffer/service/texture_manager.h (revision 134729)
+++ gpu/command_buffer/service/texture_manager.h (working copy)
@@ -18,6 +18,8 @@
namespace gles2 {
class GLES2Decoder;
+class Display;
+class TextureDefinition;
// This class keeps track of the textures and their sizes so we can do NPOT and
// texture complete checking.
@@ -39,32 +41,7 @@
public:
typedef scoped_refptr<TextureInfo> Ref;
- TextureInfo(TextureManager* manager, GLuint service_id)
- : manager_(manager),
- service_id_(service_id),
- deleted_(false),
- cleared_(true),
- num_uncleared_mips_(0),
- target_(0),
- min_filter_(GL_NEAREST_MIPMAP_LINEAR),
- mag_filter_(GL_LINEAR),
- wrap_s_(GL_REPEAT),
- wrap_t_(GL_REPEAT),
- usage_(GL_NONE),
- max_level_set_(-1),
- texture_complete_(false),
- cube_complete_(false),
- npot_(false),
- has_been_bound_(false),
- framebuffer_attachment_count_(0),
- owned_(true),
- stream_texture_(false),
- immutable_(false),
- estimated_size_(0) {
- if (manager_) {
- manager_->StartTracking(this);
- }
- }
+ TextureInfo(TextureManager* manager, GLuint service_id);
GLenum min_filter() const {
return min_filter_;
@@ -223,6 +200,20 @@
estimated_size(0) {
}
+ LevelInfo(const LevelInfo& rhs)
+ : cleared(rhs.cleared),
+ target(rhs.target),
+ level(rhs.level),
+ internal_format(rhs.internal_format),
+ width(rhs.width),
+ height(rhs.height),
+ depth(rhs.depth),
+ border(rhs.border),
+ format(rhs.format),
+ type(rhs.type),
+ estimated_size(rhs.estimated_size) {
+ }
+
bool cleared;
GLenum target;
GLint level;
@@ -436,6 +427,13 @@
GLenum type,
bool cleared);
+ // Save the texture definition and leave it undefined.
+ TextureDefinition* Save(TextureInfo* info);
+
+ // Redefine all the levels from the texture definition.
+ bool Restore(TextureInfo* info,
+ TextureDefinition* definition);
+
// Sets a mip as cleared.
void SetLevelCleared(TextureInfo* info, GLenum target, GLint level);
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