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Side by Side Diff: src/splay-tree-inl.h

Issue 10448007: Split an allocation policy into an allocator and a deallocator. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Make TemplateHashMapImpl consistent with the rest of the approach. Created 8 years, 6 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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27 27
28 #ifndef V8_SPLAY_TREE_INL_H_ 28 #ifndef V8_SPLAY_TREE_INL_H_
29 #define V8_SPLAY_TREE_INL_H_ 29 #define V8_SPLAY_TREE_INL_H_
30 30
31 #include "splay-tree.h" 31 #include "splay-tree.h"
32 32
33 namespace v8 { 33 namespace v8 {
34 namespace internal { 34 namespace internal {
35 35
36 36
37 template<typename Config, class Allocator> 37 template<typename Config, class P>
danno 2012/05/25 11:03:37 AllocatorPolicy, or Policy (P is not very descript
38 SplayTree<Config, Allocator>::~SplayTree() { 38 SplayTree<Config, P>::~SplayTree() {
39 NodeDeleter deleter; 39 NodeDeleter deleter(deallocator_);
40 ForEachNode(&deleter); 40 ForEachNode(&deleter);
41 } 41 }
42 42
43 43
44 template<typename Config, class Allocator> 44 template<typename Config, class P>
45 bool SplayTree<Config, Allocator>::Insert(const Key& key, Locator* locator) { 45 bool SplayTree<Config, P>::Insert(const Key& key, Locator* locator,
46 Allocator allocator) {
46 if (is_empty()) { 47 if (is_empty()) {
47 // If the tree is empty, insert the new node. 48 // If the tree is empty, insert the new node.
48 root_ = new Node(key, Config::NoValue()); 49 root_ = new(allocator) Node(key, Config::NoValue());
49 } else { 50 } else {
50 // Splay on the key to move the last node on the search path 51 // Splay on the key to move the last node on the search path
51 // for the key to the root of the tree. 52 // for the key to the root of the tree.
52 Splay(key); 53 Splay(key);
53 // Ignore repeated insertions with the same key. 54 // Ignore repeated insertions with the same key.
54 int cmp = Config::Compare(key, root_->key_); 55 int cmp = Config::Compare(key, root_->key_);
55 if (cmp == 0) { 56 if (cmp == 0) {
56 locator->bind(root_); 57 locator->bind(root_);
57 return false; 58 return false;
58 } 59 }
59 // Insert the new node. 60 // Insert the new node.
60 Node* node = new Node(key, Config::NoValue()); 61 Node* node = new(allocator) Node(key, Config::NoValue());
61 InsertInternal(cmp, node); 62 InsertInternal(cmp, node);
62 } 63 }
63 locator->bind(root_); 64 locator->bind(root_);
64 return true; 65 return true;
65 } 66 }
66 67
67 68
68 template<typename Config, class Allocator> 69 template<typename Config, class P>
69 void SplayTree<Config, Allocator>::InsertInternal(int cmp, Node* node) { 70 void SplayTree<Config, P>::InsertInternal(int cmp, Node* node) {
70 if (cmp > 0) { 71 if (cmp > 0) {
71 node->left_ = root_; 72 node->left_ = root_;
72 node->right_ = root_->right_; 73 node->right_ = root_->right_;
73 root_->right_ = NULL; 74 root_->right_ = NULL;
74 } else { 75 } else {
75 node->right_ = root_; 76 node->right_ = root_;
76 node->left_ = root_->left_; 77 node->left_ = root_->left_;
77 root_->left_ = NULL; 78 root_->left_ = NULL;
78 } 79 }
