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Side by Side Diff: src/splay-tree.h

Issue 10448007: Split an allocation policy into an allocator and a deallocator. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Make TemplateHashMapImpl consistent with the rest of the approach. Created 8 years, 7 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
43 // static const kNoValue: the dummy value used to initialize nodes 43 // static const kNoValue: the dummy value used to initialize nodes
44 // int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function 44 // int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
45 // 45 //
46 // The tree is also parameterized by an allocation policy 46 // The tree is also parameterized by an allocation policy
47 // (Allocator). The policy is used for allocating lists in the C free 47 // (Allocator). The policy is used for allocating lists in the C free
48 // store or the zone; see zone.h. 48 // store or the zone; see zone.h.
49 49
50 // Forward defined as 50 // Forward defined as
51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy> 51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy>
52 // class SplayTree; 52 // class SplayTree;
53 template <typename Config, class Allocator> 53 template <typename Config, class P>
danno 2012/05/25 11:03:37 AllocationPolicy
54 class SplayTree { 54 class SplayTree {
55 public: 55 public:
56 typedef typename Config::Key Key; 56 typedef typename Config::Key Key;
57 typedef typename Config::Value Value; 57 typedef typename Config::Value Value;
58 58
59 typedef typename P::Alloc Allocator;
60 typedef typename P::Dealloc Deallocator;
61
59 class Locator; 62 class Locator;
60 63
61 SplayTree() : root_(NULL) { } 64 SplayTree(Allocator allocator = Allocator(),
65 Deallocator deallocator = Deallocator())
66 : root_(NULL), deallocator_(deallocator) { }
62 ~SplayTree(); 67 ~SplayTree();
63 68
64 INLINE(void* operator new(size_t size)) { 69 INLINE(void* operator new(size_t size, Allocator allocator = Allocator())) {
65 return Allocator::New(static_cast<int>(size)); 70 return allocator.New(static_cast<int>(size));
66 } 71 }
67 INLINE(void operator delete(void* p, size_t)) { return Allocator::Delete(p); } 72 INLINE(void operator delete(void* p, size_t,
73 Deallocator deallocator = Deallocator())) {
danno 2012/05/25 11:03:37 Adding the deallocator here does something differe
74 return deallocator.Delete(p);
75 }
68 76
69 // Inserts the given key in this tree with the given value. Returns 77 // Inserts the given key in this tree with the given value. Returns
70 // true if a node was inserted, otherwise false. If found the locator 78 // true if a node was inserted, otherwise false. If found the locator
71 // is enabled and provides access to the mapping for the key. 79 // is enabled and provides access to the mapping for the key.
72 bool Insert(const Key& key, Locator* locator); 80 bool Insert(const Key& key, Locator* locator,
81 Allocator allocator = Allocator());
73 82
74 // Looks up the key in this tree and returns true if it was found, 83 // Looks up the key in this tree and returns true if it was found,
75 // otherwise false. If the node is found the locator is enabled and 84 // otherwise false. If the node is found the locator is enabled and
76 // provides access to the mapping for the key. 85 // provides access to the mapping for the key.
77 bool Find(const Key& key, Locator* locator); 86 bool Find(const Key& key, Locator* locator);
78 87
79 // Finds the mapping with the greatest key less than or equal to the 88 // Finds the mapping with the greatest key less than or equal to the
80 // given key. 89 // given key.
81 bool FindGreatestLessThan(const Key& key, Locator* locator); 90 bool FindGreatestLessThan(const Key& key, Locator* locator);
82 91
(...skipping 22 matching lines...) Expand all
105 void Splay(const Key& key); 114 void Splay(const Key& key);
106 115
107 class Node { 116 class Node {
108 public: 117 public:
109 Node(const Key& key, const Value& value) 118 Node(const Key& key, const Value& value)
110 : key_(key), 119 : key_(key),
111 value_(value), 120 value_(value),
112 left_(NULL), 121 left_(NULL),
113 right_(NULL) { } 122 right_(NULL) { }
114 123
115 INLINE(void* operator new(size_t size)) { 124 INLINE(void* operator new(size_t size, Allocator allocator)) {
116 return Allocator::New(static_cast<int>(size)); 125 return allocator.New(static_cast<int>(size));
117 } 126 }
118 INLINE(void operator delete(void* p, size_t)) { 127 INLINE(void operator delete(void* p, size_t)) {
119 return Allocator::Delete(p); 128 UNREACHABLE();
danno 2012/05/25 11:03:37 Why unreachable? Because nodes should only be allo
sanjoy1 2012/05/25 20:32:44 The nodes are deleted using Deallocator::Delete, w
120 } 129 }
121 130
122 Key key() { return key_; } 131 Key key() { return key_; }
123 Value value() { return value_; } 132 Value value() { return value_; }
124 Node* left() { return left_; } 133 Node* left() { return left_; }
125 Node* right() { return right_; } 134 Node* right() { return right_; }
126 135
127 private: 136 private:
128 friend class SplayTree; 137 friend class SplayTree;
129 friend class Locator; 138 friend class Locator;
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 } 185 }
177 186
178 private: 187 private:
179 Callback* callback_; 188 Callback* callback_;
180 189
181 DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor); 190 DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor);
182 }; 191 };
183 192
184 class NodeDeleter BASE_EMBEDDED { 193 class NodeDeleter BASE_EMBEDDED {
185 public: 194 public:
186 NodeDeleter() { } 195 explicit NodeDeleter(Deallocator deallocator) : deallocator_(deallocator) {
187 void Call(Node* node) { delete node; } 196 }
197 void Call(Node* node) { deallocator_.Delete(node); }
188 198
189 private: 199 private:
200 Deallocator deallocator_;
201
190 DISALLOW_COPY_AND_ASSIGN(NodeDeleter); 202 DISALLOW_COPY_AND_ASSIGN(NodeDeleter);
191 }; 203 };
192 204
193 template <class Callback> 205 template <class Callback>
194 void ForEachNode(Callback* callback); 206 void ForEachNode(Callback* callback, Allocator allocator = Allocator());
195 207
196 Node* root_; 208 Node* root_;
209 Deallocator deallocator_;
danno 2012/05/25 11:03:37 I don't think you ever need to store the Deallocat
sanjoy1 2012/05/25 20:32:44 I need to store it in case the we're using the Pre
197 210
198 DISALLOW_COPY_AND_ASSIGN(SplayTree); 211 DISALLOW_COPY_AND_ASSIGN(SplayTree);
199 }; 212 };
200 213
201 214
202 } } // namespace v8::internal 215 } } // namespace v8::internal
203 216
204 #endif // V8_SPLAY_TREE_H_ 217 #endif // V8_SPLAY_TREE_H_
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