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Side by Side Diff: net/socket/client_socket_pool.h

Issue 10006036: Reverting again ... More crashes, and the instrumentation did not appear to help (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_ 5 #ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_ 6 #define NET_SOCKET_CLIENT_SOCKET_POOL_H_
7 #pragma once 7 #pragma once
8 8
9 #include <deque> 9 #include <deque>
10 #include <string> 10 #include <string>
11 11
12 #include "base/basictypes.h" 12 #include "base/basictypes.h"
13 #include "base/debug/stack_trace.h"
14 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
15 #include "base/time.h" 14 #include "base/time.h"
16 #include "base/template_util.h" 15 #include "base/template_util.h"
17 #include "net/base/completion_callback.h" 16 #include "net/base/completion_callback.h"
18 #include "net/base/host_resolver.h" 17 #include "net/base/host_resolver.h"
19 #include "net/base/load_states.h" 18 #include "net/base/load_states.h"
20 #include "net/base/net_export.h" 19 #include "net/base/net_export.h"
21 #include "net/base/request_priority.h" 20 #include "net/base/request_priority.h"
22 21
23 namespace base { 22 namespace base {
24 class DictionaryValue; 23 class DictionaryValue;
25 } 24 }
26 25
27 namespace net { 26 namespace net {
28 27
29 class ClientSocketHandle; 28 class ClientSocketHandle;
30 class ClientSocketPoolHistograms; 29 class ClientSocketPoolHistograms;
31 class StreamSocket; 30 class StreamSocket;
32 31
33 // ClientSocketPools are layered. This defines an interface for lower level
34 // socket pools to communicate with higher layer pools.
35 class NET_EXPORT LayeredPool {
36 public:
37 LayeredPool();
38 virtual ~LayeredPool();
39
40 // Instructs the LayeredPool to close an idle connection. Return true if one
41 // was closed.
42 virtual bool CloseOneIdleConnection() = 0;
43
44 // TODO(rch): remove this once we track down the use-after-free
45 void CrashIfFreed();
46
47 private:
48 // TODO(rch): Remove this once we track down the use-after-free
49 enum MagicValue {
50 ALIVE = 0xCA11AB1E,
51 DEAD = 0xDEADBEEF
52 };
53
54 // TODO(rch): Remove this once we track down the use-after-free
55 MagicValue magic_value_;
56 base::debug::StackTrace stack_trace_;
57 };
58
59 // A ClientSocketPool is used to restrict the number of sockets open at a time. 32 // A ClientSocketPool is used to restrict the number of sockets open at a time.
60 // It also maintains a list of idle persistent sockets. 33 // It also maintains a list of idle persistent sockets.
61 // 34 //
62 class NET_EXPORT ClientSocketPool { 35 class NET_EXPORT ClientSocketPool {
63 public: 36 public:
64 // Requests a connected socket for a group_name. 37 // Requests a connected socket for a group_name.
65 // 38 //
66 // There are five possible results from calling this function: 39 // There are five possible results from calling this function:
67 // 1) RequestSocket returns OK and initializes |handle| with a reused socket. 40 // 1) RequestSocket returns OK and initializes |handle| with a reused socket.
68 // 2) RequestSocket returns OK with a newly connected socket. 41 // 2) RequestSocket returns OK with a newly connected socket.
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
130 virtual void ReleaseSocket(const std::string& group_name, 103 virtual void ReleaseSocket(const std::string& group_name,
131 StreamSocket* socket, 104 StreamSocket* socket,
132 int id) = 0; 105 int id) = 0;
133 106
134 // This flushes all state from the ClientSocketPool. This means that all 107 // This flushes all state from the ClientSocketPool. This means that all
135 // idle and connecting sockets are discarded. Active sockets being 108 // idle and connecting sockets are discarded. Active sockets being
136 // held by ClientSocketPool clients will be discarded when released back to 109 // held by ClientSocketPool clients will be discarded when released back to
137 // the pool. Does not flush any pools wrapped by |this|. 110 // the pool. Does not flush any pools wrapped by |this|.
138 virtual void Flush() = 0; 111 virtual void Flush() = 0;
139 112
140 // Returns true if a there is currently a request blocked on the
141 // per-pool (not per-host) max socket limit.
142 virtual bool IsStalled() const = 0;
143
144 // Called to close any idle connections held by the connection manager. 113 // Called to close any idle connections held by the connection manager.
145 virtual void CloseIdleSockets() = 0; 114 virtual void CloseIdleSockets() = 0;
146 115
147 // The total number of idle sockets in the pool. 116 // The total number of idle sockets in the pool.
148 virtual int IdleSocketCount() const = 0; 117 virtual int IdleSocketCount() const = 0;
149 118
150 // The total number of idle sockets in a connection group. 119 // The total number of idle sockets in a connection group.
151 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0; 120 virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
152 121
153 // Determine the LoadState of a connecting ClientSocketHandle. 122 // Determine the LoadState of a connecting ClientSocketHandle.
154 virtual LoadState GetLoadState(const std::string& group_name, 123 virtual LoadState GetLoadState(const std::string& group_name,
155 const ClientSocketHandle* handle) const = 0; 124 const ClientSocketHandle* handle) const = 0;
156 125
157 // Adds a LayeredPool on top of |this|.
158 virtual void AddLayeredPool(LayeredPool* layered_pool) = 0;
159
160 // Removes a LayeredPool from |this|.
161 virtual void RemoveLayeredPool(LayeredPool* layered_pool) = 0;
162
163 // Retrieves information on the current state of the pool as a 126 // Retrieves information on the current state of the pool as a
164 // DictionaryValue. Caller takes possession of the returned value. 127 // DictionaryValue. Caller takes possession of the returned value.
165 // If |include_nested_pools| is true, the states of any nested 128 // If |include_nested_pools| is true, the states of any nested
166 // ClientSocketPools will be included. 129 // ClientSocketPools will be included.
167 virtual base::DictionaryValue* GetInfoAsValue( 130 virtual base::DictionaryValue* GetInfoAsValue(
168 const std::string& name, 131 const std::string& name,
169 const std::string& type, 132 const std::string& type,
170 bool include_nested_pools) const = 0; 133 bool include_nested_pools) const = 0;
171 134
172 // Returns the maximum amount of time to wait before retrying a connect. 135 // Returns the maximum amount of time to wait before retrying a connect.
(...skipping 54 matching lines...) Expand 10 before | Expand all | Expand 10 after
227 const scoped_refptr<SocketParams>& params, 190 const scoped_refptr<SocketParams>& params,
228 int num_sockets, 191 int num_sockets,
229 const BoundNetLog& net_log) { 192 const BoundNetLog& net_log) {
230 CheckIsValidSocketParamsForPool<PoolType, SocketParams>(); 193 CheckIsValidSocketParamsForPool<PoolType, SocketParams>();
231 pool->RequestSockets(group_name, &params, num_sockets, net_log); 194 pool->RequestSockets(group_name, &params, num_sockets, net_log);
232 } 195 }
233 196
234 } // namespace net 197 } // namespace net
235 198
236 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_ 199 #endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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