Index: ui/aura/gestures/gesture_recognizer_grail.h |
=================================================================== |
--- ui/aura/gestures/gesture_recognizer_grail.h (revision 0) |
+++ ui/aura/gestures/gesture_recognizer_grail.h (revision 0) |
@@ -0,0 +1,61 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+#ifndef UI_AURA_GESTURES_GESTURE_RECOGNIZER_GRAIL_H_ |
+#define UI_AURA_GESTURES_GESTURE_RECOGNIZER_GRAIL_H_ |
+#pragma once |
+ |
+#include "ui/aura/gestures/gesture_recognizer.h" |
+ |
Elliot Glaysher
2012/03/28 17:49:00
Add "base/compiler_specific.h" for the OVERRIDE ma
|
+#include "base/memory/linked_ptr.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "ui/aura/aura_export.h" |
+#include "ui/base/events.h" |
+ |
+#include <map> |
sky
2012/03/28 20:30:36
Include order is wrong here. For a header you want
|
+#include <queue> |
+#include <vector> |
+ |
+namespace aura { |
+class GestureEvent; |
+class TouchEvent; |
+class Window; |
+ |
+// A GestureRecognizer is an abstract base class for |
+// conversion of touch events into gestures. |
+class AURA_EXPORT GestureRecognizerGrail : public GestureRecognizer { |
sky
2012/03/28 20:30:36
Why do we need both a GestureRecognizer and Gestur
|
+ public: |
+ explicit GestureRecognizerGrail(RootWindow* window = NULL); |
+ |
+ // Invoked for each touch event that could contribute to |
+ // the current gesture. |
+ // Returns list of zero or more GestureEvents identified after processing |
+ // TouchEvent. |
+ // Caller would be responsible for freeing up Gestures. |
+ virtual GestureRecognizer::Gestures* |
+ ProcessTouchEventForGesture(const TouchEvent& event, |
+ ui::TouchStatus status); |
Elliot Glaysher
2012/03/28 17:49:00
OVERRIDE on all virtual methods that you're overri
|
+ |
+ void QueueTouchEventForGesture(Window* window, |
+ const TouchEvent& event) { |
+ // Implemented empty |
+ } |
+ |
+ void FlushTouchQueue(Window* window) { |
+ // Implemented empty |
+ } |
+ |
+ virtual Gestures* AdvanceTouchQueue(Window* window, |
Elliot Glaysher
2012/03/28 17:49:00
virtual methods with nonempty bodies go in impl. w
|
+ bool processed) { |
+ return NULL; |
+ } |
+ |
+ private: |
+ struct Private; |
+ scoped_ptr<Private> d_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(GestureRecognizerGrail); |
+}; |
+} // namespace aura |
+ |
+#endif // UI_AURA_GESTURES_GESTURE_RECOGNIZER_GRAIL_H_ |
Property changes on: ui/aura/gestures/gesture_recognizer_grail.h |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |