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Unified Diff: src/zone-inl.h

Issue 10448007: Split an allocation policy into an allocator and a deallocator. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fixed the issues pointed out. Created 8 years, 7 months ago
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Index: src/zone-inl.h
diff --git a/src/zone-inl.h b/src/zone-inl.h
index ee96ec052eb9863201fabbbed2f211b33d8e9c8e..36ce001f94dcc564a54f13150f7786b765956748 100644
--- a/src/zone-inl.h
+++ b/src/zone-inl.h
@@ -90,7 +90,7 @@ ZoneSplayTree<Config>::~ZoneSplayTree() {
// Reset the root to avoid unneeded iteration over all tree nodes
// in the destructor. For a zone-allocated tree, nodes will be
// freed by the Zone.
- SplayTree<Config, ZoneListAllocationPolicy>::ResetRoot();
+ SplayTree<Config, ZoneAllocationPolicy>::ResetRoot();
}
@@ -106,7 +106,7 @@ void* ZoneObject::operator new(size_t size, Zone* zone) {
}
-inline void* ZoneListAllocationPolicy::New(int size) {
+inline void* ZoneAllocator::New(int size) {
return ZONE->New(size);
}
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