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Issue 10034010: Fix WeakMap processing for evacuation candidates. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 8 years, 8 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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330 VerifyMarkbitsAreClean(heap_->old_data_space()); 330 VerifyMarkbitsAreClean(heap_->old_data_space());
331 VerifyMarkbitsAreClean(heap_->code_space()); 331 VerifyMarkbitsAreClean(heap_->code_space());
332 VerifyMarkbitsAreClean(heap_->cell_space()); 332 VerifyMarkbitsAreClean(heap_->cell_space());
333 VerifyMarkbitsAreClean(heap_->map_space()); 333 VerifyMarkbitsAreClean(heap_->map_space());
334 VerifyMarkbitsAreClean(heap_->new_space()); 334 VerifyMarkbitsAreClean(heap_->new_space());
335 335
336 LargeObjectIterator it(heap_->lo_space()); 336 LargeObjectIterator it(heap_->lo_space());
337 for (HeapObject* obj = it.Next(); obj != NULL; obj = it.Next()) { 337 for (HeapObject* obj = it.Next(); obj != NULL; obj = it.Next()) {
338 MarkBit mark_bit = Marking::MarkBitFrom(obj); 338 MarkBit mark_bit = Marking::MarkBitFrom(obj);
339 ASSERT(Marking::IsWhite(mark_bit)); 339 ASSERT(Marking::IsWhite(mark_bit));
340 ASSERT_EQ(0, Page::FromAddress(obj->address())->LiveBytes());
340 } 341 }
341 } 342 }
342 #endif 343 #endif
343 344
344 345
345 static void ClearMarkbitsInPagedSpace(PagedSpace* space) { 346 static void ClearMarkbitsInPagedSpace(PagedSpace* space) {
346 PageIterator it(space); 347 PageIterator it(space);
347 348
348 while (it.has_next()) { 349 while (it.has_next()) {
349 Bitmap::Clear(it.next()); 350 Bitmap::Clear(it.next());
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366 ClearMarkbitsInPagedSpace(heap_->old_pointer_space()); 367 ClearMarkbitsInPagedSpace(heap_->old_pointer_space());
367 ClearMarkbitsInPagedSpace(heap_->old_data_space()); 368 ClearMarkbitsInPagedSpace(heap_->old_data_space());
368 ClearMarkbitsInPagedSpace(heap_->cell_space()); 369 ClearMarkbitsInPagedSpace(heap_->cell_space());
369 ClearMarkbitsInNewSpace(heap_->new_space()); 370 ClearMarkbitsInNewSpace(heap_->new_space());
370 371
371 LargeObjectIterator it(heap_->lo_space()); 372 LargeObjectIterator it(heap_->lo_space());
372 for (HeapObject* obj = it.Next(); obj != NULL; obj = it.Next()) { 373 for (HeapObject* obj = it.Next(); obj != NULL; obj = it.Next()) {
373 MarkBit mark_bit = Marking::MarkBitFrom(obj); 374 MarkBit mark_bit = Marking::MarkBitFrom(obj);
374 mark_bit.Clear(); 375 mark_bit.Clear();
375 mark_bit.Next().Clear(); 376 mark_bit.Next().Clear();
377 Page::FromAddress(obj->address())->ResetLiveBytes();
376 } 378 }
377 } 379 }
378 380
379 381
380 bool Marking::TransferMark(Address old_start, Address new_start) { 382 bool Marking::TransferMark(Address old_start, Address new_start) {
381 // This is only used when resizing an object. 383 // This is only used when resizing an object.
382 ASSERT(MemoryChunk::FromAddress(old_start) == 384 ASSERT(MemoryChunk::FromAddress(old_start) ==
383 MemoryChunk::FromAddress(new_start)); 385 MemoryChunk::FromAddress(new_start));
384 386
385 // If the mark doesn't move, we don't check the color of the object. 387 // If the mark doesn't move, we don't check the color of the object.
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2585 2587
2586 2588
2587 void MarkCompactCollector::ProcessWeakMaps() { 2589 void MarkCompactCollector::ProcessWeakMaps() {
2588 Object* weak_map_obj = encountered_weak_maps(); 2590 Object* weak_map_obj = encountered_weak_maps();
2589 while (weak_map_obj != Smi::FromInt(0)) { 2591 while (weak_map_obj != Smi::FromInt(0)) {
2590 ASSERT(MarkCompactCollector::IsMarked(HeapObject::cast(weak_map_obj))); 2592 ASSERT(MarkCompactCollector::IsMarked(HeapObject::cast(weak_map_obj)));
2591 JSWeakMap* weak_map = reinterpret_cast<JSWeakMap*>(weak_map_obj); 2593 JSWeakMap* weak_map = reinterpret_cast<JSWeakMap*>(weak_map_obj);
2592 ObjectHashTable* table = ObjectHashTable::cast(weak_map->table()); 2594 ObjectHashTable* table = ObjectHashTable::cast(weak_map->table());
2593 for (int i = 0; i < table->Capacity(); i++) { 2595 for (int i = 0; i < table->Capacity(); i++) {
2594 if (MarkCompactCollector::IsMarked(HeapObject::cast(table->KeyAt(i)))) { 2596 if (MarkCompactCollector::IsMarked(HeapObject::cast(table->KeyAt(i)))) {
2595 Object* value = table->get(table->EntryToValueIndex(i)); 2597 int idx = ObjectHashTable::EntryToValueIndex(i);
2596 StaticMarkingVisitor::VisitPointer(heap(), &value); 2598 Object** slot =
2597 table->set_unchecked(heap(), 2599 HeapObject::RawField(table, FixedArray::OffsetOfElementAt(idx));
2598 table->EntryToValueIndex(i), 2600 StaticMarkingVisitor::VisitPointer(heap(), slot);
2599 value,
2600 UPDATE_WRITE_BARRIER);
2601 } 2601 }
2602 } 2602 }
2603 weak_map_obj = weak_map->next(); 2603 weak_map_obj = weak_map->next();
2604 } 2604 }
2605 } 2605 }
2606 2606
2607 2607
2608 void MarkCompactCollector::ClearWeakMaps() { 2608 void MarkCompactCollector::ClearWeakMaps() {
2609 Object* weak_map_obj = encountered_weak_maps(); 2609 Object* weak_map_obj = encountered_weak_maps();
2610 while (weak_map_obj != Smi::FromInt(0)) { 2610 while (weak_map_obj != Smi::FromInt(0)) {
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4135 while (buffer != NULL) { 4135 while (buffer != NULL) {
4136 SlotsBuffer* next_buffer = buffer->next(); 4136 SlotsBuffer* next_buffer = buffer->next();
4137 DeallocateBuffer(buffer); 4137 DeallocateBuffer(buffer);
4138 buffer = next_buffer; 4138 buffer = next_buffer;
4139 } 4139 }
4140 *buffer_address = NULL; 4140 *buffer_address = NULL;
4141 } 4141 }
4142 4142
4143 4143
4144 } } // namespace v8::internal 4144 } } // namespace v8::internal
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