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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
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217 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, | 217 { 0x8ED5, "GL_COVERAGE_ALL_FRAGMENTS_NV", }, |
218 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, | 218 { 0x8ED4, "GL_COVERAGE_SAMPLES_NV", }, |
219 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, | 219 { 0x8ED3, "GL_COVERAGE_BUFFERS_NV", }, |
220 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, | 220 { 0x8ED2, "GL_COVERAGE_ATTACHMENT_NV", }, |
221 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, | 221 { 0x8ED1, "GL_COVERAGE_COMPONENT4_NV", }, |
222 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, | 222 { 0x8ED0, "GL_COVERAGE_COMPONENT_NV", }, |
223 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, | 223 { 0x800B, "GL_FUNC_REVERSE_SUBTRACT", }, |
224 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, | 224 { 0x00000400, "GL_STENCIL_BUFFER_BIT", }, |
225 { 0x800A, "GL_FUNC_SUBTRACT", }, | 225 { 0x800A, "GL_FUNC_SUBTRACT", }, |
226 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, | 226 { 0x8E2C, "GL_DEPTH_COMPONENT16_NONLINEAR_NV", }, |
227 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, | 227 { 0x8508, "GL_DECR_WRAP", }, |
228 { 0x8006, "GL_FUNC_ADD", }, | 228 { 0x8006, "GL_FUNC_ADD", }, |
229 { 0x8007, "GL_MIN_EXT", }, | 229 { 0x8007, "GL_MIN_EXT", }, |
230 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, | 230 { 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA", }, |
231 { 0x8005, "GL_BLEND_COLOR", }, | 231 { 0x8005, "GL_BLEND_COLOR", }, |
232 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, | 232 { 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR", }, |
233 { 0x8003, "GL_CONSTANT_ALPHA", }, | 233 { 0x8003, "GL_CONSTANT_ALPHA", }, |
234 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, | 234 { 0x8000, "GL_COVERAGE_BUFFER_BIT_NV", }, |
235 { 0x8001, "GL_CONSTANT_COLOR", }, | 235 { 0x8001, "GL_CONSTANT_COLOR", }, |
236 { 0x0204, "GL_GREATER", }, | 236 { 0x0204, "GL_GREATER", }, |
237 { 0x0205, "GL_NOTEQUAL", }, | 237 { 0x0205, "GL_NOTEQUAL", }, |
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371 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, | 371 { 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X", }, |
372 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, | 372 { 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", }, |
373 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, | 373 { 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", }, |
374 { 0x8513, "GL_TEXTURE_CUBE_MAP", }, | 374 { 0x8513, "GL_TEXTURE_CUBE_MAP", }, |
375 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", }, | 375 { 0x8626, "GL_CURRENT_VERTEX_ATTRIB", }, |
376 { 0x8765, "GL_BUFFER_USAGE", }, | 376 { 0x8765, "GL_BUFFER_USAGE", }, |
377 { 0x8764, "GL_BUFFER_SIZE", }, | 377 { 0x8764, "GL_BUFFER_SIZE", }, |
378 { 0x0502, "GL_INVALID_OPERATION", }, | 378 { 0x0502, "GL_INVALID_OPERATION", }, |
379 { 0x0501, "GL_INVALID_VALUE", }, | 379 { 0x0501, "GL_INVALID_VALUE", }, |
380 { 0x0500, "GL_INVALID_ENUM", }, | 380 { 0x0500, "GL_INVALID_ENUM", }, |
| 381 { 64, "GL_MAILBOX_SIZE_CHROMIUM", }, |
381 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", }, | 382 { 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION", }, |
382 { 0x0505, "GL_OUT_OF_MEMORY", }, | 383 { 0x0505, "GL_OUT_OF_MEMORY", }, |
383 { 0x8B5F, "GL_SAMPLER_3D_OES", }, | 384 { 0x8B5F, "GL_SAMPLER_3D_OES", }, |
384 { 0x0B44, "GL_CULL_FACE", }, | 385 { 0x0B44, "GL_CULL_FACE", }, |
