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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 157 // require the operator to be visible. MSVC requires the delete | 157 // require the operator to be visible. MSVC requires the delete |
| 158 // operator to be public. | 158 // operator to be public. |
| 159 | 159 |
| 160 // ZoneObjects should never be deleted individually; use | 160 // ZoneObjects should never be deleted individually; use |
| 161 // Zone::DeleteAll() to delete all zone objects in one go. | 161 // Zone::DeleteAll() to delete all zone objects in one go. |
| 162 void operator delete(void*, size_t) { UNREACHABLE(); } | 162 void operator delete(void*, size_t) { UNREACHABLE(); } |
| 163 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } | 163 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| 164 }; | 164 }; |
| 165 | 165 |
| 166 | 166 |
| 167 // The ZoneListAllocationPolicy is used to specialize the GenericList | 167 class ZoneAllocator { |
| 168 public: |
| 169 INLINE(void* New(int size)); |
| 170 }; |
| 171 |
| 172 |
| 173 // De-allocation attempts are silently ignored. |
| 174 class ZoneDeallocator { |
| 175 public: |
| 176 INLINE(void Delete(void* ptr)) { } |
| 177 }; |
| 178 |
| 179 |
| 180 // The ZoneAllocationPolicy is used to specialize the generic List |
| 168 // implementation to allocate ZoneLists and their elements in the | 181 // implementation to allocate ZoneLists and their elements in the |
| 169 // Zone. | 182 // Zone. |
| 170 class ZoneListAllocationPolicy { | 183 struct ZoneAllocationPolicy { |
| 171 public: | 184 typedef ZoneAllocator Allocator; |
| 172 // Allocate 'size' bytes of memory in the zone. | 185 typedef ZoneDeallocator Deallocator; |
| 173 static void* New(int size); | |
| 174 | |
| 175 // De-allocation attempts are silently ignored. | |
| 176 static void Delete(void* p) { } | |
| 177 }; | 186 }; |
| 178 | 187 |
| 179 | |
| 180 // ZoneLists are growable lists with constant-time access to the | 188 // ZoneLists are growable lists with constant-time access to the |
| 181 // elements. The list itself and all its elements are allocated in the | 189 // elements. The list itself and all its elements are allocated in the |
| 182 // Zone. ZoneLists cannot be deleted individually; you can delete all | 190 // Zone. ZoneLists cannot be deleted individually; you can delete all |
| 183 // objects in the Zone by calling Zone::DeleteAll(). | 191 // objects in the Zone by calling Zone::DeleteAll(). |
| 184 template<typename T> | 192 template<typename T> |
| 185 class ZoneList: public List<T, ZoneListAllocationPolicy> { | 193 class ZoneList: public List<T, ZoneAllocationPolicy> { |
| 186 public: | 194 public: |
| 187 INLINE(void* operator new(size_t size)); | |
| 188 INLINE(void* operator new(size_t size, Zone* zone)); | |
| 189 | |
| 190 // Construct a new ZoneList with the given capacity; the length is | 195 // Construct a new ZoneList with the given capacity; the length is |
| 191 // always zero. The capacity must be non-negative. | 196 // always zero. The capacity must be non-negative. |
| 192 explicit ZoneList(int capacity) | 197 explicit ZoneList(int capacity) |
| 193 : List<T, ZoneListAllocationPolicy>(capacity) { } | 198 : List<T, ZoneAllocationPolicy>(capacity) { } |
| 199 |
| 200 INLINE(void* operator new(size_t size, Zone* zone)); |
| 201 INLINE(void* operator new(size_t size)); |
| 194 | 202 |
| 195 // Construct a new ZoneList by copying the elements of the given ZoneList. | 203 // Construct a new ZoneList by copying the elements of the given ZoneList. |
| 196 explicit ZoneList(const ZoneList<T>& other) | 204 explicit ZoneList(const ZoneList<T>& other, ZoneAllocator alloc) |
| 197 : List<T, ZoneListAllocationPolicy>(other.length()) { | 205 : List<T, ZoneAllocationPolicy>(other.length()) { |
| 198 AddAll(other); | 206 AddAll(other, alloc); |
| 199 } | 207 } |
| 200 | 208 |
| 201 void operator delete(void* pointer) { UNREACHABLE(); } | 209 void operator delete(void* pointer) { UNREACHABLE(); } |
| 202 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } | 210 void operator delete(void* pointer, Zone* zone) { UNREACHABLE(); } |
| 203 }; | 211 }; |
| 204 | 212 |
| 205 | 213 |
| 206 // ZoneScopes keep track of the current parsing and compilation | 214 // ZoneScopes keep track of the current parsing and compilation |
| 207 // nesting and cleans up generated ASTs in the Zone when exiting the | 215 // nesting and cleans up generated ASTs in the Zone when exiting the |
| 208 // outer-most scope. | 216 // outer-most scope. |
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| 225 private: | 233 private: |
| 226 Isolate* isolate_; | 234 Isolate* isolate_; |
| 227 ZoneScopeMode mode_; | 235 ZoneScopeMode mode_; |
| 228 }; | 236 }; |
| 229 | 237 |
| 230 | 238 |
| 231 // A zone splay tree. The config type parameter encapsulates the | 239 // A zone splay tree. The config type parameter encapsulates the |
| 232 // different configurations of a concrete splay tree (see splay-tree.h). | 240 // different configurations of a concrete splay tree (see splay-tree.h). |
| 233 // The tree itself and all its elements are allocated in the Zone. | 241 // The tree itself and all its elements are allocated in the Zone. |
| 234 template <typename Config> | 242 template <typename Config> |
| 235 class ZoneSplayTree: public SplayTree<Config, ZoneListAllocationPolicy> { | 243 class ZoneSplayTree: public SplayTree<Config, ZoneAllocationPolicy> { |
| 236 public: | 244 public: |
| 237 ZoneSplayTree() | 245 ZoneSplayTree() |
| 238 : SplayTree<Config, ZoneListAllocationPolicy>() {} | 246 : SplayTree<Config, ZoneAllocationPolicy>() {} |
| 239 ~ZoneSplayTree(); | 247 ~ZoneSplayTree(); |
| 240 }; | 248 }; |
| 241 | 249 |
| 242 | 250 |
| 243 typedef TemplateHashMapImpl<ZoneListAllocationPolicy> ZoneHashMap; | 251 typedef TemplateHashMapImpl<ZoneAllocationPolicy> ZoneHashMap; |
| 244 | 252 |
| 245 } } // namespace v8::internal | 253 } } // namespace v8::internal |
| 246 | 254 |
| 247 #endif // V8_ZONE_H_ | 255 #endif // V8_ZONE_H_ |
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