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Issue 10037008: Fix window shadows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #import "ui/base/cocoa/underlay_opengl_hosting_window.h" 5 #import "ui/base/cocoa/underlay_opengl_hosting_window.h"
6 6
7 #import <objc/runtime.h>
8
7 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/mac/mac_util.h"
11 #include "base/mac/scoped_nsautorelease_pool.h"
12 #include "base/memory/scoped_nsobject.h"
13
14 @interface NSWindow (UndocumentedAPI)
15 // Normally, punching a hole in a window by painting a subview with a
16 // transparent color causes the shadow for that area to also not be present.
17 // That feature is "content has shadow", which means that shadows are effective
18 // even in the content area of the window. If, however, "content has shadow" is
19 // turned off, then the transparent area of the content casts a shadow. The one
20 // tricky part is that even if "content has shadow" is turned off, "the content"
21 // is defined as being the scanline from the leftmost opaque part to the
22 // rightmost opaque part. Therefore, to force the entire window to have a
23 // shadow, make sure that for the entire content region, there is an opaque area
24 // on the right and left edge of the window.
25 - (void)_setContentHasShadow:(BOOL)shadow;
26 @end
27
28 @interface OpaqueView : NSView
29 @end
30
31 @implementation OpaqueView
32 - (void)drawRect:(NSRect)r {
33 [[NSColor blackColor] set];
34 NSRectFill(r);
35 }
36 @end
37
38 namespace {
39
40 NSComparisonResult OpaqueViewsOnTop(id view1, id view2, void* context) {
jbates 2012/04/10 17:54:00 If view1 and view2 are both OpaqueView, then: Op
Avi (use Gerrit) 2012/04/10 18:34:46 Probably a good idea.
41 if ([view1 isKindOfClass:[OpaqueView class]])
42 return NSOrderedDescending;
43 if ([view2 isKindOfClass:[OpaqueView class]])
44 return NSOrderedAscending;
45 return NSOrderedSame;
46 }
47
48 void RootDidAddSubview(id self, SEL _cmd, NSView* subview) {
49 // Make sure the opaques are on top.
50 [self sortSubviewsUsingFunction:OpaqueViewsOnTop context:NULL];
51 }
52
53 } // namespace
8 54
9 @implementation UnderlayOpenGLHostingWindow 55 @implementation UnderlayOpenGLHostingWindow
10 56
11 - (void)underlaySurfaceAdded { 57 + (void)load {
12 DCHECK_GE(underlaySurfaceCount_, 0); 58 base::mac::ScopedNSAutoreleasePool pool;
13 ++underlaySurfaceCount_;
14 59
15 // We're having the OpenGL surface render under the window, so the window 60 // On 10.8+ the background for textured windows are no longer drawn by
16 // needs to be not opaque. 61 // NSGrayFrame, and NSThemeFrame is used instead <http://crbug.com/114745>.
17 if (underlaySurfaceCount_ == 1) 62 Class borderViewClass = NSClassFromString(
18 [self setOpaque:NO]; 63 base::mac::IsOSMountainLionOrLater() ? @"NSThemeFrame" : @"NSGrayFrame");
64 DCHECK(borderViewClass);
65 if (!borderViewClass) return;
66
67 // Install callback for added views.
68 Method m = class_getInstanceMethod([NSView class], @selector(didAddSubview:));
69 DCHECK(m);
70 if (m) {
71 BOOL didAdd = class_addMethod(borderViewClass,
72 @selector(didAddSubview:),
73 reinterpret_cast<IMP>(&RootDidAddSubview),
74 method_getTypeEncoding(m));
75 DCHECK(didAdd);
76 }
19 } 77 }
20 78
21 - (void)underlaySurfaceRemoved { 79 - (id)initWithContentRect:(NSRect)contentRect
22 --underlaySurfaceCount_; 80 styleMask:(NSUInteger)windowStyle
23 DCHECK_GE(underlaySurfaceCount_, 0); 81 backing:(NSBackingStoreType)bufferingType
82 defer:(BOOL)deferCreation {
83 if ((self = [super initWithContentRect:contentRect
84 styleMask:windowStyle
85 backing:bufferingType
86 defer:deferCreation])) {
87 // The invisible opaque area technique only works > 10.5. Fortunately, hole
88 // punching is used only when IOSurfaces are used to transport, and that's
89 // also only on > 10.5.
90 if (base::mac::IsOSSnowLeopardOrLater()) {
91 [self setOpaque:NO];
92 [self _setContentHasShadow:NO];
24 93
25 if (underlaySurfaceCount_ == 0) 94 NSView* rootView = [[self contentView] superview];
26 [self setOpaque:YES]; 95 NSRect rootBounds = [rootView bounds];
96
97 const CGFloat kEdgeInset = 16;
98
99 scoped_nsobject<NSView> leftOpaque(
100 [[OpaqueView alloc] initWithFrame:
101 NSMakeRect(NSMinX(rootBounds), NSMinY(rootBounds) + kEdgeInset,
102 1, NSHeight(rootBounds) - 2 * kEdgeInset)]);
103 [rootView addSubview:leftOpaque];
104 [leftOpaque setAutoresizingMask:NSViewMaxXMargin|NSViewHeightSizable];
105 [leftOpaque setAlphaValue:0.002f];
jbates 2012/04/10 17:54:00 Is this chosen on purpose to round to zero when co
Avi (use Gerrit) 2012/04/10 18:34:46 You ascribe to me far more cleverness than is dese
106
107 scoped_nsobject<NSView> rightOpaque([[OpaqueView alloc] initWithFrame:
108 NSMakeRect(NSMaxX(rootBounds) - 1, NSMinY(rootBounds) + kEdgeInset,
109 1, NSHeight(rootBounds) - 2 * kEdgeInset)]);
110 [rootView addSubview:rightOpaque];
111 [rightOpaque setAutoresizingMask:NSViewMinXMargin|NSViewHeightSizable];
112 [rightOpaque setAlphaValue:0.002f];
113 }
114 }
115
116 return self;
27 } 117 }
28 118
29 @end 119 @end
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