Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc |
=================================================================== |
--- gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (revision 132957) |
+++ gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (working copy) |
@@ -3525,9 +3525,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
@@ -3581,9 +3579,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
@@ -3635,10 +3631,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -3690,9 +3683,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
@@ -3738,10 +3729,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -3767,9 +3755,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
@@ -3992,10 +3978,7 @@ |
true, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -4052,10 +4035,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -4112,10 +4092,7 @@ |
false, // depth enabled |
-1, // front stencil mask |
-1, // back stencil mask |
- true, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ true); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -4172,10 +4149,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -5927,10 +5901,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -6092,10 +6063,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -6248,10 +6216,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -6363,10 +6328,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |
@@ -6583,10 +6545,7 @@ |
false, // depth enabled |
0, // front stencil mask |
0, // back stencil mask |
- false, // stencil enabled |
- false, // cull_face_enabled |
- false); // scissor_test_enabled |
- |
+ false); // stencil enabled |
EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices)) |
.Times(1) |
.RetiresOnSaturation(); |