79 root_ = node; 80 root_ = node;
80 } 81 }
81 82
82 83
83 template<typename Config, class Allocator> 84 template<typename Config, class P>
84 bool SplayTree<Config, Allocator>::FindInternal(const Key& key) { 85 bool SplayTree<Config, P>::FindInternal(const Key& key) {
85 if (is_empty()) 86 if (is_empty())
86 return false; 87 return false;
87 Splay(key); 88 Splay(key);
88 return Config::Compare(key, root_->key_) == 0; 89 return Config::Compare(key, root_->key_) == 0;
89 } 90 }
90 91
91 92
92 template<typename Config, class Allocator> 93 template<typename Config, class P>
93 bool SplayTree<Config, Allocator>::Find(const Key& key, Locator* locator) { 94 bool SplayTree<Config, P>::Find(const Key& key, Locator* locator) {
94 if (FindInternal(key)) { 95 if (FindInternal(key)) {
95 locator->bind(root_); 96 locator->bind(root_);
96 return true; 97 return true;
97 } else { 98 } else {
98 return false; 99 return false;
99 } 100 }
100 } 101 }
101 102
102 103
103 template<typename Config, class Allocator> 104 template<typename Config, class P>
104 bool SplayTree<Config, Allocator>::FindGreatestLessThan(const Key& key, 105 bool SplayTree<Config, P>::FindGreatestLessThan(const Key& key,
105 Locator* locator) { 106 Locator* locator) {
106 if (is_empty()) 107 if (is_empty())
107 return false; 108 return false;
108 // Splay on the key to move the node with the given key or the last 109 // Splay on the key to move the node with the given key or the last
109 // node on the search path to the top of the tree. 110 // node on the search path to the top of the tree.
110 Splay(key); 111 Splay(key);
111 // Now the result is either the root node or the greatest node in 112 // Now the result is either the root node or the greatest node in
112 // the left subtree. 113 // the left subtree.
113 int cmp = Config::Compare(root_->key_, key); 114 int cmp = Config::Compare(root_->key_, key);
114 if (cmp <= 0) { 115 if (cmp <= 0) {
115 locator->bind(root_); 116 locator->bind(root_);
116 return true; 117 return true;
117 } else { 118 } else {
118 Node* temp = root_; 119 Node* temp = root_;
119 root_ = root_->left_; 120 root_ = root_->left_;
120 bool result = FindGreatest(locator); 121 bool result = FindGreatest(locator);
121 root_ = temp; 122 root_ = temp;
122 return result; 123 return result;
123 } 124 }
124 } 125 }
125 126
126 127
127 template<typename Config, class Allocator> 128 template<typename Config, class P>
128 bool SplayTree<Config, Allocator>::FindLeastGreaterThan(const Key& key, 129 bool SplayTree<Config, P>::FindLeastGreaterThan(const Key& key,
129 Locator* locator) { 130 Locator* locator) {
130 if (is_empty()) 131 if (is_empty())
131 return false; 132 return false;
132 // Splay on the key to move the node with the given key or the last 133 // Splay on the key to move the node with the given key or the last
133 // node on the search path to the top of the tree. 134 // node on the search path to the top of the tree.
134 Splay(key); 135 Splay(key);
135 // Now the result is either the root node or the least node in 136 // Now the result is either the root node or the least node in
136 // the right subtree. 137 // the right subtree.