385 { 0x8B5E, "GL_SAMPLER_2D", }, | 386 { 0x8B5E, "GL_SAMPLER_2D", }, |
386 { 0x0B46, "GL_FRONT_FACE", }, | 387 { 0x0B46, "GL_FRONT_FACE", }, |
387 { 0x8B31, "GL_VERTEX_SHADER", }, | 388 { 0x8B31, "GL_VERTEX_SHADER", }, |
388 { 0x8B30, "GL_FRAGMENT_SHADER", }, | 389 { 0x8B30, "GL_FRAGMENT_SHADER", }, |
389 { 0x1E00, "GL_KEEP", }, | 390 { 0x1E00, "GL_KEEP", }, |
390 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, | 391 { 0x00000040, "GL_COLOR_BUFFER_BIT6_QCOM", }, |
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492 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, | 493 { 0x8CA7, "GL_RENDERBUFFER_BINDING", }, |
493 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, | 494 { 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK", }, |
494 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, | 495 { 0x8CA5, "GL_STENCIL_BACK_WRITEMASK", }, |
495 { 0x8CA3, "GL_STENCIL_BACK_REF", }, | 496 { 0x8CA3, "GL_STENCIL_BACK_REF", }, |
496 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, | 497 { 0x80CB, "GL_BLEND_SRC_ALPHA", }, |
497 { 0x80CA, "GL_BLEND_DST_ALPHA", }, | 498 { 0x80CA, "GL_BLEND_DST_ALPHA", }, |
498 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, | 499 { 0x8CE4, "GL_COLOR_ATTACHMENT4_NV", }, |
499 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, | 500 { 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", }, |
500 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, | 501 { 0x8253, "GL_GUILTY_CONTEXT_RESET_EXT", }, |
501 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, | 502 { 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS", }, |
502 { 0x8508, "GL_DECR_WRAP", }, | 503 { 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", }, |
503 { 0x8507, "GL_INCR_WRAP", }, | 504 { 0x8507, "GL_INCR_WRAP", }, |
504 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, | 505 { 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING", }, |
505 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, | 506 { 0x8894, "GL_ARRAY_BUFFER_BINDING", }, |
506 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, | 507 { 0x8893, "GL_ELEMENT_ARRAY_BUFFER", }, |
507 { 0x8892, "GL_ARRAY_BUFFER", }, | 508 { 0x8892, "GL_ARRAY_BUFFER", }, |
508 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, | 509 { 0x8BD8, "GL_TEXTURE_IMAGE_VALID_QCOM", }, |
509 { 0x84D3, "GL_TEXTURE19", }, | 510 { 0x84D3, "GL_TEXTURE19", }, |
510 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, | 511 { 0x84E8, "GL_MAX_RENDERBUFFER_SIZE", }, |
511 { 0x8370, "GL_MIRRORED_REPEAT", }, | 512 { 0x8370, "GL_MIRRORED_REPEAT", }, |
512 { 0x84E0, "GL_ACTIVE_TEXTURE", }, | 513 { 0x84E0, "GL_ACTIVE_TEXTURE", }, |
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1232 std::string GLES2Util::GetStringVertexPointer(uint32 value) { | 1233 std::string GLES2Util::GetStringVertexPointer(uint32 value) { |
1233 static EnumToString string_table[] = { | 1234 static EnumToString string_table[] = { |
1234 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, | 1235 { GL_VERTEX_ATTRIB_ARRAY_POINTER, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
1235 }; | 1236 }; |
1236 return GLES2Util::GetQualifiedEnumString( | 1237 return GLES2Util::GetQualifiedEnumString( |
1237 string_table, arraysize(string_table), value); | 1238 string_table, arraysize(string_table), value); |
1238 } | 1239 } |
1239 | 1240 |
1240 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ | 1241 #endif // GPU_COMMAND_BUFFER_COMMON_GLES2_CMD_UTILS_IMPLEMENTATION_AUTOGEN_H_ |
1241 | 1242 |
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