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Side by Side Diff: src/splay-tree.h

Issue 10448007: Split an allocation policy into an allocator and a deallocator. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Fixed the issues pointed out. Created 8 years, 7 months ago
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1 // Copyright 2010 the V8 project authors. All rights reserved. 1 // Copyright 2010 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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43 // static const kNoValue: the dummy value used to initialize nodes 43 // static const kNoValue: the dummy value used to initialize nodes
44 // int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function 44 // int (Compare)(Key& a, Key& b) -> {-1, 0, 1}: comparison function
45 // 45 //
46 // The tree is also parameterized by an allocation policy 46 // The tree is also parameterized by an allocation policy
47 // (Allocator). The policy is used for allocating lists in the C free 47 // (Allocator). The policy is used for allocating lists in the C free
48 // store or the zone; see zone.h. 48 // store or the zone; see zone.h.
49 49
50 // Forward defined as 50 // Forward defined as
51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy> 51 // template <typename Config, class Allocator = FreeStoreAllocationPolicy>
52 // class SplayTree; 52 // class SplayTree;
53 template <typename Config, class Allocator> 53 template <typename Config, class AllocationPolicy>
54 class SplayTree { 54 class SplayTree {
55 public: 55 public:
56 typedef typename Config::Key Key; 56 typedef typename Config::Key Key;
57 typedef typename Config::Value Value; 57 typedef typename Config::Value Value;
58 58
59 typedef typename AllocationPolicy::Allocator Allocator;
60 typedef typename AllocationPolicy::Deallocator Deallocator;
61
59 class Locator; 62 class Locator;
60 63
61 SplayTree() : root_(NULL) { } 64 SplayTree(Allocator allocator = Allocator(),
65 Deallocator deallocator = Deallocator())
66 : root_(NULL), deallocator_(deallocator) { }
62 ~SplayTree(); 67 ~SplayTree();
63 68
64 INLINE(void* operator new(size_t size)) { 69 INLINE(void* operator new(size_t size, Allocator allocator = Allocator())) {
65 return Allocator::New(static_cast<int>(size)); 70 return allocator.New(static_cast<int>(size));
66 } 71 }
67 INLINE(void operator delete(void* p, size_t)) { return Allocator::Delete(p); } 72 INLINE(void operator delete(void* ptr, size_t size)) {
73 reinterpret_cast<SplayTree*>(ptr)->deallocator_.Delete(ptr);
74 }
68 75
69 // Inserts the given key in this tree with the given value. Returns 76 // Inserts the given key in this tree with the given value. Returns
70 // true if a node was inserted, otherwise false. If found the locator 77 // true if a node was inserted, otherwise false. If found the locator
71 // is enabled and provides access to the mapping for the key. 78 // is enabled and provides access to the mapping for the key.
72 bool Insert(const Key& key, Locator* locator); 79 bool Insert(const Key& key, Locator* locator,
80 Allocator allocator = Allocator());
73 81
74 // Looks up the key in this tree and returns true if it was found, 82 // Looks up the key in this tree and returns true if it was found,
75 // otherwise false. If the node is found the locator is enabled and 83 // otherwise false. If the node is found the locator is enabled and
76 // provides access to the mapping for the key. 84 // provides access to the mapping for the key.
77 bool Find(const Key& key, Locator* locator); 85 bool Find(const Key& key, Locator* locator);
78 86
79 // Finds the mapping with the greatest key less than or equal to the 87 // Finds the mapping with the greatest key less than or equal to the
80 // given key. 88 // given key.
81 bool FindGreatestLessThan(const Key& key, Locator* locator); 89 bool FindGreatestLessThan(const Key& key, Locator* locator);
82 90
(...skipping 22 matching lines...) Expand all
105 void Splay(const Key& key); 113 void Splay(const Key& key);
106 114
107 class Node { 115 class Node {
108 public: 116 public:
109 Node(const Key& key, const Value& value) 117 Node(const Key& key, const Value& value)
110 : key_(key), 118 : key_(key),
111 value_(value), 119 value_(value),
112 left_(NULL), 120 left_(NULL),
113 right_(NULL) { } 121 right_(NULL) { }
114 122
115 INLINE(void* operator new(size_t size)) { 123 INLINE(void* operator new(size_t size, Allocator allocator)) {
116 return Allocator::New(static_cast<int>(size)); 124 return allocator.New(static_cast<int>(size));
117 } 125 }
118 INLINE(void operator delete(void* p, size_t)) { 126 INLINE(void operator delete(void* p, size_t)) {
119 return Allocator::Delete(p); 127 UNREACHABLE();
danno 2012/05/31 11:03:36 Hmmm. This still seems dangerous. It seems to intr
120 } 128 }
121 129
122 Key key() { return key_; } 130 Key key() { return key_; }
123 Value value() { return value_; } 131 Value value() { return value_; }
124 Node* left() { return left_; } 132 Node* left() { return left_; }
125 Node* right() { return right_; } 133 Node* right() { return right_; }
126 134
127 private: 135 private:
128 friend class SplayTree; 136 friend class SplayTree;
129 friend class Locator; 137 friend class Locator;
130 Key key_; 138 Key key_;
131 Value value_; 139 Value value_;
132 Node* left_; 140 Node* left_;
133 Node* right_; 141 Node* right_;
danno 2012/05/31 11:03:36 I think the cleanest way is to make sure Deallocat
134 }; 142 };
135 143
136 // A locator provides access to a node in the tree without actually 144 // A locator provides access to a node in the tree without actually
137 // exposing the node. 145 // exposing the node.
138 class Locator BASE_EMBEDDED { 146 class Locator BASE_EMBEDDED {
139 public: 147 public:
140 explicit Locator(Node* node) : node_(node) { } 148 explicit Locator(Node* node) : node_(node) { }
141 Locator() : node_(NULL) { } 149 Locator() : node_(NULL) { }
142 const Key& key() { return node_->key_; } 150 const Key& key() { return node_->key_; }
143 Value& value() { return node_->value_; } 151 Value& value() { return node_->value_; }
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
176 } 184 }
177 185
178 private: 186 private:
179 Callback* callback_; 187 Callback* callback_;
180 188
181 DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor); 189 DISALLOW_COPY_AND_ASSIGN(NodeToPairAdaptor);
182 }; 190 };
183 191
184 class NodeDeleter BASE_EMBEDDED { 192 class NodeDeleter BASE_EMBEDDED {
185 public: 193 public:
186 NodeDeleter() { } 194 explicit NodeDeleter(Deallocator deallocator) : deallocator_(deallocator) {
187 void Call(Node* node) { delete node; } 195 }
196 void Call(Node* node) { deallocator_.Delete(node); }
188 197
189 private: 198 private:
199 Deallocator deallocator_;
200
190 DISALLOW_COPY_AND_ASSIGN(NodeDeleter); 201 DISALLOW_COPY_AND_ASSIGN(NodeDeleter);
191 }; 202 };
192 203
193 template <class Callback> 204 template <class Callback>
194 void ForEachNode(Callback* callback); 205 void ForEachNode(Callback* callback, Allocator allocator = Allocator());
195 206
196 Node* root_; 207 Node* root_;
208 Deallocator deallocator_;
197 209
198 DISALLOW_COPY_AND_ASSIGN(SplayTree); 210 DISALLOW_COPY_AND_ASSIGN(SplayTree);
199 }; 211 };
200 212
201 213
202 } } // namespace v8::internal 214 } } // namespace v8::internal
203 215
204 #endif // V8_SPLAY_TREE_H_ 216 #endif // V8_SPLAY_TREE_H_
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