137 int cmp = Config::Compare(root_->key_, key); 138 int cmp = Config::Compare(root_->key_, key);
138 if (cmp >= 0) { 139 if (cmp >= 0) {
139 locator->bind(root_); 140 locator->bind(root_);
140 return true; 141 return true;
141 } else { 142 } else {
142 Node* temp = root_; 143 Node* temp = root_;
143 root_ = root_->right_; 144 root_ = root_->right_;
144 bool result = FindLeast(locator); 145 bool result = FindLeast(locator);
145 root_ = temp; 146 root_ = temp;
146 return result; 147 return result;
147 } 148 }
148 } 149 }
149 150
150 151
151 template<typename Config, class Allocator> 152 template<typename Config, class P>
152 bool SplayTree<Config, Allocator>::FindGreatest(Locator* locator) { 153 bool SplayTree<Config, P>::FindGreatest(Locator* locator) {
153 if (is_empty()) 154 if (is_empty())
154 return false; 155 return false;
155 Node* current = root_; 156 Node* current = root_;
156 while (current->right_ != NULL) 157 while (current->right_ != NULL)
157 current = current->right_; 158 current = current->right_;
158 locator->bind(current); 159 locator->bind(current);
159 return true; 160 return true;
160 } 161 }
161 162
162 163
163 template<typename Config, class Allocator> 164 template<typename Config, class P>
164 bool SplayTree<Config, Allocator>::FindLeast(Locator* locator) { 165 bool SplayTree<Config, P>::FindLeast(Locator* locator) {
165 if (is_empty()) 166 if (is_empty())
166 return false; 167 return false;
167 Node* current = root_; 168 Node* current = root_;
168 while (current->left_ != NULL) 169 while (current->left_ != NULL)
169 current = current->left_; 170 current = current->left_;
170 locator->bind(current); 171 locator->bind(current);
171 return true; 172 return true;
172 } 173 }
173 174
174 175
175 template<typename Config, class Allocator> 176 template<typename Config, class P>
176 bool SplayTree<Config, Allocator>::Move(const Key& old_key, 177 bool SplayTree<Config, P>::Move(const Key& old_key, const Key& new_key) {
177 const Key& new_key) {
178 if (!FindInternal(old_key)) 178 if (!FindInternal(old_key))
179 return false; 179 return false;
180 Node* node_to_move = root_; 180 Node* node_to_move = root_;
181 RemoveRootNode(old_key); 181 RemoveRootNode(old_key);
182 Splay(new_key); 182 Splay(new_key);
183 int cmp = Config::Compare(new_key, root_->key_); 183 int cmp = Config::Compare(new_key, root_->key_);
184 if (cmp == 0) { 184 if (cmp == 0) {
185 // A node with the target key already exists. 185 // A node with the target key already exists.
186 delete node_to_move; 186 deallocator_.Delete(node_to_move);
187 return false; 187 return false;
188 } 188 }
189 node_to_move->key_ = new_key; 189 node_to_move->key_ = new_key;
190 InsertInternal(cmp, node_to_move); 190 InsertInternal(cmp, node_to_move);
191 return true; 191 return true;
192 } 192 }
193 193
194 194
195 template<typename Config, class Allocator> 195 template<typename Config, class P>
196 bool SplayTree<Config, Allocator>::Remove(const Key& key) { 196 bool SplayTree<Config, P>::Remove(const Key& key) {
197 if (!FindInternal(key)) 197 if (!FindInternal(key))
198 return false; 198 return false;
199 Node* node_to_remove = root_; 199 Node* node_to_remove = root_;
200 RemoveRootNode(key); 200 RemoveRootNode(key);
201 delete node_to_remove; 201 delete node_to_remove;
202 return true; 202 return true;
203 } 203 }
204 204
205 205
206 template<typename Config, class Allocator> 206 template<typename Config, class P>
207 void SplayTree<Config, Allocator>::RemoveRootNode(const Key& key) { 207 void SplayTree<Config, P>::RemoveRootNode(const Key& key) {
208 if (root_->left_ == NULL) { 208 if (root_->left_ == NULL) {
209 // No left child, so the new tree is just the right child. 209 // No left child, so the new tree is just the right child.
210 root_ = root_->right_; 210 root_ = root_->right_;
211 } else { 211 } else {
212 // Left child exists. 212 // Left child exists.
213 Node* right = root_->right_; 213 Node* right = root_->right_;
214 // Make the original left child the new root. 214 // Make the original left child the new root.
215 root_ = root_->left_; 215 root_ = root_->left_;
216 // Splay to make sure that the new root has an empty right child. 216 // Splay to make sure that the new root has an empty right child.
217 Splay(key); 217 Splay(key);
218 // Insert the original right child as the right child of the new 218 // Insert the original right child as the right child of the new
219 // root. 219 // root.
