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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/base/resource/resource_bundle_win.h" | 5 #include "ui/base/resource/resource_bundle_win.h" |
| 6 | 6 |
| 7 #include "base/logging.h" | 7 #include "base/logging.h" |
| 8 #include "base/path_service.h" | |
| 9 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
| 10 #include "ui/base/resource/resource_data_dll_win.h" | 9 #include "ui/base/resource/resource_data_dll_win.h" |
| 11 #include "ui/base/win/dpi.h" | |
| 12 | 10 |
| 13 namespace ui { | 11 namespace ui { |
| 14 | 12 |
| 15 namespace { | 13 namespace { |
| 16 | 14 |
| 17 HINSTANCE resources_data_dll; | 15 HINSTANCE resources_data_dll; |
| 18 | 16 |
| 19 HINSTANCE GetCurrentResourceDLL() { | 17 HINSTANCE GetCurrentResourceDLL() { |
| 20 if (resources_data_dll) | 18 if (resources_data_dll) |
| 21 return resources_data_dll; | 19 return resources_data_dll; |
| 22 return GetModuleHandle(NULL); | 20 return GetModuleHandle(NULL); |
| 23 } | 21 } |
| 24 | 22 |
| 25 FilePath GetResourcesPakFilePath(const std::string& pak_name) { | |
| 26 FilePath path; | |
| 27 if (PathService::Get(base::DIR_MODULE, &path)) | |
| 28 return path.AppendASCII(pak_name.c_str()); | |
| 29 return FilePath(); | |
| 30 } | |
| 31 | |
| 32 } // end anonymous namespace | 23 } // end anonymous namespace |
| 33 | 24 |
| 34 void ResourceBundle::LoadCommonResources() { | 25 void ResourceBundle::LoadCommonResources() { |
| 35 // As a convenience, add the current resource module as a data packs. | 26 // As a convenience, add the current resource module as a data packs. |
| 36 data_packs_.push_back(new ResourceDataDLL(GetCurrentResourceDLL())); | 27 data_packs_.push_back(new ResourceDataDLL(GetCurrentResourceDLL())); |
| 37 | |
| 38 bool use_hidpi_pak = false; | |
| 39 #if defined(ENABLE_HIDPI) | |
| 40 // If we're running in HiDPI mode then use the 2x resource for DPI greater | |
| 41 // than 1.5. Otherwise use the 1x resource. | |
| 42 use_hidpi_pak = ui::GetDPIScale() > 1.5; | |
| 43 #endif | |
| 44 | |
| 45 if (!use_hidpi_pak) { | |
| 46 AddDataPack(GetResourcesPakFilePath("theme_resources_standard.pak")); | |
| 47 AddDataPack(GetResourcesPakFilePath("ui_resources_standard.pak")); | |
| 48 } else { | |
| 49 AddDataPack(GetResourcesPakFilePath("theme_resources_2x.pak")); | |
| 50 AddDataPack(GetResourcesPakFilePath("ui_resources_2x.pak")); | |
| 51 } | |
| 52 } | 28 } |
| 53 | 29 |
| 54 void ResourceBundle::LoadTestResources(const FilePath& path) { | 30 void ResourceBundle::LoadTestResources(const FilePath& path) { |
| 55 // On Windows, the test resources are normally compiled into the binary | 31 // On Windows, the test resources are normally compiled into the binary |
| 56 // itself. | 32 // itself. |
| 57 } | 33 } |
| 58 | 34 |
| 59 gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id, ImageRTL rtl) { | 35 gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id, ImageRTL rtl) { |
| 60 // Flipped image is not used on Windows. | 36 // Flipped image is not used on Windows. |
| 61 DCHECK_EQ(rtl, RTL_DISABLED); | 37 DCHECK_EQ(rtl, RTL_DISABLED); |
| 62 | 38 |
| 63 // Windows only uses SkBitmap for gfx::Image, so this is the same as | 39 // Windows only uses SkBitmap for gfx::Image, so this is the same as |
| 64 // GetImageNamed. | 40 // GetImageNamed. |
| 65 return GetImageNamed(resource_id); | 41 return GetImageNamed(resource_id); |
| 66 } | 42 } |
| 67 | 43 |
| 68 void SetResourcesDataDLL(HINSTANCE handle) { | 44 void SetResourcesDataDLL(HINSTANCE handle) { |
| 69 resources_data_dll = handle; | 45 resources_data_dll = handle; |
| 70 } | 46 } |
| 71 | 47 |
| 72 HICON LoadThemeIconFromResourcesDataDLL(int icon_id) { | 48 HICON LoadThemeIconFromResourcesDataDLL(int icon_id) { |
| 73 return ::LoadIcon(GetCurrentResourceDLL(), MAKEINTRESOURCE(icon_id)); | 49 return ::LoadIcon(GetCurrentResourceDLL(), MAKEINTRESOURCE(icon_id)); |
| 74 } | 50 } |
| 75 | 51 |
| 76 } // namespace ui; | 52 } // namespace ui; |
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