Index: ui/base/cocoa/underlay_opengl_hosting_window.h |
diff --git a/ui/base/cocoa/underlay_opengl_hosting_window.h b/ui/base/cocoa/underlay_opengl_hosting_window.h |
index caa3cf0ae2e6ad6bd5fbaa64853c823b8805a41f..771b2f5b3f02e487e75cdde19c12b82ca6c2d51c 100644 |
--- a/ui/base/cocoa/underlay_opengl_hosting_window.h |
+++ b/ui/base/cocoa/underlay_opengl_hosting_window.h |
@@ -8,25 +8,15 @@ |
#import <Cocoa/Cocoa.h> |
-// Protocol implemented by windows that need to be informed explicitly about |
-// underlay surfaces. |
-@protocol UnderlayableSurface |
-- (void)underlaySurfaceAdded; |
-- (void)underlaySurfaceRemoved; |
-@end |
- |
// Common base class for windows that host a OpenGL surface that renders under |
// the window. Contains methods relating to hole punching so that the OpenGL |
// surface is visible through the window. |
-@interface UnderlayOpenGLHostingWindow : NSWindow<UnderlayableSurface> { |
- @private |
- int underlaySurfaceCount_; |
-} |
+@interface UnderlayOpenGLHostingWindow : NSWindow |
-// Informs the window that an underlay surface has been added/removed. The |
-// window is non-opaque while underlay surfaces are present. |
-- (void)underlaySurfaceAdded; |
-- (void)underlaySurfaceRemoved; |
+- (id)initWithContentRect:(NSRect)contentRect |
Mark Mentovai
2012/04/10 19:08:30
You don’t need to declare this here. It’s already
Avi (use Gerrit)
2012/04/10 19:42:50
Done.
|
+ styleMask:(NSUInteger)windowStyle |
+ backing:(NSBackingStoreType)bufferingType |
+ defer:(BOOL)deferCreation; |
@end |