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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/base/resource/resource_bundle_win.h" | 5 #include "ui/base/resource/resource_bundle_win.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/path_service.h" | |
9 #include "ui/base/resource/resource_bundle.h" | 8 #include "ui/base/resource/resource_bundle.h" |
10 #include "ui/base/resource/resource_data_dll_win.h" | 9 #include "ui/base/resource/resource_data_dll_win.h" |
11 #include "ui/base/win/dpi.h" | |
12 | 10 |
13 namespace ui { | 11 namespace ui { |
14 | 12 |
15 namespace { | 13 namespace { |
16 | 14 |
17 HINSTANCE resources_data_dll; | 15 HINSTANCE resources_data_dll; |
18 | 16 |
19 HINSTANCE GetCurrentResourceDLL() { | 17 HINSTANCE GetCurrentResourceDLL() { |
20 if (resources_data_dll) | 18 if (resources_data_dll) |
21 return resources_data_dll; | 19 return resources_data_dll; |
22 return GetModuleHandle(NULL); | 20 return GetModuleHandle(NULL); |
23 } | 21 } |
24 | 22 |
25 FilePath GetResourcesPakFilePath(const std::string& pak_name) { | |
26 FilePath path; | |
27 if (PathService::Get(base::DIR_MODULE, &path)) | |
28 return path.AppendASCII(pak_name.c_str()); | |
29 return FilePath(); | |
30 } | |
31 | |
32 } // end anonymous namespace | 23 } // end anonymous namespace |
33 | 24 |
34 void ResourceBundle::LoadCommonResources() { | 25 void ResourceBundle::LoadCommonResources() { |
35 // As a convenience, add the current resource module as a data packs. | 26 // As a convenience, add the current resource module as a data packs. |
36 data_packs_.push_back(new ResourceDataDLL(GetCurrentResourceDLL())); | 27 data_packs_.push_back(new ResourceDataDLL(GetCurrentResourceDLL())); |
37 | |
38 bool use_hidpi_pak = false; | |
39 #if defined(ENABLE_HIDPI) | |
40 // If we're running in HiDPI mode then use the 2x resource for DPI greater | |
41 // than 1.5. Otherwise use the 1x resource. | |
42 use_hidpi_pak = ui::GetDPIScale() > 1.5; | |
43 #endif | |
44 | |
45 if (!use_hidpi_pak) { | |
46 AddDataPack(GetResourcesPakFilePath("theme_resources_standard.pak")); | |
47 AddDataPack(GetResourcesPakFilePath("ui_resources_standard.pak")); | |
48 } else { | |
49 AddDataPack(GetResourcesPakFilePath("theme_resources_2x.pak")); | |
50 AddDataPack(GetResourcesPakFilePath("ui_resources_2x.pak")); | |
51 } | |
52 } | 28 } |
53 | 29 |
54 void ResourceBundle::LoadTestResources(const FilePath& path) { | 30 void ResourceBundle::LoadTestResources(const FilePath& path) { |
55 // On Windows, the test resources are normally compiled into the binary | 31 // On Windows, the test resources are normally compiled into the binary |
56 // itself. | 32 // itself. |
57 } | 33 } |
58 | 34 |
59 gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id, ImageRTL rtl) { | 35 gfx::Image& ResourceBundle::GetNativeImageNamed(int resource_id, ImageRTL rtl) { |
60 // Flipped image is not used on Windows. | 36 // Flipped image is not used on Windows. |
61 DCHECK_EQ(rtl, RTL_DISABLED); | 37 DCHECK_EQ(rtl, RTL_DISABLED); |
62 | 38 |
63 // Windows only uses SkBitmap for gfx::Image, so this is the same as | 39 // Windows only uses SkBitmap for gfx::Image, so this is the same as |
64 // GetImageNamed. | 40 // GetImageNamed. |
65 return GetImageNamed(resource_id); | 41 return GetImageNamed(resource_id); |
66 } | 42 } |
67 | 43 |
68 void SetResourcesDataDLL(HINSTANCE handle) { | 44 void SetResourcesDataDLL(HINSTANCE handle) { |
69 resources_data_dll = handle; | 45 resources_data_dll = handle; |
70 } | 46 } |
71 | 47 |
72 HICON LoadThemeIconFromResourcesDataDLL(int icon_id) { | 48 HICON LoadThemeIconFromResourcesDataDLL(int icon_id) { |
73 return ::LoadIcon(GetCurrentResourceDLL(), MAKEINTRESOURCE(icon_id)); | 49 return ::LoadIcon(GetCurrentResourceDLL(), MAKEINTRESOURCE(icon_id)); |
74 } | 50 } |
75 | 51 |
76 } // namespace ui; | 52 } // namespace ui; |
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