220 root_->right_ = right; 220 root_->right_ = right;
221 } 221 }
222 } 222 }
223 223
224 224
225 template<typename Config, class Allocator> 225 template<typename Config, class P>
226 void SplayTree<Config, Allocator>::Splay(const Key& key) { 226 void SplayTree<Config, P>::Splay(const Key& key) {
227 if (is_empty()) 227 if (is_empty())
228 return; 228 return;
229 Node dummy_node(Config::kNoKey, Config::NoValue()); 229 Node dummy_node(Config::kNoKey, Config::NoValue());
230 // Create a dummy node. The use of the dummy node is a bit 230 // Create a dummy node. The use of the dummy node is a bit
231 // counter-intuitive: The right child of the dummy node will hold 231 // counter-intuitive: The right child of the dummy node will hold
232 // the L tree of the algorithm. The left child of the dummy node 232 // the L tree of the algorithm. The left child of the dummy node
233 // will hold the R tree of the algorithm. Using a dummy node, left 233 // will hold the R tree of the algorithm. Using a dummy node, left
234 // and right will always be nodes and we avoid special cases. 234 // and right will always be nodes and we avoid special cases.
235 Node* dummy = &dummy_node; 235 Node* dummy = &dummy_node;
236 Node* left = dummy; 236 Node* left = dummy;
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276 } 276 }
277 // Assemble. 277 // Assemble.
278 left->right_ = current->left_; 278 left->right_ = current->left_;
279 right->left_ = current->right_; 279 right->left_ = current->right_;
280 current->left_ = dummy->right_; 280 current->left_ = dummy->right_;
281 current->right_ = dummy->left_; 281 current->right_ = dummy->left_;
282 root_ = current; 282 root_ = current;
283 } 283 }
284 284
285 285
286 template <typename Config, class Allocator> template <class Callback> 286 template <typename Config, class P> template <class Callback>
287 void SplayTree<Config, Allocator>::ForEach(Callback* callback) { 287 void SplayTree<Config, P>::ForEach(Callback* callback) {
288 NodeToPairAdaptor<Callback> callback_adaptor(callback); 288 NodeToPairAdaptor<Callback> callback_adaptor(callback);
289 ForEachNode(&callback_adaptor); 289 ForEachNode(&callback_adaptor);
290 } 290 }
291 291
292 292
293 template <typename Config, class Allocator> template <class Callback> 293 template <typename Config, class P> template <class Callback>
294 void SplayTree<Config, Allocator>::ForEachNode(Callback* callback) { 294 void SplayTree<Config, P>::ForEachNode(Callback* callback,
295 Allocator allocator) {
295 // Pre-allocate some space for tiny trees. 296 // Pre-allocate some space for tiny trees.
296 List<Node*, Allocator> nodes_to_visit(10); 297 List<Node*, P> nodes_to_visit(10);
297 if (root_ != NULL) nodes_to_visit.Add(root_); 298 if (root_ != NULL) nodes_to_visit.Add(root_, allocator);
298 int pos = 0; 299 int pos = 0;
299 while (pos < nodes_to_visit.length()) { 300 while (pos < nodes_to_visit.length()) {
300 Node* node = nodes_to_visit[pos++]; 301 Node* node = nodes_to_visit[pos++];
301 if (node->left() != NULL) nodes_to_visit.Add(node->left()); 302 if (node->left() != NULL) nodes_to_visit.Add(node->left(), allocator);
302 if (node->right() != NULL) nodes_to_visit.Add(node->right()); 303 if (node->right() != NULL) nodes_to_visit.Add(node->right(), allocator);
303 callback->Call(node); 304 callback->Call(node);
304 } 305 }
305 } 306 }
306 307
307 308
308 } } // namespace v8::internal 309 } } // namespace v8::internal
309 310
310 #endif // V8_SPLAY_TREE_INL_H_ 311 #endif // V8_SPLAY_TREE_INL_H_
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