| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc
|
| ===================================================================
|
| --- gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (revision 132957)
|
| +++ gpu/command_buffer/service/gles2_cmd_decoder_unittest.cc (working copy)
|
| @@ -3525,9 +3525,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| + false); // stencil enabled
|
|
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| @@ -3581,9 +3579,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| + false); // stencil enabled
|
|
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| @@ -3635,10 +3631,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -3690,9 +3683,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| + false); // stencil enabled
|
|
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| @@ -3738,10 +3729,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -3767,9 +3755,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| + false); // stencil enabled
|
|
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| @@ -3992,10 +3978,7 @@
|
| true, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -4052,10 +4035,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -4112,10 +4092,7 @@
|
| false, // depth enabled
|
| -1, // front stencil mask
|
| -1, // back stencil mask
|
| - true, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + true); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -4172,10 +4149,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -5927,10 +5901,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -6092,10 +6063,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, Clear(GL_COLOR_BUFFER_BIT))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -6248,10 +6216,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -6363,10 +6328,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
| @@ -6583,10 +6545,7 @@
|
| false, // depth enabled
|
| 0, // front stencil mask
|
| 0, // back stencil mask
|
| - false, // stencil enabled
|
| - false, // cull_face_enabled
|
| - false); // scissor_test_enabled
|
| -
|
| + false); // stencil enabled
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| .RetiresOnSaturation();
|
|
|